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Change deleted objects format to use ObjectInstanceID
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@@ -769,7 +769,7 @@ bool CGameHandler::removeObject(const CGObjectInstance * obj, const PlayerColor
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ro.initiator = initiator;
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sendAndApply(&ro);
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checkVictoryLossConditionsForAll(); //eg if monster escaped (removing objs after battle is done dircetly by endBattle, not this function)
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checkVictoryLossConditionsForAll(); //e.g. if monster escaped (removing objs after battle is done directly by endBattle, not this function)
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return true;
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}
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