From 3dbeaa5ef8983372ddb4650303e18c58cf1eb71d Mon Sep 17 00:00:00 2001 From: Ivan Savenko Date: Tue, 2 Feb 2010 16:24:53 +0000 Subject: [PATCH] - Moved most of text output to original fonts - Temporary disabled ttf output --- client/CAdvmapInterface.cpp | 12 +-- client/CBattleInterface.cpp | 87 ++++++++-------- client/CCastleInterface.cpp | 61 ++++++----- client/CHeroWindow.cpp | 43 ++++---- client/CKingdomInterface.cpp | 32 +++--- client/CMessage.cpp | 2 +- client/CSpellWindow.cpp | 15 ++- client/GUIClasses.cpp | 190 +++++++++++++++++++---------------- client/Graphics.cpp | 18 ++-- client/SDL_Extensions.cpp | 41 +++++--- client/SDL_Extensions.h | 5 +- 11 files changed, 267 insertions(+), 239 deletions(-) diff --git a/client/CAdvmapInterface.cpp b/client/CAdvmapInterface.cpp index e77fa7bb2..85e4283ab 100644 --- a/client/CAdvmapInterface.cpp +++ b/client/CAdvmapInterface.cpp @@ -42,8 +42,6 @@ * */ -extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts - #define ADVOPT (conf.go()->ac) using namespace boost::logic; using namespace boost::assign; @@ -1279,13 +1277,13 @@ void CResDataBar::draw(SDL_Surface * to) for (int i=0;i<7;i++) { SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10); - printAt(buf,txtpos[i].first,txtpos[i].second,GEOR13,zwykly,to); + printAt(buf,txtpos[i].first,txtpos[i].second,FONT_SMALL,zwykly,to); } std::vector temp; SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp+=std::string(buf); SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp+=std::string(buf); SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp+=std::string(buf); - printAt(processStr(datetext,temp),txtpos[7].first,txtpos[7].second,GEOR13,zwykly,to); + printAt(processStr(datetext,temp),txtpos[7].first,txtpos[7].second,FONT_SMALL,zwykly,to); temp.clear(); //updateRect(&pos,screen); delete[] buf; @@ -1380,7 +1378,7 @@ void CInfoBar::blitAnim(int mode)//0 - day, 1 - week txt << CGI->generaltexth->allTexts[64] << " " << LOCPLINT->cb->getDate(1); } blitAt(anim->ourImages[pom].bitmap,pos.x+9,pos.y+10); - printAtMiddle(txt.str(),pos.x+95,pos.y+31,TNRB16,zwykly); + printAtMiddle(txt.str(),pos.x+95,pos.y+31,FONT_MEDIUM,zwykly); if (pom == anim->ourImages.size()-1) toNextTick+=750; } @@ -1425,8 +1423,8 @@ void CInfoBar::showComp(SComponent * comp, int time) SDL_Surface * b = BitmapHandler::loadBitmap("ADSTATOT.bmp"); blitAt(b,pos.x+8,pos.y+11); blitAt(comp->getImg(),pos.x+52,pos.y+54); - printAtMiddle(comp->subtitle,pos.x+91,pos.y+158,GEOR13,zwykly); - printAtMiddleWB(comp->description,pos.x+94,pos.y+31,GEOR13,26,zwykly); + printAtMiddle(comp->subtitle,pos.x+91,pos.y+158,FONT_SMALL,zwykly); + printAtMiddleWB(comp->description,pos.x+94,pos.y+31,FONT_SMALL,26,zwykly); SDL_FreeSurface(b); activateTimer(); mode = 6; diff --git a/client/CBattleInterface.cpp b/client/CBattleInterface.cpp index adea3e8d3..e48388f4d 100644 --- a/client/CBattleInterface.cpp +++ b/client/CBattleInterface.cpp @@ -45,7 +45,6 @@ const double M_PI = 3.14159265358979323846; */ extern SDL_Surface * screen; -extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX, *GEORM, *GEOR16; extern SDL_Color zwykly; CondSh CBattleInterface::animsAreDisplayed; @@ -3494,22 +3493,22 @@ void CBattleConsole::show(SDL_Surface * to) { if(ingcAlter.size()) { - CSDL_Ext::printAtMiddleWB(ingcAlter, pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to); + CSDL_Ext::printAtMiddleWB(ingcAlter, pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, zwykly, to); } else if(alterTxt.size()) { - CSDL_Ext::printAtMiddleWB(alterTxt, pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to); + CSDL_Ext::printAtMiddleWB(alterTxt, pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, zwykly, to); } else if(texts.size()) { if(texts.size()==1) { - CSDL_Ext::printAtMiddleWB(texts[0], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to); + CSDL_Ext::printAtMiddleWB(texts[0], pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, zwykly, to); } else { - CSDL_Ext::printAtMiddleWB(texts[lastShown-1], pos.x + pos.w/2, pos.y + 10, GEOR13, 80, zwykly, to); - CSDL_Ext::printAtMiddleWB(texts[lastShown], pos.x + pos.w/2, pos.y + 26, GEOR13, 80, zwykly, to); + CSDL_Ext::printAtMiddleWB(texts[lastShown-1], pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, zwykly, to); + CSDL_Ext::printAtMiddleWB(texts[lastShown], pos.x + pos.w/2, pos.y + 27, FONT_SMALL, 80, zwykly, to); } } } @@ -3574,19 +3573,19 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect if(br.winner==0) //attacker won { - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 60, 122, GEOR13, zwykly, background); - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 410, 122, GEOR13, zwykly, background); + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 59, 124, FONT_SMALL, zwykly, background); + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 408, 124, FONT_SMALL, zwykly, background); } else //if(br.winner==1) { - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 60, 122, GEOR13, zwykly, background); - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 410, 122, GEOR13, zwykly, background); + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 59, 124, FONT_SMALL, zwykly, background); + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 412, 124, FONT_SMALL, zwykly, background); } - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[407], 235, 299, GEOR16, tytulowy, background); - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[408], 235, 329, GEOR16, zwykly, background); - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[409], 235, 426, GEOR16, zwykly, background); + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[407], 232, 302, FONT_BIG, tytulowy, background); + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[408], 232, 332, FONT_BIG, zwykly, background); + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[409], 237, 428, FONT_BIG, zwykly, background); std::string attackerName, defenderName; @@ -3636,14 +3635,14 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect } //printing attacker and defender's names - CSDL_Ext::printAtMiddle(attackerName, 156, 44, GEOR16, zwykly, background); - CSDL_Ext::printAtMiddle(defenderName, 314, 44, GEOR16, zwykly, background); + CSDL_Ext::printAt(attackerName, 89, 37, FONT_SMALL, zwykly, background); + CSDL_Ext::printTo(defenderName, 381, 53, FONT_SMALL, zwykly, background); //printing casualities for(int step = 0; step < 2; ++step) { if(br.casualties[step].size()==0) { - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[523], 235, 360 + 97*step, GEOR16, zwykly, background); + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[523], 235, 360 + 97*step, FONT_SMALL, zwykly, background); } else { @@ -3654,7 +3653,7 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect blitAt(graphics->smallImgs[it->first], xPos, yPos, background); std::ostringstream amount; amount<second; - CSDL_Ext::printAtMiddle(amount.str(), xPos+16, yPos + 42, GEOR13, zwykly, background); + CSDL_Ext::printAtMiddle(amount.str(), xPos+16, yPos + 42, FONT_SMALL, zwykly, background); xPos += 42; } } @@ -3672,13 +3671,13 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect #else CGI->videoh->open(VIDEO_WIN, true); #endif - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[304], 235, 235, GEOR13, zwykly, background); + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[304], 235, 235, FONT_SMALL, zwykly, background); } else { CGI->musich->playMusic(musicBase::loseCombat); CGI->videoh->open(VIDEO_LOSE_BATTLE_START); - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[311], 235, 235, GEOR13, zwykly, background); + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[311], 235, 235, FONT_SMALL, zwykly, background); } break; case 1: //flee @@ -3690,13 +3689,13 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect #else CGI->videoh->open(VIDEO_WIN, true); #endif - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[303], 235, 235, GEOR13, zwykly, background); + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[303], 235, 235, FONT_SMALL, zwykly, background); } else { CGI->musich->playMusic(musicBase::retreatBattle); CGI->videoh->open(VIDEO_RETREAT_START); - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[310], 235, 235, GEOR13, zwykly, background); + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[310], 235, 235, FONT_SMALL, zwykly, background); } break; case 2: //surrender @@ -3708,13 +3707,13 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect #else CGI->videoh->open(VIDEO_WIN, true); #endif - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[302], 235, 235, GEOR13, zwykly, background); + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[302], 235, 235, FONT_SMALL, zwykly, background); } else { CGI->musich->playMusic(musicBase::surrenderBattle); CGI->videoh->open(VIDEO_SURRENDER); - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[309], 235, 235, GEOR13, zwykly, background); + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[309], 235, 235, FONT_SMALL, zwykly, background); } break; } @@ -3758,8 +3757,12 @@ void CBattleResultWindow::bExitf() CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner): myInt(owner) { pos = position; - background = BitmapHandler::loadBitmap("comopbck.bmp", true); - graphics->blueToPlayersAdv(background, LOCPLINT->playerID); + SDL_Surface *hhlp = BitmapHandler::loadBitmap("comopbck.bmp", true); + graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID); + background = SDL_ConvertSurface(hhlp,screen->format,0); + SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255)); + SDL_FreeSurface(hhlp); + viewGrid = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintCellBorders, owner, true), boost::bind(&CBattleInterface::setPrintCellBorders, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[427].first)(3,CGI->generaltexth->zelp[427].first), CGI->generaltexth->zelp[427].second, false, "sysopchk.def", NULL, 185, 140, false); viewGrid->select(LOCPLINT->sysOpts.printCellBorders); @@ -3781,29 +3784,29 @@ CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInt std::swap(exit->imgs[0][0], exit->imgs[0][1]); //printing texts to background - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[392], 240, 32, GEOR16, tytulowy, background); //window title - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[393], 122, 211, GEOR16, tytulowy, background); //animation speed - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 292, GEOR16, tytulowy, background); //music volume - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 358, GEOR16, tytulowy, background); //effects' volume - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[396], 353, 64, GEOR16, tytulowy, background); //auto - combat options - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[397], 353, 264, GEOR16, tytulowy, background); //creature info + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[392], 242, 32, FONT_BIG, tytulowy, background); //window title + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[393], 122, 214, FONT_MEDIUM, tytulowy, background); //animation speed + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 293, FONT_MEDIUM, tytulowy, background); //music volume + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 359, FONT_MEDIUM, tytulowy, background); //effects' volume + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[396], 353, 66, FONT_MEDIUM, tytulowy, background); //auto - combat options + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[397], 353, 265, FONT_MEDIUM, tytulowy, background); //creature info //auto - combat options - CSDL_Ext::printAt(CGI->generaltexth->allTexts[398], 283, 87, GEOR16, zwykly, background); //creatures - CSDL_Ext::printAt(CGI->generaltexth->allTexts[399], 283, 117, GEOR16, zwykly, background); //spells - CSDL_Ext::printAt(CGI->generaltexth->allTexts[400], 283, 147, GEOR16, zwykly, background); //catapult - CSDL_Ext::printAt(CGI->generaltexth->allTexts[151], 283, 177, GEOR16, zwykly, background); //ballista - CSDL_Ext::printAt(CGI->generaltexth->allTexts[401], 283, 207, GEOR16, zwykly, background); //first aid tent + CSDL_Ext::printAt(CGI->generaltexth->allTexts[398], 283, 86, FONT_MEDIUM, zwykly, background); //creatures + CSDL_Ext::printAt(CGI->generaltexth->allTexts[399], 283, 116, FONT_MEDIUM, zwykly, background); //spells + CSDL_Ext::printAt(CGI->generaltexth->allTexts[400], 283, 146, FONT_MEDIUM, zwykly, background); //catapult + CSDL_Ext::printAt(CGI->generaltexth->allTexts[151], 283, 176, FONT_MEDIUM, zwykly, background); //ballista + CSDL_Ext::printAt(CGI->generaltexth->allTexts[401], 283, 206, FONT_MEDIUM, zwykly, background); //first aid tent //creature info - CSDL_Ext::printAt(CGI->generaltexth->allTexts[402], 283, 286, GEOR16, zwykly, background); //all stats - CSDL_Ext::printAt(CGI->generaltexth->allTexts[403], 283, 316, GEOR16, zwykly, background); //spells only + CSDL_Ext::printAt(CGI->generaltexth->allTexts[402], 283, 285, FONT_MEDIUM, zwykly, background); //all stats + CSDL_Ext::printAt(CGI->generaltexth->allTexts[403], 283, 315, FONT_MEDIUM, zwykly, background); //spells only //general options - CSDL_Ext::printAt(CGI->generaltexth->allTexts[404], 61, 58, GEOR16, zwykly, background); //hex grid - CSDL_Ext::printAt(CGI->generaltexth->allTexts[405], 61, 91, GEOR16, zwykly, background); //movement shadow - CSDL_Ext::printAt(CGI->generaltexth->allTexts[406], 61, 124, GEOR16, zwykly, background); //cursor shadow - CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 61, 157, GEOR16, zwykly, background); //spellbook animation + CSDL_Ext::printAt(CGI->generaltexth->allTexts[404], 61, 57, FONT_MEDIUM, zwykly, background); //hex grid + CSDL_Ext::printAt(CGI->generaltexth->allTexts[405], 61, 90, FONT_MEDIUM, zwykly, background); //movement shadow + CSDL_Ext::printAt(CGI->generaltexth->allTexts[406], 61, 124, FONT_MEDIUM, zwykly, background); //cursor shadow + CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 61, 156, FONT_MEDIUM, zwykly, background); //spellbook animation //texts printed } diff --git a/client/CCastleInterface.cpp b/client/CCastleInterface.cpp index 05b471e05..b4f204e51 100644 --- a/client/CCastleInterface.cpp +++ b/client/CCastleInterface.cpp @@ -36,7 +36,6 @@ using namespace CSDL_Ext; * */ -extern TTF_Font * GEOR16; CBuildingRect::CBuildingRect(Structure *Str) :moi(false), offset(0), str(Str) { @@ -772,7 +771,7 @@ void CCastleInterface::showAll( SDL_Surface * to/*=NULL*/) creainfo[i]->show(to); //print name - CSDL_Ext::printAt(town->name,pos.x+85,pos.y+389,GEOR13,zwykly,to); + CSDL_Ext::printAt(town->name,pos.x+85,pos.y+389,FONT_SMALL,zwykly,to); //blit town icon int pom = town->subID*2; if (!town->hasFort()) @@ -1187,7 +1186,7 @@ void CCastleInterface::CCreaInfo::show(SDL_Surface * to) blitAt(graphics->smallImgs[crid],pos.x+8,pos.y,to); std::ostringstream oss; oss << '+' << LOCPLINT->castleInt->town->creatureGrowth((bid-30)%CREATURES_PER_TOWN); - CSDL_Ext::printAtMiddle(oss.str(),pos.x+24,pos.y+37,GEOR13,zwykly,to); + CSDL_Ext::printAtMiddle(oss.str(),pos.x+24,pos.y+37,FONT_TINY,zwykly,to); } CCastleInterface::CTownInfo::~CTownInfo() @@ -1266,7 +1265,7 @@ void CCastleInterface::CTownInfo::show(SDL_Surface * to) { std::ostringstream oss; oss << LOCPLINT->castleInt->town->dailyIncome(); - CSDL_Ext::printAtMiddle(oss.str(),pos.x+32,pos.y+32,GEOR13,zwykly,to); + CSDL_Ext::printAtMiddle(oss.str(),pos.x+32,pos.y+32,FONT_SMALL,zwykly,to); } else if ( bid == 6 )//no fort blitAt(pic->ourImages[3].bitmap,pos.x,pos.y,to); @@ -1419,7 +1418,7 @@ void CHallInterface::CBuildingBox::show(SDL_Surface * to) blitAt(ci->bars->ourImages[pom].bitmap,pos.x-1,pos.y+71,to); if(pom2>=0) blitAt(ci->status->ourImages[pom2].bitmap,pos.x+135, pos.y+54,to); - CSDL_Ext::printAtMiddle(CGI->buildh->buildings[ci->town->subID][BID]->Name(),pos.x-1+ci->bars->ourImages[0].bitmap->w/2,pos.y+71+ci->bars->ourImages[0].bitmap->h/2, GEOR13,zwykly,to); + CSDL_Ext::printAtMiddle(CGI->buildh->buildings[ci->town->subID][BID]->Name(),pos.x-1+ci->bars->ourImages[0].bitmap->w/2,pos.y+71+ci->bars->ourImages[0].bitmap->h/2, FONT_SMALL,zwykly,to); } CHallInterface::CBuildingBox::~CBuildingBox() { @@ -1526,7 +1525,7 @@ void CHallInterface::show(SDL_Surface * to) { blitAt(bg,pos,to); LOCPLINT->castleInt->statusbar->show(to); - printAtMiddle(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][bid]->Name(),400+pos.x,13+pos.y,GEORXX,zwykly,to); + printAtMiddle(CGI->buildh->buildings[LOCPLINT->castleInt->town->subID][bid]->Name(),399+pos.x,12+pos.y,FONT_MEDIUM,zwykly,to); resdatabar->show(to); exit->show(to); for(int i=0; i<5; i++) @@ -1651,9 +1650,9 @@ CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mod pos.y = screen->h/2 - bitmap->h/2; blitAt(LOCPLINT->castleInt->bicons->ourImages[bid].bitmap,125,50,bitmap); std::vector pom; pom.push_back(CGI->buildh->buildings[tid][bid]->Name()); - CSDL_Ext::printAtMiddleWB(CGI->buildh->buildings[tid][bid]->Description(),197,168,GEOR16,40,zwykly,bitmap); - CSDL_Ext::printAtMiddleWB(getTextForState(state),197,248,GEOR13,50,zwykly,bitmap); - CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(CGI->generaltexth->hcommands[7],pom),197,30,GEOR16,tytulowy,bitmap); + CSDL_Ext::printAtMiddleWB(CGI->buildh->buildings[tid][bid]->Description(),197,168,FONT_MEDIUM,43,zwykly,bitmap); + CSDL_Ext::printAtMiddleWB(getTextForState(state),199,248,FONT_SMALL,50,zwykly,bitmap); + CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(CGI->generaltexth->hcommands[7],pom),197,30,FONT_BIG,tytulowy,bitmap); int resamount=0; for(int i=0;i<7;i++) @@ -1663,7 +1662,7 @@ CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mod resamount++; } } - int ah = (resamount>4) ? 304 : 341; + int ah = (resamount>4) ? 304 : 340; int cn=-1, it=0; int row1w = std::min(resamount,4) * 32 + (std::min(resamount,4)-1) * 45, row2w = (resamount-4) * 32 + (resamount-5) * 45; @@ -1675,12 +1674,12 @@ CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mod SDL_itoa(CGI->buildh->buildings[tid][bid]->resources[cn],buf,10); if(it<4) { - CSDL_Ext::printAtMiddle(buf,(bitmap->w/2-row1w/2)+77*it+16,ah+42,GEOR16,zwykly,bitmap); + CSDL_Ext::printAtMiddle(buf,(bitmap->w/2-row1w/2)+77*it+16,ah+47,FONT_SMALL,zwykly,bitmap); blitAt(graphics->resources32->ourImages[cn].bitmap,(bitmap->w/2-row1w/2)+77*it++,ah,bitmap); } else { - CSDL_Ext::printAtMiddle(buf,(bitmap->w/2-row2w/2)+77*it+16-308,ah+42,GEOR16,zwykly,bitmap); + CSDL_Ext::printAtMiddle(buf,(bitmap->w/2-row2w/2)+77*it+16-308,ah+47,FONT_SMALL,zwykly,bitmap); blitAt(graphics->resources32->ourImages[cn].bitmap,(bitmap->w/2-row2w/2)+77*it++ - 308,ah,bitmap); } if(it==4) @@ -1785,34 +1784,34 @@ void CFortScreen::draw( CCastleInterface * owner, bool first) graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID); bg = SDL_ConvertSurface(bg2,screen->format,0); SDL_FreeSurface(bg2); - printAtMiddle(CGI->buildh->buildings[owner->town->subID][owner->town->fortLevel()+6]->Name(),400,13,GEORXX,zwykly,bg); + printAtMiddle(CGI->buildh->buildings[owner->town->subID][owner->town->fortLevel()+6]->Name(),400,13,FONT_MEDIUM,zwykly,bg); for(int i=0;itown->creatureDwelling(i,true); bool present = owner->town->creatureDwelling(i,false); CCreature *c = &CGI->creh->creatures[upgraded ? owner->town->town->upgradedCreatures[i] : owner->town->town->basicCreatures[i]]; - printAtMiddle(c->namePl,positions[i].x+79,positions[i].y+10,GEOR13,zwykly,bg); //cr. name + printAtMiddle(c->namePl,positions[i].x+79,positions[i].y+10,FONT_SMALL,zwykly,bg); //cr. name blitAt(owner->bicons->ourImages[30+i+upgraded*7].bitmap,positions[i].x+4,positions[i].y+21,bg); //dwelling pic - printAtMiddle(CGI->buildh->buildings[owner->town->subID][30+i+upgraded*7]->Name(),positions[i].x+79,positions[i].y+100,GEOR13,zwykly,bg); //dwelling name + printAtMiddle(CGI->buildh->buildings[owner->town->subID][30+i+upgraded*7]->Name(),positions[i].x+79,positions[i].y+100,FONT_SMALL,zwykly,bg); //dwelling name if(present) //if creature is present print avail able quantity { SDL_itoa(owner->town->creatures[i].first,buf,10); - printAtMiddle(CGI->generaltexth->allTexts[217] + buf,positions[i].x+79,positions[i].y+118,GEOR13,zwykly,bg); + printAtMiddle(CGI->generaltexth->allTexts[217] + buf,positions[i].x+79,positions[i].y+118,FONT_SMALL,zwykly,bg); } blitAt(icons,positions[i].x+261,positions[i].y+3,bg); //attack - printAt(CGI->generaltexth->allTexts[190],positions[i].x+288,positions[i].y+5,GEOR13,zwykly,bg); + printAt(CGI->generaltexth->allTexts[190],positions[i].x+288,positions[i].y+5,FONT_SMALL,zwykly,bg); SDL_itoa(c->attack,buf,10); - printToWR(buf,positions[i].x+381,positions[i].y+18,GEOR13,zwykly,bg); + printTo(buf,positions[i].x+381,positions[i].y+21,FONT_SMALL,zwykly,bg); //defense - printAt(CGI->generaltexth->allTexts[191],positions[i].x+288,positions[i].y+25,GEOR13,zwykly,bg); + printAt(CGI->generaltexth->allTexts[191],positions[i].x+288,positions[i].y+25,FONT_SMALL,zwykly,bg); SDL_itoa(c->defence,buf,10); - printToWR(buf,positions[i].x+381,positions[i].y+38,GEOR13,zwykly,bg); + printTo(buf,positions[i].x+381,positions[i].y+41,FONT_SMALL,zwykly,bg); //damage - printAt(CGI->generaltexth->allTexts[199],positions[i].x+288,positions[i].y+46,GEOR13,zwykly,bg); + printAt(CGI->generaltexth->allTexts[199],positions[i].x+288,positions[i].y+46,FONT_SMALL,zwykly,bg); SDL_itoa(c->damageMin,buf,10); int hlp; if(c->damageMin > 0) @@ -1821,23 +1820,23 @@ void CFortScreen::draw( CCastleInterface * owner, bool first) hlp = 2; buf[hlp-1]=' '; buf[hlp]='-'; buf[hlp+1]=' '; SDL_itoa(c->damageMax,buf+hlp+2,10); - printToWR(buf,positions[i].x+381,positions[i].y+59,GEOR13,zwykly,bg); + printTo(buf,positions[i].x+381,positions[i].y+62,FONT_SMALL,zwykly,bg); //health - printAt(CGI->generaltexth->zelp[439].first,positions[i].x+288,positions[i].y+66,GEOR13,zwykly,bg); + printAt(CGI->generaltexth->zelp[439].first,positions[i].x+288,positions[i].y+66,FONT_SMALL,zwykly,bg); SDL_itoa(c->hitPoints,buf,10); - printToWR(buf,positions[i].x+381,positions[i].y+79,GEOR13,zwykly,bg); + printTo(buf,positions[i].x+381,positions[i].y+82,FONT_SMALL,zwykly,bg); //speed - printAt(CGI->generaltexth->zelp[441].first,positions[i].x+288,positions[i].y+87,GEOR13,zwykly,bg); + printAt(CGI->generaltexth->zelp[441].first,positions[i].x+288,positions[i].y+87,FONT_SMALL,zwykly,bg); SDL_itoa(c->speed,buf,10); - printToWR(buf,positions[i].x+381,positions[i].y+100,GEOR13,zwykly,bg); + printTo(buf,positions[i].x+381,positions[i].y+103,FONT_SMALL,zwykly,bg); if(present)//growth { - printAt(CGI->generaltexth->allTexts[194],positions[i].x+288,positions[i].y+107,GEOR13,zwykly,bg); + printAt(CGI->generaltexth->allTexts[194],positions[i].x+288,positions[i].y+107,FONT_SMALL,zwykly,bg); SDL_itoa(owner->town->creatureGrowth(i),buf,10); - printToWR(buf,positions[i].x+381,positions[i].y+120,GEOR13,zwykly,bg); + printTo(buf,positions[i].x+381,positions[i].y+123,FONT_SMALL,zwykly,bg); } if(first) { @@ -2000,10 +1999,10 @@ CBlacksmithDialog::CBlacksmithDialog(bool possible, int creMachineID, int aid, i cra.nextFrameMiddle(bmp,170,120,true,0,false); char pom[75]; sprintf(pom,CGI->generaltexth->allTexts[274].c_str(),CGI->creh->creatures[creMachineID].nameSing.c_str()); //build a new ... - printAtMiddle(pom,165,28,GEORXX,tytulowy,bmp); - printAtMiddle(CGI->generaltexth->jktexts[43],165,218,GEOR16,zwykly,bmp); //resource cost + printAtMiddle(pom,165,28,FONT_MEDIUM,tytulowy,bmp); + printAtMiddle(CGI->generaltexth->jktexts[43],165,218,FONT_MEDIUM,zwykly,bmp); //resource cost SDL_itoa(CGI->arth->artifacts[aid].price,pom,10); - printAtMiddle(pom,165,290,GEOR13,zwykly,bmp); + printAtMiddle(pom,165,290,FONT_MEDIUM,zwykly,bmp); pos.w = bmp->w; pos.h = bmp->h; diff --git a/client/CHeroWindow.cpp b/client/CHeroWindow.cpp index 37ee5d013..32e14d61d 100644 --- a/client/CHeroWindow.cpp +++ b/client/CHeroWindow.cpp @@ -38,7 +38,6 @@ */ extern SDL_Surface * screen; -extern TTF_Font * GEOR16; using namespace boost::assign; CHeroWindow::CHeroWindow(int playerColor): player(playerColor) @@ -417,41 +416,41 @@ void CHeroWindow::redrawCurBack() blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack); //printing hero's name - CSDL_Ext::printAtMiddle(curHero->name, 190, 40, GEORXX, tytulowy, curBack); + CSDL_Ext::printAtMiddle(curHero->name, 190, 38, FONT_BIG, tytulowy, curBack); //printing hero's level std::ostringstream secondLine; secondLine<<"Level "<level<<" "<type->heroClass->name; - CSDL_Ext::printAtMiddle(secondLine.str(), 190, 66, TNRB16, zwykly, curBack); + CSDL_Ext::printAtMiddle(secondLine.str(), 190, 65, FONT_MEDIUM, zwykly, curBack); //primary skills names - CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 53, 98, GEOR13, tytulowy, curBack); - CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 98, GEOR13, tytulowy, curBack); - CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 98, GEOR13, tytulowy, curBack); - CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 263, 98, GEOR13, tytulowy, curBack); + CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 52, 99, FONT_SMALL, tytulowy, curBack); + CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 99, FONT_SMALL, tytulowy, curBack); + CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 99, FONT_SMALL, tytulowy, curBack); + CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 262, 99, FONT_SMALL, tytulowy, curBack); //dismiss / quest log std::vector * toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2)); if(toPrin->size()==1) { - CSDL_Ext::printAt((*toPrin)[0], 372, 440, GEOR13, zwykly, curBack); + CSDL_Ext::printAt((*toPrin)[0], 372, 439, FONT_SMALL, zwykly, curBack); } else { - CSDL_Ext::printAt((*toPrin)[0], 372, 431, GEOR13, zwykly, curBack); - CSDL_Ext::printAt((*toPrin)[1], 372, 447, GEOR13, zwykly, curBack); + CSDL_Ext::printAt((*toPrin)[0], 372, 430, FONT_SMALL, zwykly, curBack); + CSDL_Ext::printAt((*toPrin)[1], 372, 446, FONT_SMALL, zwykly, curBack); } delete toPrin; toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2)); if(toPrin->size()==1) { - CSDL_Ext::printAt((*toPrin)[0], 512, 440, GEOR13, zwykly, curBack); + CSDL_Ext::printAt((*toPrin)[0], 512, 439, FONT_SMALL, zwykly, curBack); } else { - CSDL_Ext::printAt((*toPrin)[0], 512, 431, GEOR13, zwykly, curBack); - CSDL_Ext::printAt((*toPrin)[1], 512, 447, GEOR13, zwykly, curBack); + CSDL_Ext::printAt((*toPrin)[0], 512, 430, FONT_SMALL, zwykly, curBack); + CSDL_Ext::printAt((*toPrin)[1], 512, 446, FONT_SMALL, zwykly, curBack); } delete toPrin; @@ -460,7 +459,7 @@ void CHeroWindow::redrawCurBack() { std::ostringstream primarySkill; primarySkill<getPrimSkillLevel(m); - CSDL_Ext::printAtMiddle(primarySkill.str(), 53 + 70 * m, 165, TNRB16, zwykly, curBack); + CSDL_Ext::printAtMiddle(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, zwykly, curBack); } //morale and luck printing @@ -502,25 +501,25 @@ void CHeroWindow::redrawCurBack() if(curHero->secSkills.size()>=g) { blitAt(graphics->abils44->ourImages[curHero->secSkills[g-1].first*3+3+curHero->secSkills[g-1].second-1].bitmap, g%2 ? 18 : 161, 276 + 48 * ((g-1)/2), curBack); - CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[g-1].second-1], g%2 ? 69 : 213, 279 + 48 * ((g-1)/2), GEOR13, zwykly, curBack); - CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[g-1].first], g%2 ? 69 : 213, 299 + 48 * ((g-1)/2), GEOR13, zwykly, curBack); + CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[g-1].second-1], g%2 ? 68 : 212, 280 + 48 * ((g-1)/2), FONT_SMALL, zwykly, curBack); + CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[g-1].first], g%2 ? 68 : 212, 300 + 48 * ((g-1)/2), FONT_SMALL, zwykly, curBack); } } //printing special ability blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack); - CSDL_Ext::printAt(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, GEOR13, tytulowy, curBack); - CSDL_Ext::printAt(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 199, GEOR16, zwykly, curBack); + CSDL_Ext::printAt(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, FONT_SMALL, tytulowy, curBack); + CSDL_Ext::printAt(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 205, FONT_SMALL, zwykly, curBack); //printing necessery texts - CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 231, GEOR13, tytulowy, curBack); + CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 232, FONT_SMALL, tytulowy, curBack); std::ostringstream expstr; expstr<exp; - CSDL_Ext::printAt(expstr.str(), 69, 247, GEOR16, zwykly, curBack); - CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 212, 231, GEOR13, tytulowy, curBack); + CSDL_Ext::printAt(expstr.str(), 68, 252, FONT_SMALL, zwykly, curBack); + CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 213, 232, FONT_SMALL, tytulowy, curBack); std::ostringstream manastr; manastr << curHero->mana << '/' << curHero->manaLimit(); - CSDL_Ext::printAt(manastr.str(), 212, 247, GEOR16, zwykly, curBack); + CSDL_Ext::printAt(manastr.str(), 211, 252, FONT_SMALL, zwykly, curBack); } void CHeroWindow::dispose() diff --git a/client/CKingdomInterface.cpp b/client/CKingdomInterface.cpp index 045944c1b..9fbb4a4ba 100644 --- a/client/CKingdomInterface.cpp +++ b/client/CKingdomInterface.cpp @@ -251,7 +251,7 @@ void CKingdomInterface::showAll( SDL_Surface * to/*=NULL*/) std::ostringstream ostrs;//objects count ostrs << (*it).second.first; - CSDL_Ext::printTo(ostrs.str(),pos.x+790,pos.y+94+curPos*57,GEOR13,zwykly,to); + CSDL_Ext::printTo(ostrs.str(),pos.x+790,pos.y+94+curPos*57,FONT_SMALL,zwykly,to); ObjList[curPos]->hoverText = * (*it).second.second; curPos++; @@ -261,16 +261,16 @@ void CKingdomInterface::showAll( SDL_Surface * to/*=NULL*/) if (state == 1) {//printing text "Town", "Harrisoned hero", "Visiting hero" - CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[3],pos.x+145,pos.y+12,TNRB16,zwykly,to); - CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[4],pos.x+370,pos.y+12,TNRB16,zwykly,to); - CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[5],pos.x+600,pos.y+12,TNRB16,zwykly,to); + CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[3],pos.x+144,pos.y+14,FONT_MEDIUM,zwykly,to); + CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[4],pos.x+373,pos.y+14,FONT_MEDIUM,zwykly,to); + CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[5],pos.x+606,pos.y+14,FONT_MEDIUM,zwykly,to); for (size_t i=0; ishowAll(to);//show town list } else {//text "Hero/stats" and "Skills" - CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[0],pos.x+150,pos.y+12,TNRB16,zwykly,to); - CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[1],pos.x+500,pos.y+12,TNRB16,zwykly,to); + CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[0],pos.x+150,pos.y+14,FONT_MEDIUM,zwykly,to); + CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[1],pos.x+500,pos.y+14,FONT_MEDIUM,zwykly,to); for (size_t i=0; ishowAll(to);//show hero list } @@ -281,7 +281,7 @@ void CKingdomInterface::showAll( SDL_Surface * to/*=NULL*/) { std::ostringstream oss; oss << incomesVal[i]; - CSDL_Ext::printAtMiddle(oss.str(),incomes[i]->pos.x+incomes[i]->pos.w/2,incomes[i]->pos.y+50,GEOR13,zwykly,to); + CSDL_Ext::printAtMiddle(oss.str(),incomes[i]->pos.x+incomes[i]->pos.w/2,incomes[i]->pos.y+50,FONT_SMALL,zwykly,to); } slider->showAll(to); @@ -609,7 +609,7 @@ void CKingdomInterface::CTownItem::showAll(SDL_Surface * to) if(town->builded >= MAX_BUILDING_PER_TURN) townPic++; blitAt(graphics->bigTownPic->ourImages[townPic].bitmap,pos.x+5,pos.y+6,to); - CSDL_Ext::printAt(town->name,pos.x+73,pos.y+7,GEOR13,zwykly,to); + CSDL_Ext::printAt(town->name,pos.x+73,pos.y+8,FONT_SMALL,zwykly,to); //fort pic townPic = town->fortLevel()-1; if (townPic==-1) townPic = 3; @@ -620,7 +620,7 @@ void CKingdomInterface::CTownItem::showAll(SDL_Surface * to) //income pic std::ostringstream oss; oss << town->dailyIncome(); - CSDL_Ext::printAtMiddle(oss.str(),pos.x+188,pos.y+60,GEOR13,zwykly,to); + CSDL_Ext::printAtMiddle(oss.str(),pos.x+189,pos.y+61,FONT_SMALL,zwykly,to); // Creature bonuses/ Creature available texts - need to find text wrapper thingy (have "\n" inside text) // CSDL_Ext::printAtWR(CGI->generaltexth->allTexts[265],pos.x,pos.y+80,GEOR13,zwykly,to); // CSDL_Ext::printTo(CGI->generaltexth->allTexts[266],pos.x+350,pos.y+80,GEOR13,zwykly,to); @@ -642,12 +642,12 @@ void CKingdomInterface::CTownItem::showAll(SDL_Surface * to) blitAt(graphics->smallImgs[crid],pos.x+56+i*37,pos.y+78,to); std::ostringstream oss; oss << '+' << town->creatureGrowth(i); - CSDL_Ext::printTo(oss.str(),pos.x+87+i*37,pos.y+110,GEORM,zwykly,to); + CSDL_Ext::printTo(oss.str(),pos.x+87+i*37,pos.y+110,FONT_TINY,zwykly,to); //creature available blitAt(graphics->smallImgs[crid],pos.x+409+i*37,pos.y+78,to); std::ostringstream ostrs; ostrs << town->creatures[i].first; - CSDL_Ext::printTo(ostrs.str(),pos.x+440+i*37,pos.y+110,GEORM,zwykly,to); + CSDL_Ext::printTo(ostrs.str(),pos.x+440+i*37,pos.y+110,FONT_TINY,zwykly,to); } garr->show(to); @@ -882,12 +882,12 @@ void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to) }//print background, different for arts view/backpack mode blitAt(slots->ourImages[(artGroup!=2)?owner->PicCount:(owner->PicCount+1)].bitmap,pos.x,pos.y,to); //text "Artifacts" - CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[2],pos.x+320,pos.y+55,GEOR13,zwykly,to); + CSDL_Ext::printAtMiddle(CGI->generaltexth->overview[2],pos.x+320,pos.y+55,FONT_SMALL,zwykly,to); blitAt(graphics->portraitLarge[hero->portrait],pos.x+5,pos.y+6,to); garr->show(to); //hero name - CSDL_Ext::printAt(hero->name,pos.x+73,pos.y+7,GEOR13,zwykly,to); + CSDL_Ext::printAt(hero->name,pos.x+73,pos.y+7,FONT_SMALL,zwykly,to); for (int i = 0; i<6; i++) {//primary skills, mana and exp. pics blitAt(graphics->pskillst->ourImages[i].bitmap,(i<4)?(pos.x+78+36*i):(pos.x+539-52*i), @@ -895,17 +895,17 @@ void CKingdomInterface::CHeroItem::showAll(SDL_Surface * to) if (i>3) continue;//primary skills text std::ostringstream str; str << (hero->primSkills[i]); - CSDL_Ext::printAtMiddle(str.str(),pos.x+95+36*i,pos.y+65,GEOR13,zwykly,to); + CSDL_Ext::printAtMiddle(str.str(),pos.x+94+36*i,pos.y+66,FONT_SMALL,zwykly,to); } {//luck and morale pics, experience and mana text blitAt(graphics->luck30->ourImages[hero->getCurrentLuck()+3].bitmap,pos.x+222,pos.y+30,to); blitAt(graphics->morale30->ourImages[hero->getCurrentMorale()+3].bitmap,pos.x+222,pos.y+54,to); std::ostringstream str; str << (hero->exp); - CSDL_Ext::printAtMiddle(str.str(),(pos.x+348),(pos.y+31),GEORM,zwykly,to); + CSDL_Ext::printAtMiddle(str.str(),(pos.x+348),(pos.y+31),FONT_TINY,zwykly,to); std::ostringstream strnew; strnew << (hero->mana)<<"/"<<(hero->manaLimit()); - CSDL_Ext::printAtMiddle(strnew.str(),(pos.x+298),(pos.y+31),GEORM,zwykly,to); + CSDL_Ext::printAtMiddle(strnew.str(),(pos.x+295),(pos.y+30),FONT_TINY,zwykly,to); } //hero speciality blitAt(graphics->un32->ourImages[hero->subID].bitmap, pos.x+375, pos.y+6, to); diff --git a/client/CMessage.cpp b/client/CMessage.cpp index 881243b83..9c91be6aa 100644 --- a/client/CMessage.cpp +++ b/client/CMessage.cpp @@ -362,7 +362,7 @@ SDL_Surface * CMessage::drawBoxTextBitmapSub( int player, std::string text, SDL_ curh += imgToBmp; blitAt(bitmap,(ret->w/2)-(bitmap->w/2),curh,ret); curh += bitmap->h + 5; - CSDL_Ext::printAtMiddle(sub,ret->w/2,curh+10,GEOR13,zwykly,ret); + CSDL_Ext::printAtMiddle(sub,ret->w/2,curh+10,FONT_SMALL,zwykly,ret); delete tekst; delete txtg; return ret; diff --git a/client/CSpellWindow.cpp b/client/CSpellWindow.cpp index f138add0d..dec21a78a 100644 --- a/client/CSpellWindow.cpp +++ b/client/CSpellWindow.cpp @@ -29,7 +29,6 @@ extern SDL_Surface * screen; extern SDL_Color tytulowy, zwykly, darkTitle; -extern TTF_Font *GEOR16; SpellbookInteractiveArea::SpellbookInteractiveArea(const SDL_Rect & myRect, boost::function funcL, const std::string & textR, boost::function funcHon, boost::function funcHoff) { @@ -218,10 +217,6 @@ CSpellWindow::CSpellWindow(const SDL_Rect & myRect, const CGHeroInstance * _myHe background = BitmapHandler::loadBitmap("SpelBack.bmp"); graphics->blueToPlayersAdv(background, myHero->tempOwner); - std::ostringstream mana; - mana<mana; - CSDL_Ext::printAtMiddle(mana.str(), 434, 425, GEOR16, tytulowy, background); - leftCorner = BitmapHandler::loadBitmap("SpelTrnL.bmp", true); rightCorner = BitmapHandler::loadBitmap("SpelTrnR.bmp", true); spells = CDefHandler::giveDef("Spells.def"); @@ -420,6 +415,10 @@ void CSpellWindow::show(SDL_Surface *to) { SDL_BlitSurface(background, NULL, to, &pos); blitAt(spellTab->ourImages[selectedTab].bitmap, 524 + pos.x, 88 + pos.y, to); + + std::ostringstream mana; + mana<mana; + CSDL_Ext::printAtMiddle(mana.str(), pos.x+435, pos.y +426, FONT_SMALL, tytulowy, to); statusBar->show(to); @@ -476,14 +475,14 @@ void CSpellWindow::show(SDL_Surface *to) secondLineColor = zwykly; } //printing spell's name - CSDL_Ext::printAtMiddle(spell->name, spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 70, FONT_TIMES, firstLineColor, to); + CSDL_Ext::printAtMiddle(spell->name, spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 70, FONT_TINY, firstLineColor, to); //printing lvl - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[171 + spell->level], spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 82, FONT_TIMES, secondLineColor, to); + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[171 + spell->level], spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 82, FONT_TINY, secondLineColor, to); //printing cost std::ostringstream ss; ss<generaltexth->allTexts[387]<<": "<cb->getSpellCost(spell, myHero); - CSDL_Ext::printAtMiddle(ss.str(), spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 94, FONT_TIMES, secondLineColor, to); + CSDL_Ext::printAtMiddle(ss.str(), spellAreas[b]->pos.x + 39, spellAreas[b]->pos.y + 94, FONT_TINY, secondLineColor, to); } } diff --git a/client/GUIClasses.cpp b/client/GUIClasses.cpp index 1a0242137..973af1eab 100644 --- a/client/GUIClasses.cpp +++ b/client/GUIClasses.cpp @@ -58,7 +58,6 @@ using namespace boost::assign; using namespace CSDL_Ext; -extern TTF_Font * GEOR16; extern std::queue events; extern boost::mutex eventsM; @@ -354,7 +353,7 @@ void CGarrisonSlot::show(SDL_Surface * to) char buf[15]; SDL_itoa(count,buf,10); blitAt(imgs[creature->idNumber],pos,to); - printToWR(buf, pos.x+pos.w-2, pos.y+pos.h-2, owner->smallIcons ? GEORM : GEOR16, zwykly, to); + printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_VERD, zwykly, to); if((owner->highlighted==this) || (owner->splitting && owner->highlighted->creature == creature)) @@ -1046,7 +1045,7 @@ void CSelectableComponent::select(bool on) void CSelectableComponent::show(SDL_Surface * to) { blitAt(myBitmap,pos.x,pos.y,to); - printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to); + printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+25,FONT_SMALL,12,zwykly,to); } void CSimpleWindow::show(SDL_Surface * to) { @@ -1158,7 +1157,7 @@ void CStatusBar::show(SDL_Surface * to) { SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y); SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom); - printAtMiddle(current,middlex,middley,GEOR13,zwykly,to); + printAtMiddle(current,middlex,middley,FONT_SMALL,zwykly,to); } std::string CStatusBar::getCurrent() @@ -1910,10 +1909,10 @@ void CRecruitmentWindow::show(SDL_Surface * to) char pom[15]; SDL_itoa(creatures[which].amount-slider->value,pom,10); //available - printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to); + printAtMiddle(pom,pos.x+205,pos.y+254,FONT_SMALL,zwykly,to); SDL_itoa(slider->value,pom,10); //recruit - printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to); - printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies" + printAtMiddle(pom,pos.x+279,pos.y+254,FONT_SMALL,zwykly,to); + printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,FONT_BIG,tytulowy,to); //eg "Recruit Dragon flies" int curx = pos.x+115-creatures[which].res.size()*16; for(int i=0;iresources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to); blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to); SDL_itoa(creatures[which].res[i].second,pom,10); - printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to); + printAtMiddle(pom,curx+14,pos.y+288,FONT_SMALL,zwykly,to); SDL_itoa(creatures[which].res[i].second * slider->value,pom,10); - printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to); + printAtMiddle(pom,curx+12+258,pos.y+286,FONT_SMALL,zwykly,to); curx+=32; } @@ -1959,10 +1958,10 @@ CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, co initCres(); - printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t - printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t - printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t - printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t + printAtMiddle(CGI->generaltexth->allTexts[346],113,233,FONT_SMALL,zwykly,bitmap); //cost per troop t + printAtMiddle(CGI->generaltexth->allTexts[465],205,233,FONT_SMALL,zwykly,bitmap); //available t + printAtMiddle(CGI->generaltexth->allTexts[16],279,233,FONT_SMALL,zwykly,bitmap); //recruit t + printAtMiddle(CGI->generaltexth->allTexts[466],373,233,FONT_SMALL,zwykly,bitmap); //total cost t drawBorder(bitmap,172,222,67,42,int3(239,215,123)); drawBorder(bitmap,246,222,67,42,int3(239,215,123)); drawBorder(bitmap,64,222,99,76,int3(239,215,123)); @@ -2050,9 +2049,12 @@ CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int c=cid; slider = NULL; gar = Owner; - bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp"); - graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID); + + SDL_Surface *hhlp = BitmapHandler::loadBitmap("GPUCRDIV.bmp"); + graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID); + bitmap = SDL_ConvertSurface(hhlp,screen->format,0); SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255)); + SDL_FreeSurface(hhlp); pos.x = screen->w/2 - bitmap->w/2; pos.y = screen->h/2 - bitmap->h/2; pos.w = bitmap->w; @@ -2068,7 +2070,7 @@ CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int std::string title = CGI->generaltexth->allTexts[256]; boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl); - printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap); + printAtMiddle(title,150,34,FONT_BIG,tytulowy,bitmap); } CSplitWindow::~CSplitWindow() //d-tor @@ -2123,8 +2125,8 @@ void CSplitWindow::show(SDL_Surface * to) ok->show(to); cancel->show(to); slider->show(to); - printAtMiddle(boost::lexical_cast(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to); - printAtMiddle(boost::lexical_cast(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to); + printAtMiddle(boost::lexical_cast(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,FONT_BIG,zwykly,to); + printAtMiddle(boost::lexical_cast(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,FONT_BIG,zwykly,to); anim->blitPic(to,pos.x+20,pos.y+54,false); anim->blitPic(to,pos.x+177,pos.y+54,false); } @@ -2189,7 +2191,7 @@ void CCreInfoWindow::show(SDL_Surface * to) if(++anf==4) anf=0; if(count.size()) - printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to); + printTo(count.c_str(),pos.x+114,pos.y+174,FONT_TIMES,zwykly,to); if(upgrade) upgrade->show(to); if(dismiss) @@ -2204,13 +2206,15 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState //active = false; anf = 0; c = &CGI->creh->creatures[Cid]; - bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp"); + SDL_Surface *hhlp = BitmapHandler::loadBitmap("CRSTKPU.bmp"); + graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID); + bitmap = SDL_ConvertSurface(hhlp,screen->format,0); + SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255)); + SDL_FreeSurface(hhlp); pos.x = screen->w/2 - bitmap->w/2; pos.y = screen->h/2 - bitmap->h/2; pos.w = bitmap->w; pos.h = bitmap->h; - graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID); - SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255)); anim = new CCreaturePic(c); if(!type) anim->anim->setType(2); @@ -2222,10 +2226,10 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState count = pom; } - printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name + printAtMiddle(c->namePl,149,30,FONT_SMALL,tytulowy,bitmap); //creature name //atttack - printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap); + printAt(CGI->generaltexth->primarySkillNames[0],155,48,FONT_SMALL,zwykly,bitmap); SDL_itoa(c->attack,pom,10); if(State && State->attackBonus) { @@ -2239,10 +2243,10 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState hlp += 2+(int)log10f(State->attackBonus+c->attack); pom[hlp] = ')'; pom[hlp+1] = '\0'; } - printToWR(pom,276,61,GEOR13,zwykly,bitmap); + printTo(pom,276,61,FONT_SMALL,zwykly,bitmap); //defense - printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap); + printAt(CGI->generaltexth->primarySkillNames[1],155,67,FONT_SMALL,zwykly,bitmap); SDL_itoa(c->defence,pom,10); if(State && State->defenseBonus) { @@ -2256,24 +2260,24 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState hlp += 2+(int)log10f(State->defenseBonus+c->defence); pom[hlp] = ')'; pom[hlp+1] = '\0'; } - printToWR(pom,276,80,GEOR13,zwykly,bitmap); + printTo(pom,276,80,FONT_SMALL,zwykly,bitmap); //shots if(c->shots) { - printAt(CGI->generaltexth->allTexts[198], 155, 86, GEOR13, zwykly, bitmap); + printAt(CGI->generaltexth->allTexts[198], 155, 86, FONT_SMALL, zwykly, bitmap); if(State && State->shotsLeft >= 0) sprintf(pom,"%d (%d)", c->shots, State->shotsLeft); else SDL_itoa(c->shots, pom, 10); - printToWR(pom, 276, 99, GEOR13, zwykly, bitmap); + printTo(pom, 276, 99, FONT_SMALL, zwykly, bitmap); } //damage int dmgMin = c->damageMin * (State ? State->dmgMultiplier : 1); int dmgMax = c->damageMax * (State ? State->dmgMultiplier : 1); - printAt(CGI->generaltexth->allTexts[199], 155, 105, GEOR13, zwykly, bitmap); + printAt(CGI->generaltexth->allTexts[199], 155, 105, FONT_SMALL, zwykly, bitmap); SDL_itoa(dmgMin, pom, 10); if(dmgMin > 0) hlp = log10f(dmgMin) + 2; @@ -2281,26 +2285,26 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState hlp = 2; pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' '; SDL_itoa(dmgMax, pom+hlp+2, 10); - printToWR(pom, 276, 118, GEOR13, zwykly, bitmap); + printTo(pom, 276, 118, FONT_SMALL, zwykly, bitmap); //health - printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap); + printAt(CGI->generaltexth->allTexts[388],155,124,FONT_SMALL,zwykly,bitmap); if(State && State->healthBonus) sprintf(pom,"%d (%d)",c->hitPoints, c->hitPoints + State->healthBonus); else SDL_itoa(c->hitPoints,pom,10); - printToWR(pom,276,137,GEOR13,zwykly,bitmap); + printTo(pom,276,137,FONT_SMALL,zwykly,bitmap); //remaining health if(State && State->currentHealth) { - printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap); + printAt(CGI->generaltexth->allTexts[200],155,143,FONT_SMALL,zwykly,bitmap); SDL_itoa(State->currentHealth,pom,10); - printToWR(pom,276,156,GEOR13,zwykly,bitmap); + printTo(pom,276,156,FONT_SMALL,zwykly,bitmap); } //speed - printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap); + printAt(CGI->generaltexth->zelp[441].first,155,162,FONT_SMALL,zwykly,bitmap); SDL_itoa(c->speed,pom,10); if(State && State->speedBonus) { @@ -2314,7 +2318,7 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState hlp += 2+(int)log10f(c->speed + State->speedBonus); pom[hlp] = ')'; pom[hlp+1] = '\0'; } - printToWR(pom,276,175,GEOR13,zwykly,bitmap); + printTo(pom,276,175,FONT_SMALL,zwykly,bitmap); //luck and morale @@ -2365,7 +2369,7 @@ CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState } else { - printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap); + printAtWB(c->abilityText,17,231,FONT_SMALL,35,zwykly,bitmap); } //spell effects @@ -2467,9 +2471,12 @@ CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vectorgetSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i))); comps.back()->assignedKeys.insert(SDLK_1 + i); } - bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp"); - graphics->blueToPlayersAdv(bitmap,hero->tempOwner); + SDL_Surface *hhlp = BitmapHandler::loadBitmap("LVLUPBKG.bmp"); + graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID); + bitmap = SDL_ConvertSurface(hhlp,screen->format,0); SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255)); + SDL_FreeSurface(hhlp); + pos.x = screen->w/2 - bitmap->w/2; pos.y = screen->h/2 - bitmap->h/2; pos.w = bitmap->w; @@ -2479,27 +2486,30 @@ CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vectorgeneraltexth->allTexts[444].c_str()); //%s has gained a level. sprintf(buf,buf2,hero->name.c_str()); - printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap); + printAtMiddle(buf,192,33,FONT_MEDIUM,zwykly,bitmap); strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str()); - printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap); + printAtMiddle(buf,192,162,FONT_MEDIUM,zwykly,bitmap); blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap); - printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap); + printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,253,FONT_MEDIUM,zwykly,bitmap); + + const Font *f = graphics->fonts[FONT_MEDIUM]; + std::string text = CGI->generaltexth->allTexts[4]; + int fontWidth = f->getWidth(text.c_str())/2; + int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+fontWidth) )/2; - SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly); - int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2; for(int i=0;ipos.x = curx+pos.x; comps[i]->pos.y = 326+pos.y; if( i < (comps.size()-1) ) { - curx += 44 + 18; //skill width + margin to "or" - blitAt(ort,curx,346,bitmap); - curx += ort->w + 18; + curx += 44+21; //skill width + margin to "or" + printAtMiddle(text ,curx,346,FONT_MEDIUM,zwykly,bitmap); + curx += fontWidth+15; } } @@ -2511,9 +2521,6 @@ CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vectorselect(true); } - - SDL_FreeSurface(ort); - } void CLevelWindow::selectionChanged(unsigned to) { @@ -2560,7 +2567,7 @@ void CMinorResDataBar::show(SDL_Surface * to) for (int i=0;i<7;i++) { SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10); - CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to); + CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,zwykly,to); } std::vector temp; SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf)); @@ -2573,7 +2580,7 @@ void CMinorResDataBar::show(SDL_Surface * to) + ": %s, " + CGI->generaltexth->allTexts[64] + ": %s",temp) - ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to); + ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,zwykly,to); } CMinorResDataBar::CMinorResDataBar() @@ -2703,8 +2710,8 @@ void CMarketplaceWindow::setMode( int mode ) initItems(left,lpos,0,7,true,NULL); initItems(right,rpos,0,7,false,NULL); printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,bg); //title - printAtMiddle(CGI->generaltexth->allTexts[270],155,148,FONT_SMALL,zwykly,bg); //kingdom res. - printAtMiddle(CGI->generaltexth->allTexts[168],450,147,FONT_SMALL,zwykly,bg); //available for trade + printAtMiddle(CGI->generaltexth->allTexts[270],154,148,FONT_SMALL,zwykly,bg); //kingdom res. + printAtMiddle(CGI->generaltexth->allTexts[168],445,147,FONT_SMALL,zwykly,bg); //available for trade } } } @@ -2870,24 +2877,27 @@ void CMarketplaceWindow::selectionChanged(bool side) CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner) { this->pos = pos; - background = BitmapHandler::loadBitmap("SysOpbck.bmp", true); - graphics->blueToPlayersAdv(background, LOCPLINT->playerID); + SDL_Surface *hhlp = BitmapHandler::loadBitmap("SysOpbck.bmp", true); + graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID); + background = SDL_ConvertSurface(hhlp,screen->format,0); + SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255)); + SDL_FreeSurface(hhlp); //printing texts - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume - CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 242, 32, FONT_BIG, tytulowy, background); //window title + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 64, FONT_MEDIUM, tytulowy, background); //hero speed + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 130, FONT_MEDIUM, tytulowy, background); //enemy speed + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 196, FONT_MEDIUM, tytulowy, background); //map scroll speed + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 262, FONT_MEDIUM, tytulowy, background); //video quality + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 347, FONT_MEDIUM, tytulowy, background); //music volume + CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 412, FONT_MEDIUM, tytulowy, background); //effects volume - CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path - CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder - CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat - CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles - CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines - CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation + CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 282, 57, FONT_MEDIUM, zwykly, background); //show move path + CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 282, 89, FONT_MEDIUM, zwykly, background); //show hero reminder + CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 282, 121, FONT_MEDIUM, zwykly, background); //quick combat + CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 282, 153, FONT_MEDIUM, zwykly, background); //video subtitles + CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 282, 185, FONT_MEDIUM, zwykly, background); //town building outlines + CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 282, 217, FONT_MEDIUM, zwykly, background); //spell book animation //setting up buttons // load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l); @@ -3039,13 +3049,17 @@ CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, else selected = -1; oldSelected = -1; - bg = BitmapHandler::loadBitmap("TPTAVERN.bmp"); + + SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPTAVERN.bmp"); + graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID); + bg = SDL_ConvertSurface(hhlp,screen->format,0); SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255)); - graphics->blueToPlayersAdv(bg,LOCPLINT->playerID); - printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg); - printAtMiddle("2500",320,328,GEOR13,zwykly,bg); - printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg); - printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg); + SDL_FreeSurface(hhlp); + + printAtMiddle(CGI->generaltexth->jktexts[37],200,35,FONT_BIG,tytulowy,bg); + printAtMiddle("2500",320,328,FONT_SMALL,zwykly,bg); +// printAtMiddle(CGI->generaltexth->jktexts[38],146,283,FONT_BIG,tytulowy,bg); //what is this??? + printAtMiddleWB(gossip,200,220,FONT_SMALL,50,zwykly,bg); pos.w = bg->w; pos.h = bg->h; pos.x = (screen->w-bg->w)/2; @@ -3166,7 +3180,7 @@ void CTavernWindow::show(SDL_Surface * to) boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name); } - printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to); + printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,zwykly,to); CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123)); } } @@ -3265,7 +3279,7 @@ void CInGameConsole::show(SDL_Surface * to) { leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft(); } - CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green); + CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green); if(SDL_GetTicks() - it->second > defaultTimeout) { toDel.push_back(it); @@ -3482,7 +3496,7 @@ void CGarrisonWindow::show(SDL_Surface * to) blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to); blitAt(graphics->portraitLarge[static_cast(garr->odown)->portrait],pos.x+29,pos.y+222,to); - printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to); + printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,FONT_BIG,tytulowy,to); } CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ) @@ -4291,9 +4305,9 @@ void CExchangeWindow::prepareBackground() //printing heroes' names and levels std::ostringstream os, os2; os<name<<", Level "<level<<" "<type->heroClass->name; - CSDL_Ext::printAtMiddle(os.str(), 147, 23, GEOR13, zwykly, bg); + CSDL_Ext::printAtMiddle(os.str(), 147, 25, FONT_SMALL, zwykly, bg); os2<name<<", Level "<level<<" "<type->heroClass->name; - CSDL_Ext::printAtMiddle(os2.str(), 653, 23, GEOR13, zwykly, bg); + CSDL_Ext::printAtMiddle(os2.str(), 653, 25, FONT_SMALL, zwykly, bg); //printing primary skills CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF"); @@ -4312,7 +4326,7 @@ void CExchangeWindow::prepareBackground() { std::ostringstream primarySkill; primarySkill<getPrimSkillLevel(m); - CSDL_Ext::printAtMiddle(primarySkill.str(), 353 + 93 * b, 35 + 36 * m, TNRB16, zwykly, bg); + CSDL_Ext::printAtMiddle(primarySkill.str(), 352 + 93 * b, 35 + 36 * m, FONT_SMALL, zwykly, bg); } //printing secondary skills @@ -4326,11 +4340,11 @@ void CExchangeWindow::prepareBackground() //experience blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg); - printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, GEOR13, zwykly, bg ); + printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, FONT_SMALL, zwykly, bg ); //mana points blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg); - printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, GEOR13, zwykly, bg ); + printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, FONT_SMALL, zwykly, bg ); //setting morale blitAt(graphics->morale30->ourImages[heroInst[b]->getCurrentMorale()+3].bitmap, 177 + 490*b, 45, bg); @@ -4578,9 +4592,9 @@ CShipyardWindow::CShipyardWindow(const std::vector &cost, int state, const std::string goldCost = boost::lexical_cast(1000); std::string woodCost = boost::lexical_cast(10); blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg); - printAtMiddle(goldCost.c_str(), 116, 290, GEOR13, zwykly, bg); + printAtMiddle(goldCost.c_str(), 118, 294, FONT_SMALL, zwykly, bg); blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg); - printAtMiddle(woodCost.c_str(), 212, 290, GEOR13, zwykly, bg); + printAtMiddle(woodCost.c_str(), 212, 294, FONT_SMALL, zwykly, bg); bool affordable = true; for(int i = 0; i < cost.size(); i++) @@ -4599,8 +4613,8 @@ CShipyardWindow::CShipyardWindow(const std::vector &cost, int state, const if(!affordable) build->block(true); - printAtMiddle(CGI->generaltexth->jktexts[13], 165, 28, GEORXX, tytulowy, bg); //Build A New Ship - printAtMiddle(CGI->generaltexth->jktexts[14], 165, 218, GEOR16, zwykly, bg); //Resource cost: + printAtMiddle(CGI->generaltexth->jktexts[13], 164, 27, FONT_BIG, tytulowy, bg); //Build A New Ship + printAtMiddle(CGI->generaltexth->jktexts[14], 164, 220, FONT_MEDIUM, zwykly, bg); //Resource cost: } CPuzzleWindow::CPuzzleWindow() diff --git a/client/Graphics.cpp b/client/Graphics.cpp index 4c46db88f..2719022ca 100644 --- a/client/Graphics.cpp +++ b/client/Graphics.cpp @@ -45,7 +45,7 @@ SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh) SDL_Surface * ret = SDL_DisplayFormat(hInfo); SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255)); - printAt(curh.name,75,15,GEOR13,zwykly,ret); //name + printAt(curh.name,75,13,FONT_SMALL,zwykly,ret); //name blitAt(graphics->portraitLarge[curh.portrait],11,12,ret); //portrait //army @@ -55,11 +55,11 @@ SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh) if(curh.details) { SDL_itoa((*i).second.second,buf,10); - printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret); + printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret); } else { - printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*i->second.second],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret); + printAtMiddle(VLC->generaltexth->arraytxt[174 + 3*i->second.second],slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret); } } @@ -68,12 +68,12 @@ SDL_Surface * Graphics::drawHeroInfoWin(const InfoAboutHero &curh) for (int i = 0; i < PRIMARY_SKILLS; i++) { SDL_itoa(curh.details->primskills[i], buf, 10); - printAtMiddle(buf,84+28*i,68,GEOR13,zwykly,ret); + printAtMiddle(buf,84+28*i,70,FONT_SMALL,zwykly,ret); } //mana points SDL_itoa(curh.details->mana,buf,10); - printAtMiddle(buf,166,109,GEORM,zwykly,ret); + printAtMiddle(buf,167,108,FONT_TINY,zwykly,ret); blitAt(morale22->ourImages[curh.details->morale+3].bitmap,14,84,ret); //luck blitAt(luck22->ourImages[curh.details->morale+3].bitmap,14,101,ret); //morale @@ -102,7 +102,7 @@ SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh ) SDL_Surface * ret = SDL_DisplayFormat(tInfo); SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,0,255,255)); - printAt(curh.name,75,15,GEOR13,zwykly,ret); //name + printAt(curh.name,75,12,FONT_SMALL,zwykly,ret); //name int pom = curh.fortLevel - 1; if(pom<0) pom = 3; //fort pic id blitAt(forts->ourImages[pom].bitmap,115,42,ret); //fort @@ -115,14 +115,14 @@ SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh ) { // Show exact creature amount. SDL_itoa((*i).second.second,buf,10); - printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret); + printAtMiddle(buf,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret); } else { // Show only a rough amount for creature stacks. // TODO: Deal with case when no information at all about size shold be presented. std::string roughAmount = curh.obj->getRoughAmount(i->first); - printAtMiddle(roughAmount,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+39,GEORM,zwykly,ret); + printAtMiddle(roughAmount,slotsPos[(*i).first].first+17,slotsPos[(*i).first].second+41,FONT_TINY,zwykly,ret); } } @@ -144,7 +144,7 @@ SDL_Surface * Graphics::drawTownInfoWin( const InfoAboutTown & curh ) if (curh.details->goldIncome >= 0) { SDL_itoa(curh.details->goldIncome, buf, 10); //gold income - printAtMiddle(buf, 167, 70, GEORM, zwykly, ret); + printAtMiddle(buf, 167, 70, FONT_TINY, zwykly, ret); } if(curh.details->garrisonedHero) //garrisoned hero icon blitAt(graphics->heroInGarrison,158,87,ret); diff --git a/client/SDL_Extensions.cpp b/client/SDL_Extensions.cpp index b0f535a3c..269118a78 100644 --- a/client/SDL_Extensions.cpp +++ b/client/SDL_Extensions.cpp @@ -78,7 +78,7 @@ void updateRect (SDL_Rect * rect, SDL_Surface * scr) SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h); } -void CSDL_Ext::printAtMiddleWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst) +/*void CSDL_Ext::printAtMiddleWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst) { std::vector * ws = CMessage::breakText(text,charpr); std::vector wesu; @@ -107,9 +107,9 @@ void CSDL_Ext::printAtMiddleWB(const std::string & text, int x, int y, TTF_Font for (size_t i=0; i < wesu.size(); ++i) SDL_FreeSurface(wesu[i]); delete ws; -} +}*/ -void CSDL_Ext::printAtWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst) +/*void CSDL_Ext::printAtWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst) { std::vector * ws = CMessage::breakText(text,charpr); std::vector wesu; @@ -128,6 +128,21 @@ void CSDL_Ext::printAtWB(const std::string & text, int x, int y, TTF_Font * font SDL_FreeSurface(wesu[i]); delete ws; } +*/ +void CSDL_Ext::printAtWB(const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor, SDL_Surface * dst, bool refresh) +{ + const Font *f = graphics->fonts[font]; + std::vector * ws = CMessage::breakText(text,charpr); + + int cury = y; + for (size_t i=0; i < ws->size(); ++i) + { + printAt((*ws)[i], x, cury, font, kolor, dst, refresh); + cury += f->height; + } + delete ws; +} + void CSDL_Ext::printAtMiddleWB( const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor/*=tytulowy*/, SDL_Surface * dst/*=screen*/, bool refrsh /*= false*/ ) { @@ -144,7 +159,7 @@ void CSDL_Ext::printAtMiddleWB( const std::string & text, int x, int y, EFonts f delete ws; } -void CSDL_Ext::printAtMiddle(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality, bool refresh) +/*void CSDL_Ext::printAtMiddle(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality, bool refresh) { if(text.length()==0) return; SDL_Surface * temp; @@ -172,7 +187,7 @@ void CSDL_Ext::printAtMiddle(const std::string & text, int x, int y, TTF_Font * if(refresh) SDL_UpdateRect(dst,x-(temp->w/2),y-(temp->h/2),temp->w,temp->h); SDL_FreeSurface(temp); -} +}*/ void CSDL_Ext::printAtMiddle( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/, bool refresh /*= false*/ ) { @@ -183,7 +198,7 @@ void CSDL_Ext::printAtMiddle( const std::string & text, int x, int y, EFonts fon printAt(text, nx, ny, font, kolor, dst, refresh); } -void CSDL_Ext::printAt(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality, bool refresh) +/*void CSDL_Ext::printAt(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality, bool refresh) { if (text.length()==0) return; @@ -212,7 +227,7 @@ void CSDL_Ext::printAt(const std::string & text, int x, int y, TTF_Font * font, if(refresh) SDL_UpdateRect(dst,x,y,temp->w,temp->h); SDL_FreeSurface(temp); -} +}*/ void CSDL_Ext::printAt( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/, bool refresh /*= false*/ ) { @@ -270,12 +285,12 @@ void CSDL_Ext::printAt( const std::string & text, int x, int y, EFonts font, SDL } } -void CSDL_Ext::printAtWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality) +/*void CSDL_Ext::printAtWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality) { printAt(text,x,y,font,kolor,dst,quality, true); -} +}*/ -void CSDL_Ext::printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality) +/*void CSDL_Ext::printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality) { if (text.length()==0) return; @@ -303,7 +318,7 @@ void CSDL_Ext::printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-temp->w,y-temp->h)); SDL_UpdateRect(dst,x-temp->w,y-temp->h,temp->w,temp->h); SDL_FreeSurface(temp); -} +}*/ void CSDL_Ext::printTo( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/, bool refresh /*= false*/ ) { @@ -311,7 +326,7 @@ void CSDL_Ext::printTo( const std::string & text, int x, int y, EFonts font, SDL printAt(text, x - f->getWidth(text.c_str()), y - f->height, font, kolor, dst, refresh); } -void CSDL_Ext::printToWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality) +/*void CSDL_Ext::printToWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality) { if (text.length()==0) return; @@ -338,7 +353,7 @@ void CSDL_Ext::printToWR(const std::string & text, int x, int y, TTF_Font * font } SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-temp->w,y-temp->h)); SDL_FreeSurface(temp); -} +}*/ void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A) { diff --git a/client/SDL_Extensions.h b/client/SDL_Extensions.h index 0b67c2c01..f815a1d7b 100644 --- a/client/SDL_Extensions.h +++ b/client/SDL_Extensions.h @@ -117,14 +117,15 @@ namespace CSDL_Ext int blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect); //blits 8 bpp surface with alpha channel to 24 bpp surface Uint32 colorToUint32(const SDL_Color * color); //little endian only - void printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y) +/* void printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y) void printToWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2);// quality: 0 - lowest, 1 - medium, 2 - highest; prints at right bottom corner of specific area. position of corner indicated by (x, y) void printAtMiddle(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2, bool refresh = false); // quality: 0 - lowest, 1 - medium, 2 - highest void printAtMiddleWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen); void printAtWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen); void printAt(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2, bool refresh = false); // quality: 0 - lowest, 1 - medium, 2 - highest void printAtWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor=tytulowy, SDL_Surface * dst=screen, unsigned char quality = 2); // quality: 0 - lowest, 1 - medium, 2 - highest - +*/ + void printAtWB(const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor=zwykly, SDL_Surface * dst=screen, bool refresh = false); void printAt(const std::string & text, int x, int y, EFonts font, SDL_Color kolor=zwykly, SDL_Surface * dst=screen, bool refresh = false); void printTo(const std::string & text, int x, int y, EFonts font, SDL_Color kolor=zwykly, SDL_Surface * dst=screen, bool refresh = false); void printAtMiddle(const std::string & text, int x, int y, EFonts font, SDL_Color kolor=zwykly, SDL_Surface * dst=screen, bool refresh = false);