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Tweaks
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@ -15,6 +15,8 @@
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#include "../filesystem/COutputStream.h"
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#include "CMap.h"
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#include "../CModHandler.h"
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#include "../CHeroHandler.h"
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#include "../CTownHandler.h"
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#include "../VCMI_Lib.h"
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#include "../mapObjects/ObjectTemplate.h"
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#include "../mapObjects/CObjectHandler.h"
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@ -116,14 +118,6 @@ namespace TerrainDetail
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};
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}
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namespace MapHeaderDetail
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{
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static const std::array<std::string, PlayerColor::PLAYER_LIMIT_I> playerColorNames =
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{
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"red", "blue", "tan", "green", "orange", "purple", "teal", "pink"
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};
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}
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static std::string tailString(const std::string & input, char separator)
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{
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std::string ret;
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@ -413,7 +407,7 @@ void CMapLoaderJson::readTeams(const JsonNode& input)
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{
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for(const JsonNode & playerData : srcVector[team].Vector())
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{
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PlayerColor player = PlayerColor(vstd::find_pos(MapHeaderDetail::playerColorNames, playerData.String()));
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PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
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if(player.isValidPlayer())
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{
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if(map->players[player.getNum()].canAnyonePlay())
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@ -604,6 +598,16 @@ void CMapLoaderJson::MapObjectLoader::construct()
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void CMapLoaderJson::MapObjectLoader::configure()
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{
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instance->readJson(configuration, false);
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if(instance->ID == Obj::TOWN)
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{
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owner->map->towns.push_back(static_cast<CGTownInstance *>(instance));
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}
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if(instance->ID == Obj::HERO)
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{
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logGlobal->debugStream() << "Hero: " << VLC->heroh->heroes[instance->subID]->name << " at " << instance->pos;
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owner->map->heroesOnMap.push_back(static_cast<CGHeroInstance*>(instance));
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}
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}
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void CMapLoaderJson::readObjects()
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