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Changelog and authors for 1.1 (#1184)
* Changelog and authors for 1.1 * Apply suggestions from code review Co-authored-by: Andrey Filipenkov <decapitator@ukr.net> * Update ChangeLog Co-authored-by: Ivan Savenko <saven.ivan@gmail.com> * Update ChangeLog Co-authored-by: Ivan Savenko <saven.ivan@gmail.com> * Apply suggestions from code review Co-authored-by: Ivan Savenko <saven.ivan@gmail.com> Co-authored-by: Andrey Filipenkov <decapitator@ukr.net> Co-authored-by: Ivan Savenko <saven.ivan@gmail.com>
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AUTHORS
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AUTHORS
@ -80,7 +80,7 @@ Dmitry Orlov, <shubus.corporation@gmail.com>
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* special buildings support in fan towns, new features and bug fixes
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Andrey Cherkas aka nordsoft, <nordsoft@yahoo.com>
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* new terrain support, random map generator features and various bug fixes
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* new terrain support, rmg features, map editor, multiplayer improvements, bug fixes
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Andrey Filipenkov aka kambala-decapitator, <decapitator@ukr.net>
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* iOS support, macOS improvements, various bug fixes
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ChangeLog
48
ChangeLog
@ -1,20 +1,68 @@
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1.0.0 -> 1.1.0
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GENERAL:
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* iOS is supported
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* Mods and their versions and serialized into save files. Game checks mod compatibility before loading
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* Logs are stored in system default logs directory
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* LUA/ERM libs are not compiled by default
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* FFMpeg dependency is optional now
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* Conan package manager is supported for MacOS and iOS
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MULTIPLAYER:
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* Map is passed over network, so different platforms are compatible with each other
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* Server self-killing is more robust
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* Unlock in-game console while opponent's turn
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* Host can control game session by using console commands
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* Control over player is transferred to AI if client escaped the game
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* Reconnection mode for crashed client processes
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* Playing online is available using proxy server
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ADVENTURE MAP:
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* Fix for digging while opponent's turn
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* Supported right click for quick recruit window
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* Fixed problem with quests are requiring identical artefacts
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* Bulk move and swap artifacts
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* Pause & resume for towns and terrains music themes
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* Feature to assemble/disassemble artefacts in backpack
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* Clickable status bar to send messages
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* Heroes no longer have chance to receive forbidden skill on leveling up
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* Fixed visibility of newly recruited heroes near town
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* Fixed missing artifact slot in Artifact Merchant window
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BATTLES:
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* Fix healing/regeneration behaviour and effect
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* Fix crashes related to auto battle
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* Implemented ray projectiles for shooters
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* Introduced default tower shooter icons
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* Towers destroyed during battle will no longer be listed as casualties
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AI:
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* BattleAI: Target prioritizing is now based on damage difference instead of health difference
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* Nullkiller AI can retreat and surrender
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* Nullkiller AI doesn't visit allied dwellings anymore
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* Fixed a few freezes in Nullkiller AI
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RANDOM MAP GENERATOR:
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* Speedup generation of random maps
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* Necromancy cannot be learned in Witch Hut on random maps
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MODS:
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* Supported rewardable objects customization
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* Battleground obstacles are extendable now with VLC mechanism
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* Introduced "compatibility" section into mods settings
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* Fixed bonus system for custom advmap spells
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* Supported customisable town entrance placement
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* Fixed validation of mods with new adventure map objects
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LAUNCHER:
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* Fixed problem with duplicated mods in the list
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* Launcher shows compatible mods only
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* Uninstall button was moved to the left of layout
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* Unsupported resolutions are not shown
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* Lobby for online gameplay is implemented
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MAP EDITOR:
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* Basic version of Qt-based map editor
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0.99 -> 1.0.0
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