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Merge remote-tracking branch 'upstream/develop' into develop
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commit
3f073507a1
@ -24,6 +24,23 @@
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VCMI_LIB_NAMESPACE_BEGIN
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void replaceWithCurvedPath(rmg::Path & path, const Zone & zone, const int3 & src, bool onlyStraight)
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{
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auto costFunction = rmg::Path::createCurvedCostFunction(zone.area()->getBorder());
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auto pathArea = zone.areaForRoads();
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rmg::Path curvedPath(pathArea);
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curvedPath.connect(zone.freePaths().get());
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curvedPath = curvedPath.search(src, onlyStraight, costFunction);
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if (curvedPath.valid())
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{
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path = curvedPath;
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}
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else
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{
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logGlobal->warn("Failed to create curved path to %s", src.toString());
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}
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}
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rmg::Tileset collectDistantTiles(const Zone& zone, int distance)
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{
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uint32_t distanceSq = distance * distance;
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@ -34,6 +34,8 @@ public:
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}
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};
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void replaceWithCurvedPath(rmg::Path & path, const Zone & zone, const int3 & src, bool onlyStraight = true);
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rmg::Tileset collectDistantTiles(const Zone & zone, int distance);
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int chooseRandomAppearance(vstd::RNG & generator, si32 ObjID, TerrainId terrain);
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@ -116,8 +116,7 @@ Path Path::search(const Tileset & dst, bool straight, std::function<float(const
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if(!result.dArea->contains(pos))
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return;
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float movementCost = moveCostFunction(currentNode, pos) + currentNode.dist2d(pos);
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float movementCost = moveCostFunction(currentNode, pos);
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float distance = distances[currentNode] + movementCost; //we prefer to use already free paths
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int bestDistanceSoFar = std::numeric_limits<int>::max();
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auto it = distances.find(pos);
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@ -190,4 +189,21 @@ const Area & Path::getPathArea() const
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return dPath;
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}
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Path::MoveCostFunction Path::createCurvedCostFunction(const Area & border)
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{
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// Capture by value to ensure the Area object persists
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return [border = border](const int3& src, const int3& dst) -> float
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{
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// Route main roads far from border
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float ret = dst.dist2d(src);
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float dist = border.distanceSqr(dst);
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if(dist > 1.0f)
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{
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ret /= dist;
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}
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return ret;
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};
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}
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VCMI_LIB_NAMESPACE_END
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@ -21,7 +21,8 @@ namespace rmg
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class Path
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{
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public:
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const static std::function<float(const int3 &, const int3 &)> DEFAULT_MOVEMENT_FUNCTION;
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using MoveCostFunction = std::function<float(const int3 &, const int3 &)>;
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const static MoveCostFunction DEFAULT_MOVEMENT_FUNCTION;
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Path(const Area & area);
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Path(const Area & area, const int3 & src);
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@ -42,6 +43,7 @@ public:
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const Area & getPathArea() const;
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static Path invalid();
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static MoveCostFunction createCurvedCostFunction(const Area & border);
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private:
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@ -121,6 +121,11 @@ ThreadSafeProxy<const rmg::Area> Zone::areaUsed() const
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return ThreadSafeProxy<const rmg::Area>(dAreaUsed, areaMutex);
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}
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rmg::Area Zone::areaForRoads() const
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{
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return areaPossible() + freePaths();
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}
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void Zone::clearTiles()
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{
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Lock lock(areaMutex);
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@ -299,7 +304,6 @@ void Zone::fractalize()
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logGlobal->trace("Zone %d: treasureValue %d blockDistance: %2.f, freeDistance: %2.f", getId(), treasureValue, blockDistance, freeDistance);
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Lock lock(areaMutex);
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// FIXME: Do not access Area directly
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rmg::Area clearedTiles(dAreaFree);
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rmg::Area possibleTiles(dAreaPossible);
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@ -93,6 +93,8 @@ public:
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ThreadSafeProxy<rmg::Area> areaUsed();
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ThreadSafeProxy<const rmg::Area> areaUsed() const;
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rmg::Area areaForRoads() const;
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void initFreeTiles();
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void clearTiles();
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void fractalize();
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@ -185,8 +185,8 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
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return 1.f / (1.f + border.distanceSqr(d));
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};
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auto ourArea = zone.areaPossible() + zone.freePaths();
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auto theirArea = otherZone->areaPossible() + otherZone->freePaths();
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auto ourArea = zone.areaForRoads();
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auto theirArea = otherZone->areaForRoads();
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theirArea.add(potentialPos);
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rmg::Path ourPath(ourArea);
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rmg::Path theirPath(theirArea);
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@ -282,20 +282,18 @@ void ConnectionsPlacer::selfSideDirectConnection(const rmg::ZoneConnection & con
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rmg::Area border(zone.area()->getBorder());
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border.unite(otherZone->area()->getBorder());
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auto costFunction = [&border](const int3 & s, const int3 & d)
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{
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return 1.f / (1.f + border.distanceSqr(d));
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};
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auto localCostFunction = rmg::Path::createCurvedCostFunction(zone.area()->getBorder());
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auto otherCostFunction = rmg::Path::createCurvedCostFunction(otherZone->area()->getBorder());
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auto ourArea = zone.areaPossible() + zone.freePaths();
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auto theirArea = otherZone->areaPossible() + otherZone->freePaths();
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auto ourArea = zone.areaForRoads();
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auto theirArea = otherZone->areaForRoads();
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theirArea.add(guardPos);
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rmg::Path ourPath(ourArea);
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rmg::Path theirPath(theirArea);
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ourPath.connect(zone.freePaths().get());
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ourPath = ourPath.search(guardPos, true, costFunction);
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ourPath = ourPath.search(guardPos, true, localCostFunction);
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theirPath.connect(otherZone->freePaths().get());
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theirPath = theirPath.search(guardPos, true, costFunction);
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theirPath = theirPath.search(guardPos, true, otherCostFunction);
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if(ourPath.valid() && theirPath.valid())
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{
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@ -417,12 +415,15 @@ void ConnectionsPlacer::selfSideIndirectConnection(const rmg::ZoneConnection & c
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if(path1.valid() && path2.valid())
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{
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zone.connectPath(path1);
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otherZone->connectPath(path2);
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manager.placeObject(rmgGate1, guarded1, true, allowRoad);
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managerOther.placeObject(rmgGate2, guarded2, true, allowRoad);
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replaceWithCurvedPath(path1, zone, rmgGate1.getVisitablePosition());
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replaceWithCurvedPath(path2, *otherZone, rmgGate2.getVisitablePosition());
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zone.connectPath(path1);
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otherZone->connectPath(path2);
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assert(otherZone->getModificator<ConnectionsPlacer>());
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otherZone->getModificator<ConnectionsPlacer>()->otherSideConnection(connection);
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@ -344,7 +344,7 @@ rmg::Path ObjectManager::placeAndConnectObject(const rmg::Area & searchArea, rmg
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{
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int3 pos;
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auto possibleArea = searchArea;
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auto cachedArea = zone.areaPossible() + zone.freePaths();
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auto cachedArea = zone.areaForRoads();
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while(true)
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{
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pos = findPlaceForObject(possibleArea, obj, weightFunction, optimizer);
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@ -419,6 +419,9 @@ bool ObjectManager::createMonoliths()
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return false;
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}
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// Once it can be created, replace with curved path
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replaceWithCurvedPath(path, zone, rmgObject.getVisitablePosition());
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zone.connectPath(path);
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placeObject(rmgObject, guarded, true, objInfo.createRoad);
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}
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@ -449,6 +452,11 @@ bool ObjectManager::createRequiredObjects()
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logGlobal->error("Failed to fill zone %d due to lack of space", zone.getId());
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return false;
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}
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if (objInfo.createRoad)
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{
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// Once valid path can be created, replace with curved path
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replaceWithCurvedPath(path, zone, rmgObject.getVisitablePosition());
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}
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zone.connectPath(path);
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placeObject(rmgObject, guarded, true, objInfo.createRoad);
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@ -212,7 +212,7 @@ void RiverPlacer::preprocess()
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{
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auto river = VLC->terrainTypeHandler->getById(zone.getTerrainType())->river;
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auto & a = neighbourZonesTiles[connectedToWaterZoneId];
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auto availableArea = zone.areaPossible() + zone.freePaths();
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auto availableArea = zone.areaForRoads();
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for(const auto & tileToProcess : availableArea.getTilesVector())
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{
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int templateId = -1;
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@ -266,9 +266,9 @@ bool WaterProxy::placeBoat(Zone & land, const Lake & lake, bool createRoad, Rout
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rmg::Object rmgObject(*boat);
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rmgObject.setTemplate(zone.getTerrainType(), zone.getRand());
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auto waterAvailable = zone.areaPossible() + zone.freePaths();
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auto waterAvailable = zone.areaForRoads();
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rmg::Area coast = lake.neighbourZones.at(land.getId()); //having land tiles
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coast.intersect(land.areaPossible() + land.freePaths()); //having only available land tiles
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coast.intersect(land.areaForRoads()); //having only available land tiles
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auto boardingPositions = coast.getSubarea([&waterAvailable, this](const int3 & tile) //tiles where boarding is possible
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{
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//We don't want place boat right to any land object, especiallly the zone guard
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@ -332,10 +332,10 @@ bool WaterProxy::placeShipyard(Zone & land, const Lake & lake, si32 guard, bool
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rmgObject.setTemplate(land.getTerrainType(), zone.getRand());
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bool guarded = manager->addGuard(rmgObject, guard);
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auto waterAvailable = zone.areaPossible() + zone.freePaths();
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auto waterAvailable = zone.areaForRoads();
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waterAvailable.intersect(lake.area);
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rmg::Area coast = lake.neighbourZones.at(land.getId()); //having land tiles
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coast.intersect(land.areaPossible() + land.freePaths()); //having only available land tiles
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coast.intersect(land.areaForRoads()); //having only available land tiles
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auto boardingPositions = coast.getSubarea([&waterAvailable](const int3 & tile) //tiles where boarding is possible
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{
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rmg::Area a({tile});
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