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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

try to use CAnimation for Hero path

This commit is contained in:
AlexVinS 2016-10-18 10:31:31 +03:00
parent 8505a909e1
commit 3dddbcf2e8
7 changed files with 67 additions and 51 deletions

View File

@ -154,7 +154,7 @@ void init()
logGlobal->infoStream()<<"Screen handler: "<<pomtime.getDiff(); logGlobal->infoStream()<<"Screen handler: "<<pomtime.getDiff();
pomtime.getDiff(); pomtime.getDiff();
graphics->loadHeroAnims(); graphics->load();
logGlobal->infoStream()<<"\tMain graphics: "<<pomtime.getDiff(); logGlobal->infoStream()<<"\tMain graphics: "<<pomtime.getDiff();
logGlobal->infoStream()<<"Initializing game graphics: "<<tmh.getDiff(); logGlobal->infoStream()<<"Initializing game graphics: "<<tmh.getDiff();

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@ -5,6 +5,7 @@
#include "../lib/filesystem/CBinaryReader.h" #include "../lib/filesystem/CBinaryReader.h"
#include "CDefHandler.h" #include "CDefHandler.h"
#include "gui/SDL_Extensions.h" #include "gui/SDL_Extensions.h"
#include "gui/CAnimation.h"
#include <SDL_ttf.h> #include <SDL_ttf.h>
#include "../lib/CThreadHelper.h" #include "../lib/CThreadHelper.h"
#include "CGameInfo.h" #include "CGameInfo.h"
@ -145,7 +146,6 @@ Graphics::Graphics()
tasks += std::bind(&Graphics::loadErmuToPicture,this); tasks += std::bind(&Graphics::loadErmuToPicture,this);
tasks += std::bind(&Graphics::initializeImageLists,this); tasks += std::bind(&Graphics::initializeImageLists,this);
tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF"); tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency())); CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
th.run(); th.run();
@ -157,13 +157,17 @@ Graphics::Graphics()
loadErmuToPicture(); loadErmuToPicture();
initializeImageLists(); initializeImageLists();
resources32 = CDefHandler::giveDefEss("RESOURCE.DEF"); resources32 = CDefHandler::giveDefEss("RESOURCE.DEF");
heroMoveArrows = CDefHandler::giveDefEss("ADAG.DEF");
#endif #endif
for(auto & elem : heroMoveArrows->ourImages) //(!) do not load any CAnimation here
{ }
CSDL_Ext::alphaTransform(elem.bitmap);
} void Graphics::load()
{
heroMoveArrows = std::make_shared<CAnimation>("ADAG");
heroMoveArrows->preload();
loadHeroAnims();
} }
void Graphics::loadHeroAnims() void Graphics::loadHeroAnims()

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@ -38,20 +38,31 @@ class Graphics
{ {
void addImageListEntry(size_t index, std::string listName, std::string imageName); void addImageListEntry(size_t index, std::string listName, std::string imageName);
void initializeBattleGraphics();
void loadPaletteAndColors();
void loadHeroFlags();
void loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode);
void loadHeroAnims();
CDefEssential * loadHeroAnim(const std::string &name, const std::vector<std::pair<int,int> > &rotations);
void loadErmuToPicture();
void loadFonts();
void initializeImageLists();
public: public:
//Fonts //Fonts
static const int FONTS_NUMBER = 9; static const int FONTS_NUMBER = 9;
IFont * fonts[FONTS_NUMBER]; IFont * fonts[FONTS_NUMBER];
//various graphics //various graphics
SDL_Color * playerColors; //array [8] SDL_Color * playerColors; //array [8]
SDL_Color * neutralColor; SDL_Color * neutralColor;
SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256] SDL_Color * playerColorPalette; //palette to make interface colors good - array of size [256]
SDL_Color * neutralColorPalette; SDL_Color * neutralColorPalette;
std::vector<CDefEssential *> flags1, flags2, flags3, flags4; //flags blitted on heroes when , std::vector<CDefEssential *> flags1, flags2, flags3, flags4; //flags blitted on heroes when ,
CDefEssential * resources32; //resources 32x32 CDefEssential * resources32; //resources 32x32
CDefEssential * heroMoveArrows; std::shared_ptr<CAnimation> heroMoveArrows;
std::map<std::string, CDefEssential *> heroAnims; // [hero class def name] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing std::map<std::string, CDefEssential *> heroAnims; // [hero class def name] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
std::vector<CDefEssential *> boatAnims; // [boat type: 0 - 3] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing std::vector<CDefEssential *> boatAnims; // [boat type: 0 - 3] //added group 10: up - left, 11 - left and 12 - left down // 13 - up-left standing; 14 - left standing; 15 - left down standing
CDefHandler * FoWfullHide; //for Fog of War CDefHandler * FoWfullHide; //for Fog of War
@ -68,18 +79,11 @@ public:
std::vector< std::vector< std::string > > battleBacks; //battleBacks[terType] - vector of possible names for certain terrain type std::vector< std::vector< std::string > > battleBacks; //battleBacks[terType] - vector of possible names for certain terrain type
std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names std::map< int, std::vector < std::string > > battleACToDef; //maps AC format to vector of appropriate def names
//functions //functions
Graphics(); Graphics();
void initializeBattleGraphics();
void loadPaletteAndColors();
void loadHeroFlags();
void loadHeroFlagsDetail(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode);
void loadHeroAnims();
CDefEssential * loadHeroAnim(const std::string &name, const std::vector<std::pair<int,int> > &rotations);
void loadErmuToPicture();
void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
void loadFonts(); void load();
void initializeImageLists();
void blueToPlayersAdv(SDL_Surface * sur, PlayerColor player); //replaces blue interface colour with a color of player
}; };
extern Graphics * graphics; extern Graphics * graphics;

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@ -635,6 +635,7 @@ void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 rotat
{ {
if (!surf) if (!surf)
return; return;
Rect sourceRect(margins.x, margins.y, surf->w, surf->h); Rect sourceRect(margins.x, margins.y, surf->w, surf->h);
//TODO: rotation and scaling //TODO: rotation and scaling
if (src) if (src)
@ -1056,7 +1057,8 @@ void CAnimation::printError(size_t frame, size_t group, std::string type) const
CAnimation::CAnimation(std::string Name, bool Compressed): CAnimation::CAnimation(std::string Name, bool Compressed):
name(Name), name(Name),
compressed(Compressed) compressed(Compressed),
preloaded(false)
{ {
size_t dotPos = name.find_last_of('.'); size_t dotPos = name.find_last_of('.');
if ( dotPos!=-1 ) if ( dotPos!=-1 )
@ -1069,14 +1071,18 @@ CAnimation::CAnimation(std::string Name, bool Compressed):
CAnimation::CAnimation(): CAnimation::CAnimation():
name(""), name(""),
compressed(false) compressed(false),
preloaded(false)
{ {
init(nullptr); init(nullptr);
} }
CAnimation::~CAnimation() CAnimation::~CAnimation()
{ {
if (!images.empty()) if(preloaded)
unload();
if(!images.empty())
{ {
logGlobal->warnStream()<<"Warning: not all frames were unloaded from "<<name; logGlobal->warnStream()<<"Warning: not all frames were unloaded from "<<name;
for (auto & elem : images) for (auto & elem : images)
@ -1126,6 +1132,12 @@ void CAnimation::unload()
} }
void CAnimation::preload()
{
preloaded = true;
load();
}
void CAnimation::loadGroup(size_t group) void CAnimation::loadGroup(size_t group)
{ {
CDefFile * file = getFile(); CDefFile * file = getFile();

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@ -169,6 +169,8 @@ private:
//if true all frames will be stored in compressed (RLE) state //if true all frames will be stored in compressed (RLE) state
const bool compressed; const bool compressed;
bool preloaded;
//loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded //loader, will be called by load(), require opened def file for loading from it. Returns true if image is loaded
bool loadFrame(CDefFile * file, size_t frame, size_t group); bool loadFrame(CDefFile * file, size_t frame, size_t group);
@ -204,6 +206,7 @@ public:
//all available frames //all available frames
void load (); void load ();
void unload(); void unload();
void preload();
//all frames from group //all frames from group
void loadGroup (size_t group); void loadGroup (size_t group);

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@ -778,8 +778,8 @@ void CMapHandler::CMapPuzzleViewBlitter::drawObjects(SDL_Surface * targetSurf, c
// grail X mark // grail X mark
if(pos.x == info->grailPos.x && pos.y == info->grailPos.y) if(pos.x == info->grailPos.x && pos.y == info->grailPos.y)
{ {
Rect destRect(realTileRect); const IImage * mark = graphics->heroMoveArrows->getImage(0);
CSDL_Ext::blit8bppAlphaTo24bpp(graphics->heroMoveArrows->ourImages[0].bitmap, nullptr, targetSurf, &destRect); mark->draw(targetSurf,realTileRect.x,realTileRect.y);
} }
} }

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@ -227,13 +227,14 @@ void CTerrainRect::showPath(const SDL_Rect * extRect, SDL_Surface * to)
pn+=25; pn+=25;
if (pn>=0) if (pn>=0)
{ {
CDefEssential * arrows = graphics->heroMoveArrows; const IImage * arrow = graphics->heroMoveArrows->getImage(pn);
int x = 32*(curPos.x-adventureInt->position.x)+CGI->mh->offsetX + pos.x, int x = 32*(curPos.x-adventureInt->position.x)+CGI->mh->offsetX + pos.x,
y = 32*(curPos.y-adventureInt->position.y)+CGI->mh->offsetY + pos.y; y = 32*(curPos.y-adventureInt->position.y)+CGI->mh->offsetY + pos.y;
if (x< -32 || y< -32 || x>pos.w || y>pos.h) if (x< -32 || y< -32 || x>pos.w || y>pos.h)
continue; continue;
int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w), int hvx = (x + arrow->width()) - (pos.x + pos.w),
hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h); hvy = (y + arrow->height()) - (pos.y + pos.h);
SDL_Rect prevClip; SDL_Rect prevClip;
SDL_GetClipRect(to, &prevClip); SDL_GetClipRect(to, &prevClip);
@ -243,52 +244,44 @@ void CTerrainRect::showPath(const SDL_Rect * extRect, SDL_Surface * to)
{ {
if (hvx<0 && hvy<0) if (hvx<0 && hvy<0)
{ {
Rect dstRect = genRect(32, 32, x + moveX, y + moveY); arrow->draw(to, x + moveX, y + moveY);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, nullptr, to, &dstRect);
} }
else if(hvx<0) else if(hvx<0)
{ {
Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0); Rect srcRect = genRect(arrow->height() - hvy, arrow->width(), 0, 0);
Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x + moveX, y + moveY); arrow->draw(to, x + moveX, y + moveY, &srcRect);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
} }
else if (hvy<0) else if (hvy<0)
{ {
Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0); Rect srcRect = genRect(arrow->height(), arrow->width() - hvx, 0, 0);
Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY); arrow->draw(to, x + moveX, y + moveY, &srcRect);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
} }
else else
{ {
Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, 0, 0); Rect srcRect = genRect(arrow->height() - hvy, arrow->width() - hvx, 0, 0);
Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY); arrow->draw(to, x + moveX, y + moveY, &srcRect);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
} }
} }
else //standard version else //standard version
{ {
if (hvx<0 && hvy<0) if (hvx<0 && hvy<0)
{ {
Rect dstRect = genRect(32, 32, x, y); arrow->draw(to, x, y);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, nullptr, to, &dstRect);
} }
else if(hvx<0) else if(hvx<0)
{ {
Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0); Rect srcRect = genRect(arrow->height() - hvy, arrow->width(), 0, 0);
Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x, y); arrow->draw(to, x, y, &srcRect);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
} }
else if (hvy<0) else if (hvy<0)
{ {
Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0); Rect srcRect = genRect(arrow->height(), arrow->width() - hvx, 0, 0);
Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x, y); arrow->draw(to, x, y, &srcRect);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
} }
else else
{ {
Rect srcRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, 0, 0); Rect srcRect = genRect(arrow->height() - hvy, arrow->width() - hvx, 0, 0);
Rect dstRect = genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x, y); arrow->draw(to, x, y, &srcRect);
CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, &srcRect, to, &dstRect);
} }
} }
SDL_SetClipRect(to, &prevClip); SDL_SetClipRect(to, &prevClip);