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Change deleted objects format to use ObjectInstanceID
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@@ -220,6 +220,7 @@ private:
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};
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void heroKilled(const CGHeroInstance* hero);
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void townRemoved(const CGTownInstance* town);
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void garrisonsChanged(std::vector<const CArmedInstance *> objs);
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void requestReturningToMainMenu(bool won);
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void acceptTurn(QueryID queryID, bool hotseatWait); //used during hot seat after your turn message is close
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