mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Do not allow to cast Cure if there is nothing to cure.
This commit is contained in:
parent
5e0a9d7966
commit
3fa62beb6d
@ -172,20 +172,32 @@ ESpellCastProblem::ESpellCastProblem CloneMechanics::isImmuneByStack(const ISpel
|
||||
void CureMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
|
||||
{
|
||||
DefaultSpellMechanics::applyBattle(battle, packet);
|
||||
doDispell(battle, packet, [](const Bonus * b) -> bool
|
||||
{
|
||||
|
||||
doDispell(battle, packet, dispellSelector);
|
||||
}
|
||||
|
||||
HealingSpellMechanics::EHealLevel CureMechanics::getHealLevel(int effectLevel) const
|
||||
{
|
||||
return EHealLevel::HEAL;
|
||||
}
|
||||
|
||||
bool CureMechanics::dispellSelector(const Bonus * b)
|
||||
{
|
||||
if(b->source == Bonus::SPELL_EFFECT)
|
||||
{
|
||||
CSpell * sp = SpellID(b->sid).toSpell();
|
||||
return sp->isNegative();
|
||||
}
|
||||
return false; //not a spell effect
|
||||
});
|
||||
}
|
||||
|
||||
HealingSpellMechanics::EHealLevel CureMechanics::getHealLevel(int effectLevel) const
|
||||
ESpellCastProblem::ESpellCastProblem CureMechanics::isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const
|
||||
{
|
||||
return EHealLevel::HEAL;
|
||||
//Selector method name is ok as cashing string. --AVS
|
||||
if(!obj->canBeHealed() && !obj->hasBonus(dispellSelector, "CureMechanics::dispellSelector"))
|
||||
return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
|
||||
|
||||
return DefaultSpellMechanics::isImmuneByStack(caster, obj);
|
||||
}
|
||||
|
||||
///DispellMechanics
|
||||
|
@ -63,8 +63,11 @@ public:
|
||||
CureMechanics(CSpell * s): HealingSpellMechanics(s){};
|
||||
|
||||
void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override final;
|
||||
ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
|
||||
|
||||
EHealLevel getHealLevel(int effectLevel) const override final;
|
||||
private:
|
||||
static bool dispellSelector(const Bonus * b);
|
||||
};
|
||||
|
||||
class DLL_LINKAGE DispellMechanics : public DefaultSpellMechanics
|
||||
|
Loading…
Reference in New Issue
Block a user