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Merge pull request #5726 from IvanSavenko/breath
Configurable multi-hex attacks
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@@ -965,13 +965,16 @@ void BattleActionProcessor::makeAttack(const CBattleInfoCallback & battle, const
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applyBattleEffects(battle, bat, attackerState, fireShield, defender, healInfo, distance, false);
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//multiple-hex normal attack
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std::set<const CStack*> attackedCreatures = battle.getAttackedCreatures(attacker, targetHex, bat.shot()); //creatures other than primary target
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const auto & [attackedCreatures, useCustomAnimation] = battle.getAttackedCreatures(attacker, targetHex, bat.shot()); //creatures other than primary target
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for(const CStack * stack : attackedCreatures)
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{
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if(stack != defender && stack->alive()) //do not hit same stack twice
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applyBattleEffects(battle, bat, attackerState, fireShield, stack, healInfo, distance, true);
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}
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if (useCustomAnimation)
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bat.flags |= BattleAttack::CUSTOM_ANIMATION;
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std::shared_ptr<const Bonus> bonus = attacker->getFirstBonus(Selector::type()(BonusType::SPELL_LIKE_ATTACK));
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if(bonus && ranged && bonus->subtype.hasValue()) //TODO: make it work in melee?
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{
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