mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
parent
c3eead45d4
commit
3df1ddbf86
@ -181,7 +181,7 @@
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"HeroList": { "size": 11, "x": 1089, "y": 196, "movePoints": "IMOBIL.DEF", "manaPoints": "IMANA.DEF", "arrowUp": "IAM012.DEF", "arrowDown": "IAM013.DEF" },
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"TownList": { "size": 11, "x": 1227, "y": 196, "arrowUp": "IAM014.DEF", "arrowDown": "IAM015.DEF" },
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"Minimap": { "width": 144, "height": 144, "x": 1110, "y": 26 },
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"Overview": { "pics": 4, "size": 6, "graphic": "OvCast6.pcx" },
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"Overview": { "pics": 4, "size": 5, "graphic": "OvCast5.pcx" },
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"Statusbar": { "x": 8, "y": 754, "graphic": "AdRollvr1280.pcx" },
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"ResDataBar": { "x": 0, "y": 775, "graphic": "ZResBar1280.pcx", "offsetX": 88, "offsetY": 2, "resSpace": 142, "resDateSpace": 167 },
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"ButtonKingdomOv": { "x": 1159, "y": 197, "graphic": "IAM002L.DEF", "playerColoured": 1 },
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@ -12,7 +12,7 @@
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namespace GameConstants
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{
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const std::string VCMI_VERSION = "VCMI 0.89";
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const std::string VCMI_VERSION = "VCMI 0.89b";
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/*
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* DATA_DIR contains the game data (Data/, MP3/, ...).
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