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https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Cleaned up and fixed ownership checks for market netpack
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d225bdb1cd
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@ -698,7 +698,11 @@ void CCastleBuildings::buildingClicked(BuildingID building, BuildingSubID::EBuil
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break;
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case BuildingID::MARKETPLACE:
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GH.windows().createAndPushWindow<CMarketplaceWindow>(town, town->visitingHero);
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// can't use allied marketplace
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if (town->getOwner() == LOCPLINT->playerID)
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GH.windows().createAndPushWindow<CMarketplaceWindow>(town, town->visitingHero);
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else
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enterBuilding(building);
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break;
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case BuildingID::BLACKSMITH:
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@ -872,7 +872,25 @@ void CMarketplaceWindow::selectionChanged(bool side)
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bool CMarketplaceWindow::printButtonFor(EMarketMode M) const
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{
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return market->allowsTrade(M) && M != mode && (hero || ( M != EMarketMode::CREATURE_RESOURCE && M != EMarketMode::RESOURCE_ARTIFACT && M != EMarketMode::ARTIFACT_RESOURCE ));
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if (!market->allowsTrade(M))
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return false;
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if (M == mode)
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return false;
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if ( M == EMarketMode::RESOURCE_RESOURCE || M == EMarketMode::RESOURCE_PLAYER)
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{
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auto * town = dynamic_cast<const CGTownInstance *>(market);
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if (town)
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return town->getOwner() == LOCPLINT->playerID;
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else
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return true;
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}
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else
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{
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return hero != nullptr;
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}
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}
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void CMarketplaceWindow::garrisonChanged()
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@ -155,35 +155,54 @@ void ApplyGhNetPackVisitor::visitBuyArtifact(BuyArtifact & pack)
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void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack)
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{
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const CGObjectInstance * object = gh.getObj(pack.marketId);
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const CGHeroInstance * hero = gh.getHero(pack.heroId);
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const IMarket * market = IMarket::castFrom(object);
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gh.throwIfWrongPlayer(&pack);
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const CGObjectInstance * market = gh.getObj(pack.marketId);
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if(!market)
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if(!object)
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gh.throwAndComplain(&pack, "Invalid market object");
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const CGHeroInstance * hero = gh.getHero(pack.heroId);
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//market must be owned or visited
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const IMarket * m = IMarket::castFrom(market);
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if(!m)
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if(!market)
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gh.throwAndComplain(&pack, "market is not-a-market! :/");
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PlayerColor player = market->tempOwner;
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bool heroCanBeInvalid = false;
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if(!player.isValidPlayer())
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player = gh.getTile(market->visitablePos())->visitableObjects.back()->tempOwner;
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if (pack.mode == EMarketMode::RESOURCE_RESOURCE || pack.mode == EMarketMode::RESOURCE_PLAYER)
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{
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// For resource exchange we must use our own market or visit neutral market
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if (object->getOwner().isValidPlayer())
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{
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gh.throwIfWrongOwner(&pack, pack.marketId);
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heroCanBeInvalid = true;
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}
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}
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if(!player.isValidPlayer())
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gh.throwAndComplain(&pack, "No player can use this market!");
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if (pack.mode == EMarketMode::CREATURE_UNDEAD)
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{
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// For skeleton transformer, if hero is null then object must be owned
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if (!hero)
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{
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gh.throwIfWrongOwner(&pack, pack.marketId);
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heroCanBeInvalid = true;
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}
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}
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bool allyTownSkillTrade = (pack.mode == EMarketMode::RESOURCE_SKILL && gh.getPlayerRelations(player, hero->tempOwner) == PlayerRelations::ALLIES);
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if (!heroCanBeInvalid)
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{
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gh.throwIfWrongOwner(&pack, pack.heroId);
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if(hero && (!(player == hero->tempOwner || allyTownSkillTrade)
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|| hero->visitablePos() != market->visitablePos()))
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gh.throwAndComplain(&pack, "This hero can't use this marketplace!");
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if (!hero)
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gh.throwAndComplain(&pack, "Can not trade - no hero!");
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if(!allyTownSkillTrade)
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gh.throwIfWrongPlayer(&pack, player);
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// TODO: check that object is actually being visited (e.g. Query exists)
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if (!object->visitableAt(hero->visitablePos().x, hero->visitablePos().y))
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gh.throwAndComplain(&pack, "Can not trade - object not visited!");
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if (object->getOwner().isValidPlayer() && gh.getPlayerRelations(object->getOwner(), hero->getOwner()) == PlayerRelations::ENEMIES)
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gh.throwAndComplain(&pack, "Can not trade - market not owned!");
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}
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result = true;
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@ -191,43 +210,43 @@ void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack)
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{
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case EMarketMode::RESOURCE_RESOURCE:
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for(int i = 0; i < pack.r1.size(); ++i)
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result &= gh.tradeResources(m, pack.val[i], player, pack.r1[i], pack.r2[i]);
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result &= gh.tradeResources(market, pack.val[i], pack.player, pack.r1[i], pack.r2[i]);
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break;
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case EMarketMode::RESOURCE_PLAYER:
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for(int i = 0; i < pack.r1.size(); ++i)
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result &= gh.sendResources(pack.val[i], player, GameResID(pack.r1[i]), PlayerColor(pack.r2[i]));
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result &= gh.sendResources(pack.val[i], pack.player, GameResID(pack.r1[i]), PlayerColor(pack.r2[i]));
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break;
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case EMarketMode::CREATURE_RESOURCE:
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for(int i = 0; i < pack.r1.size(); ++i)
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result &= gh.sellCreatures(pack.val[i], m, hero, SlotID(pack.r1[i]), GameResID(pack.r2[i]));
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result &= gh.sellCreatures(pack.val[i], market, hero, SlotID(pack.r1[i]), GameResID(pack.r2[i]));
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break;
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case EMarketMode::RESOURCE_ARTIFACT:
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for(int i = 0; i < pack.r1.size(); ++i)
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result &= gh.buyArtifact(m, hero, GameResID(pack.r1[i]), ArtifactID(pack.r2[i]));
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result &= gh.buyArtifact(market, hero, GameResID(pack.r1[i]), ArtifactID(pack.r2[i]));
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break;
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case EMarketMode::ARTIFACT_RESOURCE:
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for(int i = 0; i < pack.r1.size(); ++i)
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result &= gh.sellArtifact(m, hero, ArtifactInstanceID(pack.r1[i]), GameResID(pack.r2[i]));
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result &= gh.sellArtifact(market, hero, ArtifactInstanceID(pack.r1[i]), GameResID(pack.r2[i]));
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break;
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case EMarketMode::CREATURE_UNDEAD:
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for(int i = 0; i < pack.r1.size(); ++i)
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result &= gh.transformInUndead(m, hero, SlotID(pack.r1[i]));
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result &= gh.transformInUndead(market, hero, SlotID(pack.r1[i]));
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break;
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case EMarketMode::RESOURCE_SKILL:
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for(int i = 0; i < pack.r2.size(); ++i)
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result &= gh.buySecSkill(m, hero, SecondarySkill(pack.r2[i]));
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result &= gh.buySecSkill(market, hero, SecondarySkill(pack.r2[i]));
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break;
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case EMarketMode::CREATURE_EXP:
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{
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std::vector<SlotID> slotIDs(pack.r1.begin(), pack.r1.end());
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std::vector<ui32> count(pack.val.begin(), pack.val.end());
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result = gh.sacrificeCreatures(m, hero, slotIDs, count);
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result = gh.sacrificeCreatures(market, hero, slotIDs, count);
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return;
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}
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case EMarketMode::ARTIFACT_EXP:
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{
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std::vector<ArtifactPosition> positions(pack.r1.begin(), pack.r1.end());
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result = gh.sacrificeArtifact(m, hero, positions);
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result = gh.sacrificeArtifact(market, hero, positions);
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return;
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}
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default:
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