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code review
This commit is contained in:
@@ -416,7 +416,6 @@
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"vcmi.townStructure.bank.borrow" : "You enter the bank. A banker sees you and says: \"We have made a special offer for you. You can take a loan of 2500 gold from us for 5 days. You will have to repay 500 gold every day.\"",
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"vcmi.townStructure.bank.borrow" : "You enter the bank. A banker sees you and says: \"We have made a special offer for you. You can take a loan of 2500 gold from us for 5 days. You will have to repay 500 gold every day.\"",
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"vcmi.townStructure.bank.payBack" : "You enter the bank. A banker sees you and says: \"You have already got your loan. Pay it back before taking a new one.\"",
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"vcmi.townStructure.bank.payBack" : "You enter the bank. A banker sees you and says: \"You have already got your loan. Pay it back before taking a new one.\"",
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"vcmi.townWindow.upgradeAll.upgradable" : "Do you want to upgrade following creatures?",
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"vcmi.townWindow.upgradeAll.notAllUpgradable" : "Not enough resources to upgrade all creatures. Do you want to upgrade following creatures?",
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"vcmi.townWindow.upgradeAll.notAllUpgradable" : "Not enough resources to upgrade all creatures. Do you want to upgrade following creatures?",
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"vcmi.townWindow.upgradeAll.notUpgradable" : "Not enough resources to upgrade any creature.",
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"vcmi.townWindow.upgradeAll.notUpgradable" : "Not enough resources to upgrade any creature.",
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@@ -416,7 +416,6 @@
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"vcmi.townStructure.bank.borrow" : "Ihr betretet die Bank. Ein Bankangestellter sieht Euch und sagt: \"Wir haben ein spezielles Angebot für Euch gemacht. Ihr könnt bei uns einen Kredit von 2500 Gold für 5 Tage aufnehmen. Ihr werdet jeden Tag 500 Gold zurückzahlen müssen.\"",
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"vcmi.townStructure.bank.borrow" : "Ihr betretet die Bank. Ein Bankangestellter sieht Euch und sagt: \"Wir haben ein spezielles Angebot für Euch gemacht. Ihr könnt bei uns einen Kredit von 2500 Gold für 5 Tage aufnehmen. Ihr werdet jeden Tag 500 Gold zurückzahlen müssen.\"",
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"vcmi.townStructure.bank.payBack" : "Ihr betretet die Bank. Ein Bankangestellter sieht Euch und sagt: \"Ihr habt Euren Kredit bereits erhalten. Zahlt Ihn ihn zurück, bevor Ihr einen neuen aufnehmt.\"",
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"vcmi.townStructure.bank.payBack" : "Ihr betretet die Bank. Ein Bankangestellter sieht Euch und sagt: \"Ihr habt Euren Kredit bereits erhalten. Zahlt Ihn ihn zurück, bevor Ihr einen neuen aufnehmt.\"",
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"vcmi.townWindow.upgradeAll.upgradable" : "Folgende Kreaturen aufrüsten?",
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"vcmi.townWindow.upgradeAll.notAllUpgradable" : "Nicht genügend Ressourcen um alle Kreaturen aufzurüsten. Folgende Kreaturen aufrüsten?",
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"vcmi.townWindow.upgradeAll.notAllUpgradable" : "Nicht genügend Ressourcen um alle Kreaturen aufzurüsten. Folgende Kreaturen aufrüsten?",
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"vcmi.townWindow.upgradeAll.notUpgradable" : "Nicht genügend Ressourcen um mindestens eine Kreatur aufzurüsten.",
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"vcmi.townWindow.upgradeAll.notUpgradable" : "Nicht genügend Ressourcen um mindestens eine Kreatur aufzurüsten.",
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@@ -399,9 +399,9 @@ void CHeroGSlot::gesture(bool on, const Point & initialPosition, const Point & f
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resComps.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i->resType, i->resVal));
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resComps.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i->resType, i->resVal));
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resComps.back()->newLine = true;
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resComps.back()->newLine = true;
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for(auto & upgradeInfo : upgradableSlots.upgradeInfos)
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for(auto & upgradeInfo : upgradableSlots.upgradeInfos)
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resComps.push_back(std::make_shared<CComponent>(ComponentType::CREATURE, upgradeInfo.second.getUpgrade(), std::nullopt));
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resComps.push_back(std::make_shared<CComponent>(ComponentType::CREATURE, upgradeInfo.second.getUpgrade(), obj->Slots().at(upgradeInfo.first)->count));
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std::string textID = upgradableSlots.canAffordAll ? "vcmi.townWindow.upgradeAll.upgradable" : "vcmi.townWindow.upgradeAll.notAllUpgradable";
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std::string textID = upgradableSlots.canAffordAll ? "core.genrltxt.207" : "vcmi.townWindow.upgradeAll.notAllUpgradable";
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LOCPLINT->showYesNoDialog(CGI->generaltexth->translate(textID), [upgradableSlots, obj](){
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LOCPLINT->showYesNoDialog(CGI->generaltexth->translate(textID), [upgradableSlots, obj](){
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for(auto & upgradeInfo : upgradableSlots.upgradeInfos)
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for(auto & upgradeInfo : upgradableSlots.upgradeInfos)
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@@ -436,19 +436,15 @@ void CHeroGSlot::gesture(bool on, const Point & initialPosition, const Point & f
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{ RadialMenuConfig::ITEM_NE, twoHeroes, "stackSplitDialog", "vcmi.radialWheel.heroSwapArmy", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).swapArmy();} },
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{ RadialMenuConfig::ITEM_NE, twoHeroes, "stackSplitDialog", "vcmi.radialWheel.heroSwapArmy", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).swapArmy();} },
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{ RadialMenuConfig::ITEM_EE, twoHeroes, "tradeHeroes", "vcmi.radialWheel.heroExchange", [heroId, heroOtherId](){LOCPLINT->showHeroExchange(heroId, heroOtherId);} },
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{ RadialMenuConfig::ITEM_EE, twoHeroes, "tradeHeroes", "vcmi.radialWheel.heroExchange", [heroId, heroOtherId](){LOCPLINT->showHeroExchange(heroId, heroOtherId);} },
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{ RadialMenuConfig::ITEM_SW, twoHeroes, "moveArtifacts", "vcmi.radialWheel.heroGetArtifacts", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).moveArtifacts(false, true, true);} },
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{ RadialMenuConfig::ITEM_SW, twoHeroes, "moveArtifacts", "vcmi.radialWheel.heroGetArtifacts", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).moveArtifacts(false, true, true);} },
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{ RadialMenuConfig::ITEM_SE, twoHeroes, "swapArtifacts", "vcmi.radialWheel.heroSwapArtifacts", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).swapArtifacts(true, true);} },
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{ RadialMenuConfig::ITEM_SE, twoHeroes, "swapArtifacts", "vcmi.radialWheel.heroSwapArtifacts", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).swapArtifacts(true, true);} }
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{ RadialMenuConfig::ITEM_WW, true, !upgradableSlots.isCreatureUpgradePossible ? "dismissHero" : "upgradeCreatures", !upgradableSlots.isCreatureUpgradePossible ? "vcmi.radialWheel.heroDismiss" : "vcmi.radialWheel.upgradeCreatures", [this, upgradableSlots, upgradeAll]()
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{
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if(upgradableSlots.isCreatureUpgradePossible)
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upgradeAll();
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else
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{
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CFunctionList<void()> ony = [=](){ };
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ony += [=](){ LOCPLINT->cb->dismissHero(hero); };
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LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, nullptr);
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}
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} },
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};
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};
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RadialMenuConfig upgradeSlot = { RadialMenuConfig::ITEM_WW, true, "upgradeCreatures", "vcmi.radialWheel.upgradeCreatures", [upgradeAll](){ upgradeAll(); } };
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RadialMenuConfig dismissSlot = { RadialMenuConfig::ITEM_WW, true, "dismissHero", "vcmi.radialWheel.heroDismiss", [this](){ LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], [=](){ LOCPLINT->cb->dismissHero(hero); }, nullptr); } };
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if(upgradableSlots.isCreatureUpgradePossible)
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menuElements.push_back(upgradeSlot);
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else
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menuElements.push_back(dismissSlot);
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GH.windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements);
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GH.windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements);
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}
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}
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