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Initial refactoring
* reduce registerTypes* templtates instantiation
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@@ -50,8 +50,8 @@ class CPathsInfo;
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class CCreature;
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class CLoadFile;
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class CSaveFile;
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template <typename Serializer> class CISer;
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template <typename Serializer> class COSer;
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class CISer;
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class COSer;
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struct ArtifactLocation;
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class CScriptingModule;
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@@ -69,8 +69,8 @@ public:
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virtual BattleAction activeStack(const CStack * stack)=0; //called when it's turn of that stack
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virtual void yourTacticPhase(int distance){}; //called when interface has opportunity to use Tactics skill -> use cb->battleMakeTacticAction from this function
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virtual void saveGame(COSer<CSaveFile> &h, const int version);
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virtual void loadGame(CISer<CLoadFile> &h, const int version);
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virtual void saveGame(COSer &h, const int version);
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virtual void loadGame(CISer &h, const int version);
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};
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@@ -142,6 +142,6 @@ public:
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virtual void battleEnd(const BattleResult *br);
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virtual void battleStacksHealedRes(const std::vector<std::pair<ui32, ui32> > & healedStacks, bool lifeDrain, bool tentHeal, si32 lifeDrainFrom);
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virtual void saveGame(COSer<CSaveFile> &h, const int version); //saving
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virtual void loadGame(CISer<CLoadFile> &h, const int version); //loading
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virtual void saveGame(COSer & h, const int version); //saving
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virtual void loadGame(CISer & h, const int version); //loading
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};
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