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[AI] Teach BattleAI how to use offensive location spells (like fireball)
* AI already can evaluate effect of smart and not smart offensive spells.
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@ -567,6 +567,14 @@ std::vector<BattleHex> CBattleAI::getTargetsToConsider(const CSpell * spell, con
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}
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}
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break;
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case CSpell::LOCATION:
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{
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for(int i = 0; i < GameConstants::BFIELD_SIZE; i++)
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if(BattleHex(i).isAvailable())
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ret.push_back(i);
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}
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break;
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default:
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break;
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}
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