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Extracted interface through which GameHandler interacts with VCMIServer
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@@ -280,15 +280,15 @@ void CGameState::updateEntity(Metatype metatype, int32_t index, const JsonNode &
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}
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}
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void CGameState::updateOnLoad(StartInfo * si)
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void CGameState::updateOnLoad(const StartInfo & si)
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{
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assert(services);
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scenarioOps->playerInfos = si->playerInfos;
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for(auto & i : si->playerInfos)
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scenarioOps->playerInfos = si.playerInfos;
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for(auto & i : si.playerInfos)
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players.at(i.first).human = i.second.isControlledByHuman();
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scenarioOps->extraOptionsInfo = si->extraOptionsInfo;
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scenarioOps->turnTimerInfo = si->turnTimerInfo;
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scenarioOps->simturnsInfo = si->simturnsInfo;
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scenarioOps->extraOptionsInfo = si.extraOptionsInfo;
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scenarioOps->turnTimerInfo = si.turnTimerInfo;
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scenarioOps->simturnsInfo = si.simturnsInfo;
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}
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void CGameState::initNewGame(const IMapService * mapService, vstd::RNG & randomGenerator, bool allowSavingRandomMap, Load::ProgressAccumulator & progressTracking)
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