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Fix cursor & add way to access danger info for HotA-like DD cursor
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@ -650,7 +650,19 @@ void AdventureMapInterface::onTileHovered(const int3 &targetPosition)
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return;
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case SpellID::DIMENSION_DOOR:
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if(isValidAdventureSpellTarget(targetPosition, objAtTile, SpellID::DIMENSION_DOOR))
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{
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if(VLC->settings()->getBoolean(EGameSettings::DIMENSION_DOOR_TRIGGERS_GUARDS))
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{
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auto isGuarded = LOCPLINT->cb->isTileGuardedAfterDimensionDoorUse(targetPosition, LOCPLINT->localState->getCurrentHero());
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if(isGuarded)
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{
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CCS->curh->set(Cursor::Map::T1_ATTACK);
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return;
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}
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}
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CCS->curh->set(Cursor::Map::TELEPORT);
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}
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else
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CCS->curh->set(Cursor::Map::POINTER);
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return;
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