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Initial refactoring
* reduce registerTypes* templtates instantiation
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@@ -193,8 +193,8 @@ public:
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void gameOver(PlayerColor player, const EVictoryLossCheckResult & victoryLossCheckResult) override;
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void playerStartsTurn(PlayerColor player) override; //called before yourTurn on active itnerface
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void showComp(const Component &comp, std::string message) override; //display component in the advmapint infobox
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void saveGame(COSer<CSaveFile> &h, const int version) override; //saving
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void loadGame(CISer<CLoadFile> &h, const int version) override; //loading
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void saveGame(COSer & h, const int version) override; //saving
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void loadGame(CISer & h, const int version) override; //loading
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//for battles
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void actionFinished(const BattleAction& action) override;//occurs AFTER action taken by active stack or by the hero
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