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Initial refactoring

* reduce registerTypes* templtates instantiation
This commit is contained in:
AlexVinS
2014-12-21 17:27:50 +03:00
parent fee2184996
commit 3bca68fd2d
22 changed files with 257 additions and 234 deletions

View File

@@ -193,8 +193,8 @@ public:
void gameOver(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult) override;
void playerStartsTurn(PlayerColor player) override; //called before yourTurn on active itnerface
void showComp(const Component &comp, std::string message) override; //display component in the advmapint infobox
void saveGame(COSer<CSaveFile> &h, const int version) override; //saving
void loadGame(CISer<CLoadFile> &h, const int version) override; //loading
void saveGame(COSer & h, const int version) override; //saving
void loadGame(CISer & h, const int version) override; //loading
//for battles
void actionFinished(const BattleAction& action) override;//occurs AFTER action taken by active stack or by the hero