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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-10 22:31:40 +02:00

code review

This commit is contained in:
Laserlicht
2025-02-14 20:41:00 +01:00
parent 0bbcb21826
commit 3e161da834
3 changed files with 10 additions and 16 deletions

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@@ -416,7 +416,6 @@
"vcmi.townStructure.bank.borrow" : "You enter the bank. A banker sees you and says: \"We have made a special offer for you. You can take a loan of 2500 gold from us for 5 days. You will have to repay 500 gold every day.\"", "vcmi.townStructure.bank.borrow" : "You enter the bank. A banker sees you and says: \"We have made a special offer for you. You can take a loan of 2500 gold from us for 5 days. You will have to repay 500 gold every day.\"",
"vcmi.townStructure.bank.payBack" : "You enter the bank. A banker sees you and says: \"You have already got your loan. Pay it back before taking a new one.\"", "vcmi.townStructure.bank.payBack" : "You enter the bank. A banker sees you and says: \"You have already got your loan. Pay it back before taking a new one.\"",
"vcmi.townWindow.upgradeAll.upgradable" : "Do you want to upgrade following creatures?",
"vcmi.townWindow.upgradeAll.notAllUpgradable" : "Not enough resources to upgrade all creatures. Do you want to upgrade following creatures?", "vcmi.townWindow.upgradeAll.notAllUpgradable" : "Not enough resources to upgrade all creatures. Do you want to upgrade following creatures?",
"vcmi.townWindow.upgradeAll.notUpgradable" : "Not enough resources to upgrade any creature.", "vcmi.townWindow.upgradeAll.notUpgradable" : "Not enough resources to upgrade any creature.",

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@@ -416,7 +416,6 @@
"vcmi.townStructure.bank.borrow" : "Ihr betretet die Bank. Ein Bankangestellter sieht Euch und sagt: \"Wir haben ein spezielles Angebot für Euch gemacht. Ihr könnt bei uns einen Kredit von 2500 Gold für 5 Tage aufnehmen. Ihr werdet jeden Tag 500 Gold zurückzahlen müssen.\"", "vcmi.townStructure.bank.borrow" : "Ihr betretet die Bank. Ein Bankangestellter sieht Euch und sagt: \"Wir haben ein spezielles Angebot für Euch gemacht. Ihr könnt bei uns einen Kredit von 2500 Gold für 5 Tage aufnehmen. Ihr werdet jeden Tag 500 Gold zurückzahlen müssen.\"",
"vcmi.townStructure.bank.payBack" : "Ihr betretet die Bank. Ein Bankangestellter sieht Euch und sagt: \"Ihr habt Euren Kredit bereits erhalten. Zahlt Ihn ihn zurück, bevor Ihr einen neuen aufnehmt.\"", "vcmi.townStructure.bank.payBack" : "Ihr betretet die Bank. Ein Bankangestellter sieht Euch und sagt: \"Ihr habt Euren Kredit bereits erhalten. Zahlt Ihn ihn zurück, bevor Ihr einen neuen aufnehmt.\"",
"vcmi.townWindow.upgradeAll.upgradable" : "Folgende Kreaturen aufrüsten?",
"vcmi.townWindow.upgradeAll.notAllUpgradable" : "Nicht genügend Ressourcen um alle Kreaturen aufzurüsten. Folgende Kreaturen aufrüsten?", "vcmi.townWindow.upgradeAll.notAllUpgradable" : "Nicht genügend Ressourcen um alle Kreaturen aufzurüsten. Folgende Kreaturen aufrüsten?",
"vcmi.townWindow.upgradeAll.notUpgradable" : "Nicht genügend Ressourcen um mindestens eine Kreatur aufzurüsten.", "vcmi.townWindow.upgradeAll.notUpgradable" : "Nicht genügend Ressourcen um mindestens eine Kreatur aufzurüsten.",

View File

@@ -399,9 +399,9 @@ void CHeroGSlot::gesture(bool on, const Point & initialPosition, const Point & f
resComps.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i->resType, i->resVal)); resComps.push_back(std::make_shared<CComponent>(ComponentType::RESOURCE, i->resType, i->resVal));
resComps.back()->newLine = true; resComps.back()->newLine = true;
for(auto & upgradeInfo : upgradableSlots.upgradeInfos) for(auto & upgradeInfo : upgradableSlots.upgradeInfos)
resComps.push_back(std::make_shared<CComponent>(ComponentType::CREATURE, upgradeInfo.second.getUpgrade(), std::nullopt)); resComps.push_back(std::make_shared<CComponent>(ComponentType::CREATURE, upgradeInfo.second.getUpgrade(), obj->Slots().at(upgradeInfo.first)->count));
std::string textID = upgradableSlots.canAffordAll ? "vcmi.townWindow.upgradeAll.upgradable" : "vcmi.townWindow.upgradeAll.notAllUpgradable"; std::string textID = upgradableSlots.canAffordAll ? "core.genrltxt.207" : "vcmi.townWindow.upgradeAll.notAllUpgradable";
LOCPLINT->showYesNoDialog(CGI->generaltexth->translate(textID), [upgradableSlots, obj](){ LOCPLINT->showYesNoDialog(CGI->generaltexth->translate(textID), [upgradableSlots, obj](){
for(auto & upgradeInfo : upgradableSlots.upgradeInfos) for(auto & upgradeInfo : upgradableSlots.upgradeInfos)
@@ -436,19 +436,15 @@ void CHeroGSlot::gesture(bool on, const Point & initialPosition, const Point & f
{ RadialMenuConfig::ITEM_NE, twoHeroes, "stackSplitDialog", "vcmi.radialWheel.heroSwapArmy", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).swapArmy();} }, { RadialMenuConfig::ITEM_NE, twoHeroes, "stackSplitDialog", "vcmi.radialWheel.heroSwapArmy", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).swapArmy();} },
{ RadialMenuConfig::ITEM_EE, twoHeroes, "tradeHeroes", "vcmi.radialWheel.heroExchange", [heroId, heroOtherId](){LOCPLINT->showHeroExchange(heroId, heroOtherId);} }, { RadialMenuConfig::ITEM_EE, twoHeroes, "tradeHeroes", "vcmi.radialWheel.heroExchange", [heroId, heroOtherId](){LOCPLINT->showHeroExchange(heroId, heroOtherId);} },
{ RadialMenuConfig::ITEM_SW, twoHeroes, "moveArtifacts", "vcmi.radialWheel.heroGetArtifacts", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).moveArtifacts(false, true, true);} }, { RadialMenuConfig::ITEM_SW, twoHeroes, "moveArtifacts", "vcmi.radialWheel.heroGetArtifacts", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).moveArtifacts(false, true, true);} },
{ RadialMenuConfig::ITEM_SE, twoHeroes, "swapArtifacts", "vcmi.radialWheel.heroSwapArtifacts", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).swapArtifacts(true, true);} }, { RadialMenuConfig::ITEM_SE, twoHeroes, "swapArtifacts", "vcmi.radialWheel.heroSwapArtifacts", [heroId, heroOtherId](){CExchangeController(heroId, heroOtherId).swapArtifacts(true, true);} }
{ RadialMenuConfig::ITEM_WW, true, !upgradableSlots.isCreatureUpgradePossible ? "dismissHero" : "upgradeCreatures", !upgradableSlots.isCreatureUpgradePossible ? "vcmi.radialWheel.heroDismiss" : "vcmi.radialWheel.upgradeCreatures", [this, upgradableSlots, upgradeAll]()
{
if(upgradableSlots.isCreatureUpgradePossible)
upgradeAll();
else
{
CFunctionList<void()> ony = [=](){ };
ony += [=](){ LOCPLINT->cb->dismissHero(hero); };
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, nullptr);
}
} },
}; };
RadialMenuConfig upgradeSlot = { RadialMenuConfig::ITEM_WW, true, "upgradeCreatures", "vcmi.radialWheel.upgradeCreatures", [upgradeAll](){ upgradeAll(); } };
RadialMenuConfig dismissSlot = { RadialMenuConfig::ITEM_WW, true, "dismissHero", "vcmi.radialWheel.heroDismiss", [this](){ LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], [=](){ LOCPLINT->cb->dismissHero(hero); }, nullptr); } };
if(upgradableSlots.isCreatureUpgradePossible)
menuElements.push_back(upgradeSlot);
else
menuElements.push_back(dismissSlot);
GH.windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements); GH.windows().createAndPushWindow<RadialMenu>(pos.center(), menuElements);
} }