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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

Reduce usage of pointers to VLC entities

Final goal (of multiple PR's) is to remove all remaining pointers from
serializeable game state, and replace them with either identifiers or
with shared/unique pointers.

CGTownInstance::town and CGHeroInstance::type members have been removed.
Now this data is computed dynamically using subID member.

VLC entity of a town can now be accessed via following methods:
- getFactionID() returns ID of a faction
- getFaction() returns pointer to a faction
- getTown() returns pointer to a town

VLC entity of a hero can now be accessed via following methods:
- getHeroTypeID() returns ID of a hero
- getHeroClassID() returns ID of a hero class
- getHeroType() returns pointer to a hero
- getHeroClass() returns pointer to a hero class
This commit is contained in:
Ivan Savenko
2024-10-05 19:37:52 +00:00
parent 81f0222c68
commit 3dd4fa2528
83 changed files with 445 additions and 468 deletions

View File

@ -896,7 +896,7 @@ void CMapLoaderH3M::readPredefinedHeroes()
}
map->predefinedHeroes.emplace_back(hero);
logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getById(hero->getHeroType())->getJsonKey());
logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, hero->getHeroType()->getJsonKey());
}
}
@ -913,7 +913,7 @@ void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
{
logGlobal->debug("Hero %d at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getHeroType().getNum(), hero->anchorPos().toString());
logGlobal->debug("Hero %d at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getHeroTypeID().getNum(), hero->anchorPos().toString());
hero->artifactsInBackpack.clear();
while(!hero->artifactsWorn.empty())
@ -1778,7 +1778,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
for(auto & elem : map->disposedHeroes)
{
if(elem.heroId == object->getHeroType())
if(elem.heroId == object->getHeroTypeID())
{
object->nameCustomTextId = elem.name;
object->customPortraitSource = elem.portrait;
@ -1788,7 +1788,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
bool hasName = reader->readBool();
if(hasName)
object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->getHeroType().getNum(), "name"));
object->nameCustomTextId = readLocalizedString(TextIdentifier("heroes", object->getHeroTypeID().getNum(), "name"));
if(features.levelSOD)
{
@ -1891,7 +1891,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
if(ps->size())
{
logGlobal->debug("Hero %s has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getHeroType().getNum() );
logGlobal->debug("Hero %s has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getHeroTypeID().getNum() );
for(const auto & b : *ps)
object->removeBonus(b);
}
@ -1904,7 +1904,7 @@ CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const Objec
}
if (object->subID != MapObjectSubID())
logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getById(object->getHeroType())->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, object->getHeroType()->getJsonKey(), mapPosition.toString(), object->getOwner().toString());
else
logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().toString());