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* Fixed building, installing on Fedora * Updated RPM spec
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@ -48,8 +48,11 @@ if(WIN32) # on Win everything goes into H3 root directory
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set(LIB_DIR "" CACHE STRING "Where to install main library")
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set(DATA_DIR "" CACHE STRING "Where to install data files")
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else()
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# includes lib path which determines where to install shared libraries (either /lib or /lib64)
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include(GNUInstallDirs)
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set(BIN_DIR "bin" CACHE STRING "Where to install binaries")
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set(LIB_DIR "lib/vcmi" CACHE STRING "Where to install main library")
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set(LIB_DIR "${CMAKE_INSTALL_LIBDIR}/vcmi" CACHE STRING "Where to install main library")
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set(DATA_DIR "share/vcmi" CACHE STRING "Where to install data files")
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endif()
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@ -61,6 +64,10 @@ add_definitions(-DM_DATA_DIR="${CMAKE_INSTALL_PREFIX}/${DATA_DIR}")
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add_definitions(-DM_BIN_DIR="${CMAKE_INSTALL_PREFIX}/${BIN_DIR}")
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add_definitions(-DM_LIB_DIR="${CMAKE_INSTALL_PREFIX}/${LIB_DIR}")
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# remain full RPATH when installing (needed to find shared libraries)
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SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}/vcmi")
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SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
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add_subdirectory(lib)
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add_subdirectory(client)
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add_subdirectory(server)
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@ -4,9 +4,8 @@
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# FFMPEG_INCLUDE_DIR
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# FFMPEG_LIBRARIES
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FIND_PATH( FFMPEG_INCLUDE_DIR NAMES ffmpeg/avcodec.h libavcodec/avcodec.h
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/usr/include
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/usr/local/include
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FIND_PATH( FFMPEG_INCLUDE_DIR NAMES libavcodec/avcodec.h ffmpeg/avcodec.h
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PATHS /usr/include /usr/local/include /usr/include/ffmpeg
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)
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IF( FFMPEG_INCLUDE_DIR )
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@ -1,29 +1,29 @@
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Summary: VCMI is an open-source project aiming to reimplement HMM3:WoG game engine, giving it new and extended possibilities.
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Name: vcmi
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Version: 0.89
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Version: 0.9
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Release: 1%{?dist}
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License: GPLv2+
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Group: Amusements/Games
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# The source for this package was pulled from upstream's vcs. Use the
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# following commands to generate the tarball:
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# svn export -r HEAD https://vcmi.svn.sourceforge.net/svnroot/vcmi/tags/0.89 vcmi-0.89-1
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# tar -cJvf vcmi-0.89-1.tar.xz vcmi-0.89-1
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Source: vcmi-0.89-1.tar.xz
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# svn export -r HEAD https://vcmi.svn.sourceforge.net/svnroot/vcmi/tags/0.9 vcmi-0.9-1
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# tar -cJf vcmi-0.9-1.tar.xz vcmi-0.9-1
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Source: vcmi-0.9-1.tar.xz
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URL: http://forum.vcmi.eu/portal.php
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BuildRequires: gcc-c++
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BuildRequires: SDL-devel
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BuildRequires: SDL_image-devel
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BuildRequires: SDL_ttf-devel
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BuildRequires: SDL_mixer-devel
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BuildRequires: boost
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BuildRequires: boost-devel
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BuildRequires: boost-filesystem
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BuildRequires: boost-iostreams
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BuildRequires: boost-system
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BuildRequires: boost-thread
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BuildRequires: boost-program-options
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BuildRequires: SDL_mixer-devel >= 1.2.8
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BuildRequires: boost >= 1.44
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BuildRequires: boost-devel >= 1.44
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BuildRequires: boost-filesystem >= 1.44
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BuildRequires: boost-iostreams >= 1.44
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BuildRequires: boost-system >= 1.44
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BuildRequires: boost-thread >= 1.44
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BuildRequires: boost-program-options >= 1.44
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BuildRequires: zlib-devel
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BuildRequires: ffmpeg-devel
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BuildRequires: ffmpeg-libs
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@ -39,13 +39,12 @@ As yet VCMI is not standalone program, it uses Wake of Gods files and graphics.
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%setup -q -n %{name}-%{version}-1
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%build
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./configure --datadir=%{_datadir} --bindir=%{_bindir} --libdir=%{_libdir}
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cmake -DCMAKE_INSTALL_PREFIX=/usr ./
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make %{?_smp_mflags}
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%install
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rm -rf %{buildroot}
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make DESTDIR=%{buildroot} install
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mkdir -p %{buildroot}%{_datadir}/%{name}/
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%files
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%doc README README.linux COPYING AUTHORS ChangeLog
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@ -53,10 +52,13 @@ mkdir -p %{buildroot}%{_datadir}/%{name}/
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%{_bindir}/vcmiserver
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%{_libdir}/%{name}/*
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%dir %{_datadir}/%{name}
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%{_datadir}/%{name}/*
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%{_datadir}/applications/*
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%{_datadir}/icons/*
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%changelog
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* Sat Oct 06 2012 VCMI - 0.9-1
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- New upstream release
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* Sun Jun 08 2012 VCMI - 0.89-1
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- Initial version
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