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correct update
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@@ -104,6 +104,7 @@ public:
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void visitSetAvailableArtifacts(SetAvailableArtifacts & pack) override;
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void visitSetAvailableArtifacts(SetAvailableArtifacts & pack) override;
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void visitEntitiesChanged(EntitiesChanged & pack) override;
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void visitEntitiesChanged(EntitiesChanged & pack) override;
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void visitPlayerCheated(PlayerCheated & pack) override;
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void visitPlayerCheated(PlayerCheated & pack) override;
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void visitChangeTownName(ChangeTownName & pack) override;
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};
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};
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class ApplyFirstClientNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
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class ApplyFirstClientNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
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@@ -1071,3 +1071,16 @@ void ApplyClientNetPackVisitor::visitPlayerCheated(PlayerCheated & pack)
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if(pack.colorScheme != ColorScheme::KEEP && vstd::contains(cl.playerint, pack.player))
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if(pack.colorScheme != ColorScheme::KEEP && vstd::contains(cl.playerint, pack.player))
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cl.playerint[pack.player]->setColorScheme(pack.colorScheme);
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cl.playerint[pack.player]->setColorScheme(pack.colorScheme);
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}
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}
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void ApplyClientNetPackVisitor::visitChangeTownName(ChangeTownName & pack)
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{
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if(!adventureInt)
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return;
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const CGTownInstance *town = gs.getTown(pack.tid);
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if(town)
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{
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adventureInt->onTownChanged(town);
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ENGINE->windows().totalRedraw();
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}
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}
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@@ -1438,6 +1438,9 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInst
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heroes = std::make_shared<HeroSlots>(town, Point(241, 387), Point(241, 483), garr, true);
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heroes = std::make_shared<HeroSlots>(town, Point(241, 387), Point(241, 483), garr, true);
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title = std::make_shared<CTextInputWithConfirm>(Rect(83, 386, 140, 20), FONT_MEDIUM, ETextAlignment::TOPLEFT, town->getNameTranslated(), true, [this](){
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title = std::make_shared<CTextInputWithConfirm>(Rect(83, 386, 140, 20), FONT_MEDIUM, ETextAlignment::TOPLEFT, town->getNameTranslated(), true, [this](){
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std::string name = title->getText();
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std::string name = title->getText();
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std::string originalName = LIBRARY->generaltexth->translate(town->getNameTextID());
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if(name == originalName)
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name = ""; // use textID again
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GAME->interface()->cb->setTownName(town, name);
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GAME->interface()->cb->setTownName(town, name);
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});
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});
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income = std::make_shared<CLabel>(195, 443, FONT_SMALL, ETextAlignment::CENTER);
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income = std::make_shared<CLabel>(195, 443, FONT_SMALL, ETextAlignment::CENTER);
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