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custom spell schools in spell book
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@@ -49,6 +49,8 @@ void AssetGenerator::initialize()
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imageFiles[ImagePath::builtin("CampaignBackground7.png")] = [this]() { return createCampaignBackground(7); };
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imageFiles[ImagePath::builtin("CampaignBackground8.png")] = [this]() { return createCampaignBackground(8); };
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imageFiles[ImagePath::builtin("SpelTabNone.png")] = [this](){ return createSpellTabNone();};
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for (PlayerColor color(0); color < PlayerColor::PLAYER_LIMIT; ++color)
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imageFiles[ImagePath::builtin("DialogBoxBackground_" + color.toString())] = [this, color](){ return createPlayerColoredBackground(color);};
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@@ -306,6 +308,19 @@ AssetGenerator::CanvasPtr AssetGenerator::createCampaignBackground(int selection
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return image;
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}
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AssetGenerator::CanvasPtr AssetGenerator::createSpellTabNone() const
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{
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auto img1 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(0);
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auto img2 = ENGINE->renderHandler().loadAnimation(AnimationPath::builtin("SPELTAB"), EImageBlitMode::COLORKEY)->getImage(4);
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auto image = ENGINE->renderHandler().createImage(img1->dimensions(), CanvasScalingPolicy::IGNORE);
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Canvas canvas = image->getCanvas();
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canvas.draw(img1, Point(0, img1->height() / 2), Rect(0, img1->height() / 2, img1->width(), img1->height() / 2));
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canvas.draw(img2, Point(0, 0), Rect(0, 0, img2->width(), img2->height() / 2));
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return image;
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}
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AssetGenerator::CanvasPtr AssetGenerator::createChroniclesCampaignImages(int chronicle) const
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{
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auto imgPathBg = ImagePath::builtin("chronicles_" + std::to_string(chronicle) + "/GamSelBk");
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@@ -50,6 +50,7 @@ private:
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CanvasPtr createPlayerColoredBackground(const PlayerColor & player) const;
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CanvasPtr createCombatUnitNumberWindow(float multR, float multG, float multB) const;
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CanvasPtr createCampaignBackground(int selection) const;
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CanvasPtr createSpellTabNone() const;
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CanvasPtr createChroniclesCampaignImages(int chronicle) const;
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CanvasPtr createPaletteShiftedImage(const AnimationPath & source, const std::vector<PaletteAnimation> & animation, int frameIndex, int paletteShiftCounter) const;
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