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Parsing & loading for new creatures. A lot of tweaks & improvements. Still needs some work.

This commit is contained in:
DjWarmonger
2012-09-19 16:10:45 +00:00
parent fb2f19b4c5
commit 3f95ba8ac8
4 changed files with 91 additions and 36 deletions

View File

@@ -464,7 +464,6 @@ void CCreatureHandler::loadCreatures()
notUsedMonsters += creature.Float();
}
buildBonusTreeForTiers();
loadAnimationInfo();
loadSoundsInfo();