mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Added advmap config options to enable/disable fading;
This commit is contained in:
parent
5a7a208617
commit
3c3fb0e21d
@ -1223,7 +1223,7 @@ bool CMapHandler::printObject(const CGObjectInstance *obj, bool fadein /* = fals
|
||||
cr.x = fx*32;
|
||||
cr.y = fy*32;
|
||||
TerrainTileObject toAdd(obj, cr);
|
||||
if (fadein)
|
||||
if (fadein && ADVOPT.objectFading)
|
||||
{
|
||||
auto tmp = CSDL_Ext::newSurface(bitmap->w, bitmap->h);
|
||||
SDL_BlitSurface(bitmap, nullptr, tmp, nullptr); // can't be 8bpp for fading
|
||||
@ -1269,7 +1269,7 @@ bool CMapHandler::hideObject(const CGObjectInstance *obj, bool fadeout /* = fals
|
||||
{
|
||||
if (ttiles[i][j][k].objects[x].obj->id == obj->id)
|
||||
{
|
||||
if (fadeout) // erase delayed until end of fadeout
|
||||
if (fadeout && ADVOPT.objectFading) // erase delayed until end of fadeout
|
||||
{
|
||||
auto bitmap = graphics->getDef(obj)->ourImages[0].bitmap;
|
||||
auto tmp = CSDL_Ext::newSurface(bitmap->w, bitmap->h); // TODO cache these bitmaps instead of creating new ones?
|
||||
|
@ -353,6 +353,8 @@ int3 CTerrainRect::tileCountOnScreen()
|
||||
|
||||
void CTerrainRect::fadeFromCurrentView()
|
||||
{
|
||||
if (!ADVOPT.screenFading)
|
||||
return;
|
||||
if (adventureInt->mode == EAdvMapMode::WORLD_VIEW)
|
||||
return;
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
{
|
||||
"resolution": { "x": 800, "y": 600 },
|
||||
"InGameConsole": { "maxInputPerLine": 60, "maxOutputPerLine": 39 },
|
||||
"AdvMap": { "x": 7, "y": 7, "width": 594, "height": 546, "smoothMove": 1, "puzzleSepia": 1 },
|
||||
"AdvMap": { "x": 7, "y": 7, "width": 594, "height": 546, "smoothMove": 1, "puzzleSepia": 1, "objectFading" : 1, "screenFading" : 1 },
|
||||
"InfoBox": { "x": 605, "y": 389 },
|
||||
"gem0": { "x": 6, "y": 508, "graphic": "agemLL.def" },
|
||||
"gem1": { "x": 556, "y": 508, "graphic": "agemLR.def" },
|
||||
|
@ -228,6 +228,8 @@ void config::CConfigHandler::init()
|
||||
current->ac.advmapH = g["AdvMap"]["height"].Float();
|
||||
current->ac.smoothMove = g["AdvMap"]["smoothMove"].Float();
|
||||
current->ac.puzzleSepia = g["AdvMap"]["puzzleSepia"].Float();
|
||||
current->ac.screenFading = g["AdvMap"]["screenFading"].Float();
|
||||
current->ac.objectFading = g["AdvMap"]["objectFading"].Float();
|
||||
|
||||
current->ac.infoboxX = g["InfoBox"]["x"].Float();
|
||||
current->ac.infoboxY = g["InfoBox"]["y"].Float();
|
||||
|
@ -133,6 +133,8 @@ namespace config
|
||||
int advmapX, advmapY, advmapW, advmapH;
|
||||
bool smoothMove;
|
||||
bool puzzleSepia;
|
||||
bool screenFading;
|
||||
bool objectFading;
|
||||
//general properties
|
||||
std::string mainGraphic;
|
||||
std::string worldViewGraphic;
|
||||
|
Loading…
Reference in New Issue
Block a user