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mirror of https://github.com/vcmi/vcmi.git synced 2025-03-21 21:17:49 +02:00

Version set to 0.9, updated changelog.

This commit is contained in:
Michał W. Urbańczyk 2012-09-30 21:51:23 +00:00
parent 3de9b71cc3
commit 3e82b92fce
2 changed files with 14 additions and 2 deletions

@ -1,26 +1,38 @@
0.89 -> 0.next
GENERAL:
* Provisional support creature-adding mods
* New filesystem allowing easier resource adding/replacing
* Reorganized package for better compatibility with HotA and not affecting the original game
* Moved many hard-coded settings into text config files
* Commander level-up dialog
* New Quest Log window
* Fixed a number of bugs in campaigns, support for starting hero selection bonus.
BATTLES
* New graphics for Stack Queue
* Death Stare works identically to H3
* No explosion when catapult fails to damage the wall
* Fixed crash when attacking stack dies before counterattack
* Fixed crash when attacking stack dies in the Moat just before the attack
* Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
* Fleeing hero won't lose artifacts.
* Spellbook won't be captured.
ADVENTURE AI
* support for quests (Seer Huts, Quest Guardians, and so)
* AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
* AI will now understand threat of Abandoned Mine.
* AI can now exchange armies between heroes. By default, it will pass army to main hero.
* Fixed strange case when AI found allied town extremely dangerous
* Fixed crash when AI tried to "revisit" a Boat
* Fixed crash when hero assigned to goal was lost when attempting realizing it
* Fixed a possible freeze when exchanging resources at marketplace
BATTLE AI
* It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
* New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
0.88 -> 0.89 (Jun 01 2012)
GENERAL

@ -12,7 +12,7 @@
namespace GameConstants
{
const std::string VCMI_VERSION = "VCMI 0.89e";
const std::string VCMI_VERSION = "VCMI 0.9";
/*
* DATA_DIR contains the game data (Data/, MP3/, ...).