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Basic version of zoomable adventure map
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@@ -116,6 +116,8 @@ std::vector<EShortcut> ShortcutHandler::translateKeycode(SDL_Keycode key) const
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{SDLK_q, EShortcut::ADVENTURE_QUEST_LOG },
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{SDLK_c, EShortcut::ADVENTURE_CAST_SPELL },
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{SDLK_g, EShortcut::ADVENTURE_THIEVES_GUILD },
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{SDLK_KP_PLUS, EShortcut::ADVENTURE_ZOOM_IN },
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{SDLK_KP_MINUS, EShortcut::ADVENTURE_ZOOM_OUT },
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{SDLK_q, EShortcut::BATTLE_TOGGLE_QUEUE },
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{SDLK_c, EShortcut::BATTLE_USE_CREATURE_SPELL },
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{SDLK_s, EShortcut::BATTLE_SURRENDER },
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@@ -253,6 +255,8 @@ EShortcut ShortcutHandler::findShortcut(const std::string & identifier ) const
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{"adventureCastSpell", EShortcut::ADVENTURE_CAST_SPELL },
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{"adventureThievesGuild", EShortcut::ADVENTURE_THIEVES_GUILD },
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{"adventureExitWorldView", EShortcut::ADVENTURE_EXIT_WORLD_VIEW },
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{"adventureZoomIn", EShortcut::ADVENTURE_ZOOM_IN },
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{"adventureZoomOut", EShortcut::ADVENTURE_ZOOM_OUT },
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{"battleToggleQueue", EShortcut::BATTLE_TOGGLE_QUEUE },
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{"battleUseCreatureSpell", EShortcut::BATTLE_USE_CREATURE_SPELL },
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{"battleSurrender", EShortcut::BATTLE_SURRENDER },
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