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Minor cheats code changes
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parent
583f1ce911
commit
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@ -30,7 +30,7 @@ class IHandlerBase;
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/// class that stores all object identifiers strings and maps them to numeric ID's
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/// if possible, objects ID's should be in format <type>.<name>, camelCase e.g. "creature.grandElf"
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class CIdentifierStorage
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class DLL_LINKAGE CIdentifierStorage
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{
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enum ELoadingState
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{
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@ -5152,11 +5152,12 @@ void CGameHandler::playerMessage(PlayerColor player, const std::string &message,
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else if (words[1] != "all" && words[1] != i.first.getStr())
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continue;
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if (words[0] == "vcmiformenos" || words[0] == "vcmieagles" || words[0] == "vcmiungoliant")
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if (words[0] == "vcmiformenos" || words[0] == "vcmieagles" || words[0] == "vcmiungoliant"
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|| words[0] == "vcmiresources" || words[0] == "vcmimap" || words[0] == "vcmihidemap")
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{
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handleCheatCode(words[0], i.first, nullptr, nullptr, cheated);
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}
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else if (words[0] == "vcmiarmenelos")
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else if (words[0] == "vcmiarmenelos" || words[0] == "vcmibuild")
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{
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for (const auto & t : i.second.towns)
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{
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@ -7086,17 +7087,18 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
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cheated = true;
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if (!hero) return;
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///Gives N creatures into each slot
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std::map<std::string, std::pair<int, int>> creatures;
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creatures.insert(std::make_pair("vcmiainur", std::make_pair(13, 5))); //5 archangels
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creatures.insert(std::make_pair("vcmiangband", std::make_pair(66, 10))); //10 black knights
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creatures.insert(std::make_pair("vcmiglaurung", std::make_pair(133, 5000))); //5000 crystal dragons
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creatures.insert(std::make_pair("vcmiarchangel", std::make_pair(13, 5))); //5 archangels
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creatures.insert(std::make_pair("vcmiblackknight", std::make_pair(66, 10))); //10 black knights
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creatures.insert(std::make_pair("vcmicrystal", std::make_pair(133, 5000))); //5000 crystal dragons
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creatures.insert(std::make_pair("vcmiazure", std::make_pair(132, 5000))); //5000 azure dragons
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creatures.insert(std::make_pair("vcmifaerie", std::make_pair(134, 5000))); //5000 faerie dragons
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std::map<std::string, std::pair<std::string, int>> creatures;
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creatures.insert(std::make_pair("vcmiainur", std::make_pair("archangel", 5))); //5 archangels
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creatures.insert(std::make_pair("vcmiangband", std::make_pair("blackKnight", 10))); //10 black knights
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creatures.insert(std::make_pair("vcmiglaurung", std::make_pair("crystalDragon", 5000))); //5000 crystal dragons
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creatures.insert(std::make_pair("vcmiarchangel", std::make_pair("archangel", 5))); //5 archangels
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creatures.insert(std::make_pair("vcmiblackknight", std::make_pair("blackKnight", 10))); //10 black knights
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creatures.insert(std::make_pair("vcmicrystal", std::make_pair("crystalDragon", 5000))); //5000 crystal dragons
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creatures.insert(std::make_pair("vcmiazure", std::make_pair("azureDragon", 5000))); //5000 azure dragons
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creatures.insert(std::make_pair("vcmifaerie", std::make_pair("fairieDragon", 5000))); //5000 faerie dragons
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const CCreature * creature = VLC->creh->objects.at(creatures[cheat].first);
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const int32_t creatureIdentifier = VLC->modh->identifiers.getIdentifier(CModHandler::scopeGame(), "creature", creatures[cheat].first, false).get();
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const CCreature * creature = VLC->creh->objects.at(creatureIdentifier);
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for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
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if (!hero->hasStackAtSlot(SlotID(i)))
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insertNewStack(StackLocation(hero, SlotID(i)), creature, creatures[cheat].second);
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@ -7115,12 +7117,12 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
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std::string creatureIdentifier = words[1];
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auto creature = vstd::tryFindIf(VLC->creh->objects,
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[creatureIdentifier](auto x)
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{
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std::string identifier = x->getJsonKey();
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boost::to_lower(identifier);
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return identifier == creatureIdentifier;
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});
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[creatureIdentifier](auto x)
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{
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std::string identifier = x->getJsonKey();
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boost::to_lower(identifier);
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return identifier == creatureIdentifier;
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});
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if(creature.is_initialized())
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{
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