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added API for sleeping heroes access
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@@ -136,7 +136,6 @@ private:
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std::optional<Point> keyToMoveDirection(const SDL_Keycode & key);
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bool isHeroSleeping(const CGHeroInstance *hero);
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void setHeroSleeping(const CGHeroInstance *hero, bool sleep);
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int getNextHeroIndex(int startIndex); //for Next Hero button - cycles awake heroes with movement only
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void endingTurn();
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