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https://github.com/vcmi/vcmi.git
synced 2025-08-13 19:54:17 +02:00
Treasure placement uses random templates now
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@@ -79,25 +79,14 @@ void ObjectDistributor::distributeLimitedObjects()
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for (auto& zone : matchingZones)
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{
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//We already know there are some templates
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auto templates = handler->getTemplates(zone->getTerrainType());
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//FIXME: Templates empty?! Maybe zone changed terrain type over time?
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//Assume the template with fewest terrains is the most suitable
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auto temp = *boost::min_element(templates, [](std::shared_ptr<const ObjectTemplate> lhs, std::shared_ptr<const ObjectTemplate> rhs) -> bool
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oi.generateObject = [primaryID, secondaryID]() -> CGObjectInstance *
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{
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return lhs->getAllowedTerrains().size() < rhs->getAllowedTerrains().size();
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});
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oi.generateObject = [temp]() -> CGObjectInstance *
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{
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return VLC->objtypeh->getHandlerFor(temp->id, temp->subid)->create(temp);
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return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create();
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};
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oi.value = rmgInfo.value;
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oi.probability = rmgInfo.rarity;
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oi.templ = temp;
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oi.setTemplates(primaryID, secondaryID, zone->getTerrainType());
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//Rounding up will make sure all possible objects are exhausted
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uint32_t mapLimit = rmgInfo.mapLimit.value();
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@@ -109,7 +98,7 @@ void ObjectDistributor::distributeLimitedObjects()
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rmgInfo.setMapLimit(mapLimit - oi.maxPerZone);
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//Don't add objects with 0 count remaining
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if (oi.maxPerZone)
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if(oi.maxPerZone && !oi.templates.empty())
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{
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zone->getModificator<TreasurePlacer>()->addObjectToRandomPool(oi);
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}
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@@ -72,26 +72,16 @@ void TreasurePlacer::addAllPossibleObjects()
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continue;
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}
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auto templates = handler->getTemplates(zone.getTerrainType());
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if (templates.empty())
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continue;
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//TODO: Reuse chooseRandomAppearance (eg. WoG treasure chests)
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//Assume the template with fewest terrains is the most suitable
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auto temp = *boost::min_element(templates, [](std::shared_ptr<const ObjectTemplate> lhs, std::shared_ptr<const ObjectTemplate> rhs) -> bool
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oi.generateObject = [primaryID, secondaryID]() -> CGObjectInstance *
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{
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return lhs->getAllowedTerrains().size() < rhs->getAllowedTerrains().size();
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});
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oi.generateObject = [temp]() -> CGObjectInstance *
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{
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return VLC->objtypeh->getHandlerFor(temp->id, temp->subid)->create(temp);
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return VLC->objtypeh->getHandlerFor(primaryID, secondaryID)->create();
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};
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oi.value = rmgInfo.value;
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oi.probability = rmgInfo.rarity;
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oi.templ = temp;
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oi.setTemplates(primaryID, secondaryID, zone.getTerrainType());
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oi.maxPerZone = rmgInfo.zoneLimit;
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addObjectToRandomPool(oi);
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if(!oi.templates.empty())
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addObjectToRandomPool(oi);
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}
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}
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}
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@@ -125,18 +115,18 @@ void TreasurePlacer::addAllPossibleObjects()
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obj->exp = generator.getConfig().prisonExperience[i];
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obj->setOwner(PlayerColor::NEUTRAL);
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generator.banHero(hid);
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obj->appearance = VLC->objtypeh->getHandlerFor(Obj::PRISON, 0)->getTemplates(zone.getTerrainType()).front(); //can't init template with hero subID
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return obj;
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};
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oi.setTemplate(Obj::PRISON, 0, zone.getTerrainType());
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oi.setTemplates(Obj::PRISON, 0, zone.getTerrainType());
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oi.value = generator.getConfig().prisonValues[i];
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oi.probability = 30;
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//Distribute all allowed prisons, starting from the most valuable
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oi.maxPerZone = (std::ceil((float)prisonsLeft / (i + 1)));
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prisonsLeft -= oi.maxPerZone;
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addObjectToRandomPool(oi);
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if(!oi.templates.empty())
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addObjectToRandomPool(oi);
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}
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}
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@@ -183,22 +173,16 @@ void TreasurePlacer::addAllPossibleObjects()
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auto nativeZonesCount = static_cast<float>(map.getZoneCount(cre->getFaction()));
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oi.value = static_cast<ui32>(cre->getAIValue() * cre->getGrowth() * (1 + (nativeZonesCount / map.getTotalZoneCount()) + (nativeZonesCount / 2)));
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oi.probability = 40;
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for(const auto & tmplate : dwellingHandler->getTemplates())
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oi.generateObject = [secondaryID, dwellingType]() -> CGObjectInstance *
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{
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if(tmplate->canBePlacedAt(zone.getTerrainType()))
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{
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oi.generateObject = [tmplate, secondaryID, dwellingType]() -> CGObjectInstance *
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{
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auto * obj = VLC->objtypeh->getHandlerFor(dwellingType, secondaryID)->create(tmplate);
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obj->tempOwner = PlayerColor::NEUTRAL;
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return obj;
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};
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oi.templ = tmplate;
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addObjectToRandomPool(oi);
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}
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}
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auto * obj = VLC->objtypeh->getHandlerFor(dwellingType, secondaryID)->create();
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obj->tempOwner = PlayerColor::NEUTRAL;
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return obj;
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};
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oi.setTemplates(dwellingType, secondaryID, zone.getTerrainType());
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if(!oi.templates.empty())
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addObjectToRandomPool(oi);
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}
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}
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}
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@@ -222,10 +206,11 @@ void TreasurePlacer::addAllPossibleObjects()
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obj->storedArtifact = a;
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return obj;
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};
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oi.setTemplate(Obj::SPELL_SCROLL, 0, zone.getTerrainType());
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oi.setTemplates(Obj::SPELL_SCROLL, 0, zone.getTerrainType());
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oi.value = generator.getConfig().scrollValues[i];
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oi.probability = 30;
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addObjectToRandomPool(oi);
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if(!oi.templates.empty())
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addObjectToRandomPool(oi);
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}
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//pandora box with gold
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@@ -243,10 +228,11 @@ void TreasurePlacer::addAllPossibleObjects()
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return obj;
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};
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oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.value = i * generator.getConfig().pandoraMultiplierGold;
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oi.probability = 5;
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addObjectToRandomPool(oi);
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if(!oi.templates.empty())
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addObjectToRandomPool(oi);
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}
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//pandora box with experience
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@@ -264,10 +250,11 @@ void TreasurePlacer::addAllPossibleObjects()
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return obj;
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};
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oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.value = i * generator.getConfig().pandoraMultiplierExperience;
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oi.probability = 20;
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addObjectToRandomPool(oi);
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if(!oi.templates.empty())
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addObjectToRandomPool(oi);
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}
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//pandora box with creatures
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@@ -325,10 +312,11 @@ void TreasurePlacer::addAllPossibleObjects()
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return obj;
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};
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oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.value = static_cast<ui32>((2 * (creature->getAIValue()) * creaturesAmount * (1 + static_cast<float>(map.getZoneCount(creature->getFaction())) / map.getTotalZoneCount())) / 3);
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oi.probability = 3;
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addObjectToRandomPool(oi);
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if(!oi.templates.empty())
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addObjectToRandomPool(oi);
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}
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//Pandora with 12 spells of certain level
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@@ -357,10 +345,11 @@ void TreasurePlacer::addAllPossibleObjects()
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return obj;
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};
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oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.value = (i + 1) * generator.getConfig().pandoraMultiplierSpells; //5000 - 15000
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oi.probability = 2;
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addObjectToRandomPool(oi);
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if(!oi.templates.empty())
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addObjectToRandomPool(oi);
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}
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//Pandora with 15 spells of certain school
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@@ -389,10 +378,11 @@ void TreasurePlacer::addAllPossibleObjects()
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return obj;
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};
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oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.value = generator.getConfig().pandoraSpellSchool;
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oi.probability = 2;
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addObjectToRandomPool(oi);
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if(!oi.templates.empty())
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addObjectToRandomPool(oi);
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}
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// Pandora box with 60 random spells
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@@ -420,10 +410,11 @@ void TreasurePlacer::addAllPossibleObjects()
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return obj;
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};
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oi.setTemplate(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.setTemplates(Obj::PANDORAS_BOX, 0, zone.getTerrainType());
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oi.value = generator.getConfig().pandoraSpell60;
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oi.probability = 2;
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addObjectToRandomPool(oi);
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if(!oi.templates.empty())
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addObjectToRandomPool(oi);
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//Seer huts with creatures or generic rewards
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@@ -483,7 +474,7 @@ void TreasurePlacer::addAllPossibleObjects()
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return obj;
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};
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oi.probability = 3;
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oi.setTemplate(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
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oi.setTemplates(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
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oi.value = static_cast<ui32>(((2 * (creature->getAIValue()) * creaturesAmount * (1 + static_cast<float>(map.getZoneCount(creature->getFaction())) / map.getTotalZoneCount())) - 4000) / 3);
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if (oi.value > zone.getMaxTreasureValue())
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{
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@@ -491,7 +482,8 @@ void TreasurePlacer::addAllPossibleObjects()
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}
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else
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{
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possibleSeerHuts.push_back(oi);
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if(!oi.templates.empty())
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possibleSeerHuts.push_back(oi);
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}
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}
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@@ -500,7 +492,7 @@ void TreasurePlacer::addAllPossibleObjects()
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{
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int randomAppearance = chooseRandomAppearance(zone.getRand(), Obj::SEER_HUT, zone.getTerrainType());
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oi.setTemplate(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
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oi.setTemplates(Obj::SEER_HUT, randomAppearance, zone.getTerrainType());
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oi.value = generator.getConfig().questValues[i];
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if (oi.value > zone.getMaxTreasureValue())
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{
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@@ -533,7 +525,8 @@ void TreasurePlacer::addAllPossibleObjects()
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return obj;
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};
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possibleSeerHuts.push_back(oi);
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if(!oi.templates.empty())
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possibleSeerHuts.push_back(oi);
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oi.generateObject = [i, randomAppearance, this, qap]() -> CGObjectInstance *
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{
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@@ -557,7 +550,8 @@ void TreasurePlacer::addAllPossibleObjects()
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return obj;
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};
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possibleSeerHuts.push_back(oi);
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if(!oi.templates.empty())
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possibleSeerHuts.push_back(oi);
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}
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if (possibleSeerHuts.empty())
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@@ -610,7 +604,12 @@ std::vector<ObjectInfo*> TreasurePlacer::prepareTreasurePile(const CTreasureInfo
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if(!oi) //fail
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break;
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if(oi->templ->isVisitableFromTop())
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bool visitableFromTop = true;
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for(auto & t : oi->templates)
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if(!t->isVisitableFromTop())
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visitableFromTop = false;
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if(visitableFromTop)
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{
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objectInfos.push_back(oi);
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}
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@@ -641,7 +640,10 @@ rmg::Object TreasurePlacer::constructTreasurePile(const std::vector<ObjectInfo*>
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accessibleArea.add(int3());
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auto * object = oi->generateObject();
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object->appearance = oi->templ;
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if(oi->templates.empty())
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continue;
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object->appearance = *RandomGeneratorUtil::nextItem(oi->templates, zone.getRand());
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auto & instance = rmgObject.addInstance(*object);
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do
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@@ -717,7 +719,12 @@ ObjectInfo * TreasurePlacer::getRandomObject(ui32 desiredValue, ui32 currentValu
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if(oi.value > maxVal)
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break; //this assumes values are sorted in ascending order
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if(!oi.templ->isVisitableFromTop() && !allowLargeObjects)
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bool visitableFromTop = true;
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for(auto & t : oi.templates)
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if(!t->isVisitableFromTop())
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visitableFromTop = false;
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if(!visitableFromTop && !allowLargeObjects)
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continue;
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if(oi.value >= minValue && oi.maxPerZone > 0)
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@@ -921,17 +928,13 @@ char TreasurePlacer::dump(const int3 & t)
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return Modificator::dump(t);
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}
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void ObjectInfo::setTemplate(si32 type, si32 subtype, TerrainId terrainType)
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void ObjectInfo::setTemplates(si32 type, si32 subtype, TerrainId terrainType)
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{
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auto templHandler = VLC->objtypeh->getHandlerFor(type, subtype);
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if(!templHandler)
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return;
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auto templates = templHandler->getTemplates(terrainType);
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if(templates.empty())
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return;
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templ = templates.front();
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templates = templHandler->getTemplates(terrainType);
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}
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VCMI_LIB_NAMESPACE_END
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@@ -22,16 +22,14 @@ class CRandomGenerator;
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struct ObjectInfo
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{
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std::shared_ptr<const ObjectTemplate> templ;
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std::vector<std::shared_ptr<const ObjectTemplate>> templates;
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ui32 value = 0;
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ui16 probability = 0;
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ui32 maxPerZone = 1;
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//ui32 maxPerMap; //unused
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std::function<CGObjectInstance *()> generateObject;
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void setTemplate(si32 type, si32 subtype, TerrainId terrain);
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bool operator==(const ObjectInfo& oi) const { return (templ == oi.templ); }
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void setTemplates(si32 type, si32 subtype, TerrainId terrain);
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};
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class TreasurePlacer: public Modificator
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