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Nullkiller: update / fix build, core changes required for Nullkiller AI
This commit is contained in:
committed by
Andrii Danylchenko
parent
b4241670ba
commit
3fa7e0976f
@@ -1267,7 +1267,7 @@ std::vector<AIPath> AINodeStorage::getChainInfo(const int3 & pos, bool isOnLand)
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path.targetHero = node.actor->hero;
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path.heroArmy = node.actor->creatureSet;
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path.armyLoss = node.armyLoss;
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path.targetObjectDanger = evaluateDanger(pos, path.targetHero, false);
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path.targetObjectDanger = evaluateDanger(pos, path.targetHero, !node.actor->allowBattle);
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path.targetObjectArmyLoss = evaluateArmyLoss(path.targetHero, path.heroArmy->getArmyStrength(), path.targetObjectDanger);
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path.chainMask = node.actor->chainMask;
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path.exchangeCount = node.actor->actorExchangeCount;
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