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mirror of https://github.com/vcmi/vcmi.git synced 2025-12-01 23:12:49 +02:00

Merge branch 'develop' into SDL2

This commit is contained in:
AlexVinS
2014-06-24 14:09:44 +04:00
150 changed files with 18844 additions and 15156 deletions

View File

@@ -14,12 +14,12 @@
#include "CBitmapHandler.h"
#include "gui/SDL_Extensions.h"
#include "CGameInfo.h"
#include "../lib/CDefObjInfoHandler.h"
#include "../lib/mapObjects/CGHeroInstance.h"
#include "../lib/mapObjects/CObjectClassesHandler.h"
#include "../lib/CGameState.h"
#include "../lib/CHeroHandler.h"
#include "../lib/CTownHandler.h"
#include "Graphics.h"
#include "../lib/CObjectHandler.h"
#include "../lib/mapping/CMap.h"
#include "CDefHandler.h"
#include "../lib/CConfigHandler.h"
@@ -207,7 +207,7 @@ void CMapHandler::borderAndTerrainBitmapInit()
terBitmapNum = 17;
else if(i==(sizes.x) && j==(sizes.y))
terBitmapNum = 18;
else if(j == -1 && i > -1 && i < sizes.y)
else if(j == -1 && i > -1 && i < sizes.x)
terBitmapNum = rand.nextInt(22, 23);
else if(i == -1 && j > -1 && j < sizes.y)
terBitmapNum = rand.nextInt(33, 34);
@@ -541,10 +541,8 @@ void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::
//pick graphics of hero (or boat if hero is sailing)
if (themp->boat)
iv = &graphics->boatAnims[themp->boat->subID]->ourImages;
else if (themp->sex)
iv = &graphics->heroAnims[themp->type->heroClass->imageMapFemale]->ourImages;
else
iv = &graphics->heroAnims[themp->type->heroClass->imageMapMale]->ourImages;
iv = &graphics->heroAnims[themp->appearance.animationFile]->ourImages;
//pick appropriate flag set
if(themp->boat)
@@ -1073,7 +1071,7 @@ void CMapHandler::getTerrainDescr( const int3 &pos, std::string & out, bool terN
}
if(t.hasFavourableWinds())
out = CGI->generaltexth->names[Obj::FAVORABLE_WINDS];
out = CGI->objtypeh->getObjectName(Obj::FAVORABLE_WINDS);
else if(terName)
out = CGI->generaltexth->terrainNames[t.terType];
}