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Fix cursor & add way to access danger info for HotA-like DD cursor

This commit is contained in:
Dydzio
2024-04-01 20:18:35 +02:00
parent f51e1a0ba6
commit 3f94d316cb
4 changed files with 33 additions and 2 deletions

View File

@ -650,7 +650,19 @@ void AdventureMapInterface::onTileHovered(const int3 &targetPosition)
return;
case SpellID::DIMENSION_DOOR:
if(isValidAdventureSpellTarget(targetPosition, objAtTile, SpellID::DIMENSION_DOOR))
{
if(VLC->settings()->getBoolean(EGameSettings::DIMENSION_DOOR_TRIGGERS_GUARDS))
{
auto isGuarded = LOCPLINT->cb->isTileGuardedAfterDimensionDoorUse(targetPosition, LOCPLINT->localState->getCurrentHero());
if(isGuarded)
{
CCS->curh->set(Cursor::Map::T1_ATTACK);
return;
}
}
CCS->curh->set(Cursor::Map::TELEPORT);
}
else
CCS->curh->set(Cursor::Map::POINTER);
return;