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https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
try to use CAnimation for Hero path
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parent
8505a909e1
commit
3dddbcf2e8
@ -154,7 +154,7 @@ void init()
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logGlobal->infoStream()<<"Screen handler: "<<pomtime.getDiff();
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pomtime.getDiff();
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graphics->loadHeroAnims();
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graphics->load();
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logGlobal->infoStream()<<"\tMain graphics: "<<pomtime.getDiff();
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logGlobal->infoStream()<<"Initializing game graphics: "<<tmh.getDiff();
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@ -5,6 +5,7 @@
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#include "../lib/filesystem/CBinaryReader.h"
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#include "CDefHandler.h"
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#include "gui/SDL_Extensions.h"
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#include "gui/CAnimation.h"
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#include <SDL_ttf.h>
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#include "../lib/CThreadHelper.h"
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#include "CGameInfo.h"
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@ -145,7 +146,6 @@ Graphics::Graphics()
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tasks += std::bind(&Graphics::loadErmuToPicture,this);
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tasks += std::bind(&Graphics::initializeImageLists,this);
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tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
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tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
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CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
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th.run();
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@ -157,13 +157,17 @@ Graphics::Graphics()
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loadErmuToPicture();
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initializeImageLists();
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resources32 = CDefHandler::giveDefEss("RESOURCE.DEF");
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heroMoveArrows = CDefHandler::giveDefEss("ADAG.DEF");
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#endif
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for(auto & elem : heroMoveArrows->ourImages)
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{
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CSDL_Ext::alphaTransform(elem.bitmap);
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}
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//(!) do not load any CAnimation here
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}
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void Graphics::load()
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{
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heroMoveArrows = std::make_shared<CAnimation>("ADAG");
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heroMoveArrows->preload();
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loadHeroAnims();
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}
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void Graphics::loadHeroAnims()
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@ -38,20 +38,31 @@ class Graphics
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{
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void addImageListEntry(size_t index, std::string listName, std::string imageName);
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void initializeBattleGraphics();
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void loadPaletteAndColors();
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void loadHeroFlags();
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void loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode);
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void loadHeroAnims();
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CDefEssential * loadHeroAnim(const std::string &name, const std::vector<std::pair<int,int> > &rotations);
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void loadErmuToPicture();
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void loadFonts();
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void initializeImageLists();
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public:
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//Fonts
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static const int FONTS_NUMBER = 9;
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IFont * fonts[FONTS_NUMBER];
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//various graphics
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SDL_Color * playerColors; //array [8]
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SDL_Color * neutralColor;
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SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
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SDL_Color * neutralColorPalette;
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SDL_Color * neutralColorPalette;
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std::vector<CDefEssential *> flags1, flags2, flags3, flags4; //flags blitted on heroes when ,
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CDefEssential * resources32; //resources 32x32
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CDefEssential * heroMoveArrows;
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std::shared_ptr<CAnimation> heroMoveArrows;
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std::map<std::string, CDefEssential *> heroAnims; // [hero class def name] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
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std::vector<CDefEssential *> boatAnims; // [boat type: 0 - 3] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
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CDefHandler * FoWfullHide; //for Fog of War
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@ -68,18 +79,11 @@ public:
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std::vector< std::vector< std::string > > battleBacks; //battleBacks[terType] - vector of possible names for certain terrain type
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std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
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//functions
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Graphics();
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void initializeBattleGraphics();
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void loadPaletteAndColors();
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void loadHeroFlags();
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void loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode);
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void loadHeroAnims();
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CDefEssential * loadHeroAnim(const std::string &name, const std::vector<std::pair<int,int> > &rotations);
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void loadErmuToPicture();
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void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
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Graphics();
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void loadFonts();
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void initializeImageLists();
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void load();
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void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
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};
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extern Graphics * graphics;
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@ -635,6 +635,7 @@ void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 rotat
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{
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if (!surf)
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return;
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Rect sourceRect(margins.x, margins.y, surf->w, surf->h);
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//TODO: rotation and scaling
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if (src)
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@ -1056,7 +1057,8 @@ void CAnimation::printError(size_t frame, size_t group, std::string type) const
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CAnimation::CAnimation(std::string Name, bool Compressed):
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name(Name),
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compressed(Compressed)
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compressed(Compressed),
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preloaded(false)
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{
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size_t dotPos = name.find_last_of('.');
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if ( dotPos!=-1 )
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@ -1069,14 +1071,18 @@ CAnimation::CAnimation(std::string Name, bool Compressed):
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CAnimation::CAnimation():
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name(""),
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compressed(false)
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compressed(false),
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preloaded(false)
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{
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init(nullptr);
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}
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CAnimation::~CAnimation()
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{
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if (!images.empty())
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if(preloaded)
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unload();
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if(!images.empty())
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{
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logGlobal->warnStream()<<"Warning: not all frames were unloaded from "<<name;
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for (auto & elem : images)
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@ -1126,6 +1132,12 @@ void CAnimation::unload()
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}
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void CAnimation::preload()
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{
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preloaded = true;
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load();
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}
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void CAnimation::loadGroup(size_t group)
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{
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CDefFile * file = getFile();
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@ -169,6 +169,8 @@ private:
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//if true all frames will be stored in compressed (RLE) state
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const bool compressed;
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bool preloaded;
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//loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
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bool loadFrame(CDefFile * file, size_t frame, size_t group);
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@ -204,6 +206,7 @@ public:
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//all available frames
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void load ();
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void unload();
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void preload();
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//all frames from group
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void loadGroup (size_t group);
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@ -778,8 +778,8 @@ void CMapHandler::CMapPuzzleViewBlitter::drawObjects(SDL_Surface * targetSurf, c
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// grail X mark
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if(pos.x == info->grailPos.x && pos.y == info->grailPos.y)
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{
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Rect destRect(realTileRect);
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CSDL_Ext::blit8bppAlphaTo24bpp(graphics->heroMoveArrows->ourImages[0].bitmap, nullptr, targetSurf, &destRect);
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const IImage * mark = graphics->heroMoveArrows->getImage(0);
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mark->draw(targetSurf,realTileRect.x,realTileRect.y);
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}
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}
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@ -227,13 +227,14 @@ void CTerrainRect::showPath(const SDL_Rect * extRect, SDL_Surface * to)
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pn+=25;
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if (pn>=0)
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{
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CDefEssential * arrows = graphics->heroMoveArrows;
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const IImage * arrow = graphics->heroMoveArrows->getImage(pn);
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int x = 32*(curPos.x-adventureInt->position.x)+CGI->mh->offsetX + pos.x,
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y = 32*(curPos.y-adventureInt->position.y)+CGI->mh->offsetY + pos.y;
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if (x< -32 || y< -32 || x>pos.w || y>pos.h)
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continue;
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int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
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hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);
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int hvx = (x + arrow->width()) - (pos.x + pos.w),
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hvy = (y + arrow->height()) - (pos.y + pos.h);
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SDL_Rect prevClip;
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SDL_GetClipRect(to, &prevClip);
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@ -243,52 +244,44 @@ void CTerrainRect::showPath(const SDL_Rect * extRect, SDL_Surface * to)
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{
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if (hvx<0 && hvy<0)
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{
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Rect dstRect = genRect(32, 32, x + moveX, y + moveY);
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CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, nullptr, to, &dstRect);
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arrow->draw(to, x + moveX, y + moveY);
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}
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else if(hvx<0)
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{
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Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0);
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Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x + moveX, y + moveY);
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CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
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Rect srcRect = genRect(arrow->height() - hvy, arrow->width(), 0, 0);
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arrow->draw(to, x + moveX, y + moveY, &srcRect);
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}
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else if (hvy<0)
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{
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Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0);
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Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY);
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CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
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Rect srcRect = genRect(arrow->height(), arrow->width() - hvx, 0, 0);
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arrow->draw(to, x + moveX, y + moveY, &srcRect);
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}
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else
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{
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Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, 0, 0);
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Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY);
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CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
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Rect srcRect = genRect(arrow->height() - hvy, arrow->width() - hvx, 0, 0);
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arrow->draw(to, x + moveX, y + moveY, &srcRect);
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}
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}
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else //standard version
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{
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if (hvx<0 && hvy<0)
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{
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Rect dstRect = genRect(32, 32, x, y);
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CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, nullptr, to, &dstRect);
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arrow->draw(to, x, y);
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}
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else if(hvx<0)
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{
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Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0);
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Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x, y);
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CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
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Rect srcRect = genRect(arrow->height() - hvy, arrow->width(), 0, 0);
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arrow->draw(to, x, y, &srcRect);
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}
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else if (hvy<0)
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{
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Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0);
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Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x, y);
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CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
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Rect srcRect = genRect(arrow->height(), arrow->width() - hvx, 0, 0);
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arrow->draw(to, x, y, &srcRect);
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}
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else
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{
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Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, 0, 0);
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Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x, y);
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CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
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Rect srcRect = genRect(arrow->height() - hvy, arrow->width() - hvx, 0, 0);
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arrow->draw(to, x, y, &srcRect);
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}
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}
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SDL_SetClipRect(to, &prevClip);
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