mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-23 22:37:55 +02:00
Add isMeleeAttacker to Unit
This commit is contained in:
@@ -280,8 +280,11 @@ std::vector<PossiblePlayerBattleAction> CBattleInfoCallback::getClientActionsFor
|
|||||||
if(stack->hasBonusOfType(BonusType::RETURN_AFTER_STRIKE))
|
if(stack->hasBonusOfType(BonusType::RETURN_AFTER_STRIKE))
|
||||||
allowedActionList.push_back(PossiblePlayerBattleAction::ATTACK_AND_RETURN);
|
allowedActionList.push_back(PossiblePlayerBattleAction::ATTACK_AND_RETURN);
|
||||||
|
|
||||||
allowedActionList.push_back(PossiblePlayerBattleAction::ATTACK); //all active stacks can attack
|
if (stack->isMeleeAttacker()) //not all stacks can actually attack or walk and attack, check this elsewhere
|
||||||
allowedActionList.push_back(PossiblePlayerBattleAction::WALK_AND_ATTACK); //not all stacks can always walk, but we will check this elsewhere
|
{
|
||||||
|
allowedActionList.push_back(PossiblePlayerBattleAction::ATTACK);
|
||||||
|
allowedActionList.push_back(PossiblePlayerBattleAction::WALK_AND_ATTACK);
|
||||||
|
}
|
||||||
|
|
||||||
if(stack->canMove() && stack->getMovementRange(0)) //probably no reason to try move war machines or bound stacks
|
if(stack->canMove() && stack->getMovementRange(0)) //probably no reason to try move war machines or bound stacks
|
||||||
allowedActionList.push_back(PossiblePlayerBattleAction::MOVE_STACK);
|
allowedActionList.push_back(PossiblePlayerBattleAction::MOVE_STACK);
|
||||||
@@ -683,6 +686,9 @@ bool CBattleInfoCallback::battleCanAttack(const battle::Unit * stack, const batt
|
|||||||
if(!battleMatchOwner(stack, target))
|
if(!battleMatchOwner(stack, target))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
if (!stack->isMeleeAttacker())
|
||||||
|
return false;
|
||||||
|
|
||||||
if (stack->getPosition() != dest)
|
if (stack->getPosition() != dest)
|
||||||
{
|
{
|
||||||
for (const auto & obstacle : battleGetAllObstacles())
|
for (const auto & obstacle : battleGetAllObstacles())
|
||||||
@@ -695,10 +701,6 @@ bool CBattleInfoCallback::battleCanAttack(const battle::Unit * stack, const batt
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
auto id = stack->unitType()->getId();
|
|
||||||
if (id == CreatureID::FIRST_AID_TENT || id == CreatureID::CATAPULT)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return target->alive();
|
return target->alive();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -545,6 +545,22 @@ bool CUnitState::isShooter() const
|
|||||||
return shots.total() > 0;
|
return shots.total() > 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool CUnitState::isMeleeAttacker() const
|
||||||
|
{
|
||||||
|
//exclude non melee attackers
|
||||||
|
static const std::set<CreatureID> nonMeleeAttackers{
|
||||||
|
CreatureID::FIRST_AID_TENT,
|
||||||
|
CreatureID::CATAPULT,
|
||||||
|
CreatureID::BALLISTA,
|
||||||
|
CreatureID::AMMO_CART,
|
||||||
|
CreatureID::ARROW_TOWERS
|
||||||
|
};
|
||||||
|
if (vstd::contains(nonMeleeAttackers, creatureId()))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
int32_t CUnitState::getKilled() const
|
int32_t CUnitState::getKilled() const
|
||||||
{
|
{
|
||||||
int32_t res = unitBaseAmount() - health.getCount() + health.getResurrected();
|
int32_t res = unitBaseAmount() - health.getCount() + health.getResurrected();
|
||||||
|
|||||||
@@ -205,6 +205,7 @@ public:
|
|||||||
bool canShootBlocked() const override;
|
bool canShootBlocked() const override;
|
||||||
bool canShoot() const override;
|
bool canShoot() const override;
|
||||||
bool isShooter() const override;
|
bool isShooter() const override;
|
||||||
|
bool isMeleeAttacker() const override;
|
||||||
|
|
||||||
int32_t getKilled() const override;
|
int32_t getKilled() const override;
|
||||||
int32_t getCount() const override;
|
int32_t getCount() const override;
|
||||||
|
|||||||
@@ -97,6 +97,7 @@ public:
|
|||||||
virtual bool canShootBlocked() const = 0;
|
virtual bool canShootBlocked() const = 0;
|
||||||
virtual bool canShoot() const = 0;
|
virtual bool canShoot() const = 0;
|
||||||
virtual bool isShooter() const = 0;
|
virtual bool isShooter() const = 0;
|
||||||
|
virtual bool isMeleeAttacker() const = 0;
|
||||||
|
|
||||||
/// returns initial size of this unit
|
/// returns initial size of this unit
|
||||||
virtual int32_t getCount() const = 0;
|
virtual int32_t getCount() const = 0;
|
||||||
|
|||||||
Reference in New Issue
Block a user