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ArtifactLocation now use ID for artHolder identification part3

This commit is contained in:
SoundSSGood
2023-10-23 19:37:18 +03:00
parent ab2f6abb87
commit 3c5527a222
12 changed files with 87 additions and 104 deletions

View File

@@ -1656,35 +1656,34 @@ void RebalanceStacks::applyGs(CGameState * gs)
const auto srcHero = dynamic_cast<CGHeroInstance*>(src.army.get());
const auto dstHero = dynamic_cast<CGHeroInstance*>(dst.army.get());
auto srcLoc = ArtifactLocation(srcHero->id, ArtifactPosition::CREATURE_SLOT);
auto dstLoc = ArtifactLocation(dstHero->id, ArtifactPosition::CREATURE_SLOT);
// TODO set creature id !!!
/*if (auto artHere = srcLoc.getArt())
auto srcStack = const_cast<CStackInstance*>(src.getStack());
auto dstStack = const_cast<CStackInstance*>(dst.getStack());
if(auto srcArt = srcStack->getArt(ArtifactPosition::CREATURE_SLOT))
{
if (dstLoc.getArt())
if(auto dstArt = dstStack->getArt(ArtifactPosition::CREATURE_SLOT))
{
auto dstSlot = ArtifactUtils::getArtBackpackPosition(srcHero, dstLoc.getArt()->getTypeId());
auto dstSlot = ArtifactUtils::getArtBackpackPosition(srcHero, dstArt->getTypeId());
if(srcHero && dstSlot != ArtifactPosition::PRE_FIRST)
{
dstLoc.getArt()->move (dstLoc, ArtifactLocation (srcHero, dstSlot));
dstArt->move(*dstStack, ArtifactPosition::CREATURE_SLOT, *srcHero, dstSlot);
}
//else - artifact cna be lost :/
else
{
EraseArtifact ea;
ea.al = dstLoc;
ea.al = ArtifactLocation(dstHero->id, ArtifactPosition::CREATURE_SLOT);
ea.al.creature = dst.slot;
ea.applyGs(gs);
logNetwork->warn("Cannot move artifact! No free slots");
}
artHere->move (srcLoc, dstLoc);
srcArt->move(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
//TODO: choose from dialog
}
else //just move to the other slot before stack gets erased
{
artHere->move (srcLoc, dstLoc);
srcArt->move(*srcStack, ArtifactPosition::CREATURE_SLOT, *dstStack, ArtifactPosition::CREATURE_SLOT);
}
}*/
}
if (stackExp)
{
ui64 totalExp = srcCount * src.army->getStackExperience(src.slot) + dst.army->getStackCount(dst.slot) * dst.army->getStackExperience(dst.slot);
@@ -1757,7 +1756,7 @@ void PutArtifact::applyGs(CGameState *gs)
assert(!art->getParentNodes().empty());
auto hero = gs->getHero(al.artHolder);
assert(hero);
assert(art->canBePutAt(hero, al.slot));
assert(art && art->canBePutAt(hero, al.slot));
art->putAt(*hero, al.slot);
}
@@ -1796,12 +1795,12 @@ void EraseArtifact::applyGs(CGameState *gs)
void MoveArtifact::applyGs(CGameState * gs)
{
auto srcHero = gs->getHero(src.artHolder);
auto dstHero = gs->getHero(dst.artHolder);
auto srcHero = gs->getArtSet(src);
auto dstHero = gs->getArtSet(dst);
assert(srcHero);
assert(dstHero);
auto art = srcHero->getArt(src.slot);
assert(!ArtifactUtils::isSlotEquipment(dst.slot) || !dst.getArt());
assert(art && art->canBePutAt(dstHero, dst.slot));
art->move(*srcHero, src.slot, *dstHero, dst.slot);
}