mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Move all OH3 objects and obstacle sets to a mod
This commit is contained in:
parent
86cffb3a77
commit
3e3959d360
@ -37,6 +37,7 @@ void CGameInfo::setFromLib()
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terrainTypeHandler = VLC->terrainTypeHandler;
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battleFieldHandler = VLC->battlefieldsHandler;
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obstacleHandler = VLC->obstacleHandler;
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//TODO: biomeHandler?
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}
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const ArtifactService * CGameInfo::artifacts() const
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1320
config/biomes.json
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1320
config/biomes.json
Normal file
File diff suppressed because it is too large
Load Diff
@ -67,6 +67,11 @@
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"config/objects/witchHut.json"
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],
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"biomes" :
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[
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"config/biomes.json"
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],
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"artifacts" :
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[
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"config/artifacts.json"
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31
config/schemas/biome.json
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31
config/schemas/biome.json
Normal file
@ -0,0 +1,31 @@
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{
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"type" : "object",
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"$schema" : "http://json-schema.org/draft-04/schema",
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"title" : "VCMI map obstacle set format",
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"description" : "Description of map object set, used only as sub-schema of object",
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"required" : ["biome", "templates"],
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"additionalProperties" : true, // may have type-dependant properties
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"properties" : {
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"biome" : {
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"type" : "object",
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"properties": {
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"objectType" : {
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"type" : "string",
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"enmum": ["mountain", "tree", "lake", "crater", "rock", "plant", "structure", "animal", "other"],
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"description" : "Type of the obstacle set"
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},
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"terrain" : {
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// TODO: Allow multiple terrains
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"type" : "string",
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"description" : "Terrain of the obstacle set"
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}
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}
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},
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"templates" : {
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"type" : "array",
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"items" : { "type" : "string" },
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"description" : "Object templates of the obstacle set"
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}
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}
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}
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@ -482,6 +482,7 @@ public:
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OUTCROPPING = 136,
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PINE_TREES = 137,
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PLANT = 138,
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RIVER_DELTA = 143,
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ROCK = 147,
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SAND_DUNE = 148,
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SAND_PIT = 149,
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@ -108,7 +108,9 @@ std::vector<JsonNode> CObjectClassesHandler::loadLegacyData()
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auto totalNumber = static_cast<size_t>(parser.readNumber()); // first line contains number of objects to read and nothing else
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parser.endLine();
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std::map<TerrainId, std::map<MapObjectID, std::map<MapObjectSubID, ObstacleSet>>> obstacleSets;
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//std::map<TerrainId, std::map<MapObjectID, std::map<MapObjectSubID, ObstacleSet>>> obstacleSets;
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// TODO: Create map defName -> tmpl
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for (size_t i = 0; i < totalNumber; i++)
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{
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@ -120,44 +122,15 @@ std::vector<JsonNode> CObjectClassesHandler::loadLegacyData()
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std::pair key(tmpl->id, tmpl->subid);
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legacyTemplates.insert(std::make_pair(key, tmpl));
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// Populate ObstacleSetHandler on our way
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if (!tmpl->isVisitable())
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{
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// Create obstacle sets. Group by terrain for now
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for (auto terrain : tmpl->getAllowedTerrains())
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if (tmpl->id != Obj::RIVER_DELTA)
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{
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auto &obstacleMap = obstacleSets[terrain][tmpl->id];
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auto it = obstacleMap.find(tmpl->subid);
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if (it == obstacleMap.end())
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{
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// FIXME: This means this set will be available only on one terrain
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auto type = VLC->biomeHandler->convertObstacleClass(tmpl->id);
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auto newIt = obstacleMap.insert(std::make_pair(tmpl->subid, ObstacleSet(type, terrain)));
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newIt.first->second.addObstacle(tmpl);
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}
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else
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{
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it->second.addObstacle(tmpl);
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}
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VLC->biomeHandler->addTemplate("core", tmpl->stringID, tmpl);
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}
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}
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}
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size_t count = 0;
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for (auto terrain : obstacleSets)
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{
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for (auto obstacleType : terrain.second)
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{
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for (auto obstacleSet : obstacleType.second)
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{
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VLC->biomeHandler->addObstacleSet(obstacleSet.second);
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count++;
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}
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}
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}
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logGlobal->info("Obstacle sets loaded: %d", count);
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objects.resize(256);
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std::vector<JsonNode> ret(dataSize);// create storage for 256 objects
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@ -64,10 +64,10 @@ void CObstacleConstructor::afterLoadFinalization()
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// For now assume that all templates are from the same biome
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for (auto terrain : terrains)
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{
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ObstacleSet os(obstacleType, terrain);
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std::shared_ptr<ObstacleSet> os = std::make_shared<ObstacleSet>(obstacleType, terrain);
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for (auto tmpl : templates)
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{
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os.addObstacle(tmpl);
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os->addObstacle(tmpl);
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}
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VLC->biomeHandler->addObstacleSet(os);
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logGlobal->info("Loaded obstacle set from mod %s, terrain: %s", getJsonKey(), terrain.encode(terrain.getNum()));
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@ -11,8 +11,16 @@
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#include "StdInc.h"
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#include "ObstacleSetHandler.h"
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#include "../modding/IdentifierStorage.h"
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VCMI_LIB_NAMESPACE_BEGIN
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ObstacleSet::ObstacleSet():
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type(INVALID),
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terrain(TerrainId::NONE)
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{
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}
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ObstacleSet::ObstacleSet(EObstacleType type, TerrainId terrain):
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type(type),
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terrain(terrain)
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@ -51,11 +59,21 @@ TerrainId ObstacleSet::getTerrain() const
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return terrain;
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}
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void ObstacleSet::setTerrain(TerrainId terrain)
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{
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this->terrain = terrain;
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}
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ObstacleSet::EObstacleType ObstacleSet::getType() const
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{
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return type;
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}
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void ObstacleSet::setType(EObstacleType type)
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{
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this->type = type;
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}
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std::vector<std::shared_ptr<const ObjectTemplate>> ObstacleSet::getObstacles() const
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{
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return obstacles;
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@ -139,14 +157,128 @@ ObstacleSet::EObstacleType ObstacleSet::typeFromString(const std::string &str)
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throw std::runtime_error("Invalid obstacle type: " + str);
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}
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std::string ObstacleSet::toString() const
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{
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static const std::map<EObstacleType, std::string> OBSTACLE_TYPE_STRINGS =
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{
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{MOUNTAINS, "mountain"},
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{TREES, "tree"},
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{LAKES, "lake"},
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{CRATERS, "crater"},
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{ROCKS, "rock"},
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{PLANTS, "plant"},
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{STRUCTURES, "structure"},
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{ANIMALS, "animal"},
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{OTHER, "other"}
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};
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return OBSTACLE_TYPE_STRINGS.at(type);
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}
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std::vector<ObstacleSet::EObstacleType> ObstacleSetFilter::getAllowedTypes() const
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{
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return allowedTypes;
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}
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void ObstacleSetHandler::addObstacleSet(const ObstacleSet &os)
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std::vector<JsonNode> ObstacleSetHandler::loadLegacyData()
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{
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obstacleSets[os.getType()].push_back(os);
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// TODO: Where to load objects.json?
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return {};
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}
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void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
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{
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auto os = loadFromJson(scope, data, name, biomes.size());
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if(os)
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{
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addObstacleSet(os);
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}
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else
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{
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logMod->error("Failed to load obstacle set: %s", name);
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}
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// TODO: Define some const array of object types ("biome" etc.)
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VLC->identifiersHandler->registerObject(scope, "biome", name, biomes.back()->id);
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}
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void ObstacleSetHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
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{
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assert(objects.at(index) == nullptr); // ensure that this id was not loaded before
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auto os = loadFromJson(scope, data, name, index);
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if(os)
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{
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addObstacleSet(os);
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}
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else
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{
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logMod->error("Failed to load obstacle set: %s", name);
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}
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// TODO:
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VLC->identifiersHandler->registerObject(scope, "biome", name, biomes.at(index)->id);
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}
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std::shared_ptr<ObstacleSet> ObstacleSetHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index)
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{
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auto os = std::make_shared<ObstacleSet>();
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// TODO: Register ObstacleSet by its name
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auto biome = json["biome"].Struct();
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os->setType(ObstacleSet::typeFromString(biome["objectType"].String()));
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auto terrainName = biome["terrain"].String();
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VLC->identifiers()->requestIdentifier(scope, "terrain", terrainName, [this, os](si32 id)
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{
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os->setTerrain(TerrainId(id));
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});
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auto templates = json["templates"].Vector();
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for (const auto & node : templates)
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{
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// TODO: We need to store all the templates by their name
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// TODO: We need to store all the templates by their id
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logGlobal->info("Registering obstacle template: %s", node.String());
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/*
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FIXME:
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Warning: identifier AVXplns0 is not in camelCase!
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registered biome.templateSet1 as core:1701602145
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*/
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VLC->identifiers()->requestIdentifier(scope, "obstacleTemplate", node.String(), [this, os](si32 id)
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{
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logGlobal->info("Resolved obstacle id: %d", id);
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os->addObstacle(obstacleTemplates[id]);
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});
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}
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return os;
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}
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void ObstacleSetHandler::addTemplate(const std::string & scope, const std::string &name, std::shared_ptr<const ObjectTemplate> tmpl)
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{
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auto id = obstacleTemplates.size();
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auto strippedName = name;
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auto pos = strippedName.find(".def");
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if(pos != std::string::npos)
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strippedName.erase(pos, 4);
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// TODO: Consider converting to lowercase?
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// Save by name
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VLC->identifiersHandler->registerObject(scope, "obstacleTemplate", strippedName, id);
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// Index by id
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obstacleTemplates[id] = tmpl;
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}
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void ObstacleSetHandler::addObstacleSet(std::shared_ptr<ObstacleSet> os)
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{
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// TODO: Allow to refer to existing obstacle set by its id (name)
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obstacleSets[os->getType()].push_back(os);
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biomes.push_back(os);
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}
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TObstacleTypes ObstacleSetHandler::getObstacles( const ObstacleSetFilter &filter) const
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@ -160,7 +292,7 @@ TObstacleTypes ObstacleSetHandler::getObstacles( const ObstacleSetFilter &filter
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{
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for (const auto &os : it->second)
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{
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if (filter.filter(os))
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if (filter.filter(*os))
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{
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result.push_back(os);
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}
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@ -37,15 +37,22 @@ public:
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ANIMALS, // Living, or bones
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OTHER // Crystals, shipwrecks, barrels, etc.
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};
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ObstacleSet();
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explicit ObstacleSet(EObstacleType type, TerrainId terrain);
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void addObstacle(std::shared_ptr<const ObjectTemplate> obstacle);
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std::vector<std::shared_ptr<const ObjectTemplate>> getObstacles() const;
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EObstacleType getType() const;
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void setType(EObstacleType type);
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TerrainId getTerrain() const;
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void setTerrain(TerrainId terrain);
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static EObstacleType typeFromString(const std::string &str);
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std::string toString() const;
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si32 id;
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private:
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EObstacleType type;
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@ -53,7 +60,7 @@ private:
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std::vector<std::shared_ptr<const ObjectTemplate>> obstacles;
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};
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typedef std::vector<ObstacleSet> TObstacleTypes;
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typedef std::vector<std::shared_ptr<ObstacleSet>> TObstacleTypes;
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class DLL_LINKAGE ObstacleSetFilter
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{
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@ -80,22 +87,29 @@ public:
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ObstacleSetHandler() = default;
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~ObstacleSetHandler() = default;
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// FIXME: Not needed at all
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std::vector<JsonNode> loadLegacyData() override {return {};};
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virtual void loadObject(std::string scope, std::string name, const JsonNode & data) override {};
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virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override {};
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std::vector<JsonNode> loadLegacyData() override;
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virtual void loadObject(std::string scope, std::string name, const JsonNode & data) override;
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virtual void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
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std::shared_ptr<ObstacleSet> loadFromJson(const std::string & scope, const JsonNode & json, const std::string & name, size_t index);
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ObstacleSet::EObstacleType convertObstacleClass(MapObjectID id);
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// TODO: Populate obstacleSets with all the obstacle sets from the game data
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void addTemplate(const std::string & scope, const std::string &name, std::shared_ptr<const ObjectTemplate> tmpl);
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void addObstacleSet(const ObstacleSet &set);
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void addObstacleSet(std::shared_ptr<ObstacleSet> set);
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TObstacleTypes getObstacles(const ObstacleSetFilter &filter) const;
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private:
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std::map<ObstacleSet::EObstacleType, std::vector<ObstacleSet>> obstacleSets;
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std::vector< std::shared_ptr<ObstacleSet> > biomes;
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// TODO: Serialize?
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std::map<si32, std::shared_ptr<const ObjectTemplate>> obstacleTemplates;
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// FIXME: Store pointers?
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std::map<ObstacleSet::EObstacleType, std::vector<std::shared_ptr<ObstacleSet>>> obstacleSets;
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};
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VCMI_LIB_NAMESPACE_END
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@ -58,7 +58,9 @@ bool ObstacleProxy::prepareBiome(TerrainId terrain, CRandomGenerator & rand)
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possibleObstacles.clear();
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std::vector<ObstacleSet> obstacleSets;
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// TODO: Move this logic to ObstacleSetHandler
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std::vector<std::shared_ptr<ObstacleSet>> obstacleSets;
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size_t selectedSets = 0;
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const size_t MINIMUM_SETS = 6;
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@ -103,7 +105,7 @@ bool ObstacleProxy::prepareBiome(TerrainId terrain, CRandomGenerator & rand)
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selectedSets++;
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// TODO: Convert to string
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logGlobal->info("Added large set of type %s", obstacleSets.back().getType());
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logGlobal->info("Added large set of type %s", obstacleSets.back()->getType());
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}
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TObstacleTypes rockSets = VLC->biomeHandler->getObstacles(ObstacleSetFilter(ObstacleSet::EObstacleType::ROCKS, terrain));
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@ -152,7 +154,7 @@ bool ObstacleProxy::prepareBiome(TerrainId terrain, CRandomGenerator & rand)
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smallObstacleSets.pop_back();
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selectedSets++;
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smallSets--;
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logGlobal->info("Added small set of type %s", obstacleSets.back().getType());
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logGlobal->info("Added small set of type %s", obstacleSets.back()->getType());
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}
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else if(otherSets.empty())
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{
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@ -183,7 +185,7 @@ bool ObstacleProxy::prepareBiome(TerrainId terrain, CRandomGenerator & rand)
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obstaclesBySize.clear();
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for (const auto & os : obstacleSets)
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{
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for (const auto & temp : os.getObstacles())
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for (const auto & temp : os->getObstacles())
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{
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if(temp->getBlockMapOffset().valid())
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{
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@ -26,6 +26,7 @@
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#include "../IHandlerBase.h"
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#include "../Languages.h"
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#include "../ObstacleHandler.h"
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#include "../mapObjects/ObstacleSetHandler.h"
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#include "../RiverHandler.h"
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#include "../RoadHandler.h"
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#include "../ScriptHandler.h"
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@ -207,7 +208,7 @@ void CContentHandler::init()
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handlers.insert(std::make_pair("rivers", ContentTypeHandler(VLC->riverTypeHandler.get(), "river")));
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handlers.insert(std::make_pair("roads", ContentTypeHandler(VLC->roadTypeHandler.get(), "road")));
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handlers.insert(std::make_pair("obstacles", ContentTypeHandler(VLC->obstacleHandler.get(), "obstacle")));
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//TODO: any other types of moddables?
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handlers.insert(std::make_pair("biomes", ContentTypeHandler(VLC->biomeHandler.get(), "biome")));
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}
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bool CContentHandler::preloadModData(const std::string & modName, JsonNode modConfig, bool validate)
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