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	Fix double-playing of battle effects
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		| @@ -941,7 +941,7 @@ void CPlayerInterface::battleStacksEffectsSet( const SetStackEffect & sse ) | ||||
| void CPlayerInterface::battleTriggerEffect (const BattleTriggerEffect & bte) | ||||
| { | ||||
| 	EVENT_HANDLER_CALLED_BY_CLIENT; | ||||
| 	//TODO why is this different (no return on LOPLINT != this) ? | ||||
| 	BATTLE_EVENT_POSSIBLE_RETURN; | ||||
|  | ||||
| 	RETURN_IF_QUICK_COMBAT; | ||||
| 	battleInt->effectsController->battleTriggerEffect(bte); | ||||
|   | ||||
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