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More ColorKey cleanup
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@@ -157,15 +157,9 @@ SDL_Surface * BitmapHandler::loadBitmapFromDir(std::string path, std::string fna
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// 1) Vampire mansion in Necropolis (not 1st color is transparent)
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// 2) Battle background when fighting on grass/dirt, topmost sky part (NO transparent color)
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// 3) New objects that may use 24-bit images for icons (e.g. witchking arts)
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auto colorID = SDL_MapRGB(ret->format, 0, 255, 255);
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if (ret->format->palette)
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{
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auto & color = ret->format->palette->colors[colorID];
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// set color key only if exactly such color was found
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if (color.r == 0 && color.g == 255 && color.b == 255)
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SDL_SetColorKey(ret, SDL_SRCCOLORKEY, colorID);
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CSDL_Ext::setDefaultColorKeyPresize(ret);
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}
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else // always set
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{
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