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Quick fix for 2245 & 2238
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d4ae63e7ef
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@ -1022,7 +1022,7 @@
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"inFrenzy" : {
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"type" : "IN_FRENZY",
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"val" : 100,
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"duration" : "STACK_GETS_TURN"
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"duration" : "N_TURNS"//hardcoded to 1
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}
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}
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},
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@ -1096,7 +1096,7 @@
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},
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"berserk" : {
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"index" : 59,
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"targetType" : "CREATURE",
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"targetType" : "LOCATION",
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"animation":{
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"affect":["C01SPF"] //C01SPF0
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@ -1111,7 +1111,7 @@
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"effects" : {
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"attacksNearestCreature" : {
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"type" : "ATTACKS_NEAREST_CREATURE",
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"duration" : "N_TURNS"
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"duration" : "N_TURNS" //hardcoded to 1
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}
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}
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},
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@ -488,19 +488,21 @@ void DefaultSpellMechanics::battleLogSingleTarget(std::vector<std::string> & log
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int DefaultSpellMechanics::calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const
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{
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if(!caster)
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{
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if (!usedSpellPower)
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return 3; //default duration of all creature spells
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else
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return usedSpellPower; //use creature spell power
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}
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switch(owner->id)
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{
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case SpellID::FRENZY:
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case SpellID::FRENZY:
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case SpellID::BERSERK:
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return 1;
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default: //other spells
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return caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + caster->valOfBonuses(Bonus::SPELL_DURATION);
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default: //other spells
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if(caster == nullptr)
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{
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if (!usedSpellPower)
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return 3; //default duration of all creature spells
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else
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return usedSpellPower; //use creature spell power
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}
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else
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return caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + caster->valOfBonuses(Bonus::SPELL_DURATION);
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}
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}
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