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Nullkiller: update / fix build, core changes required for Nullkiller AI
This commit is contained in:
committed by
Andrii Danylchenko
parent
b4241670ba
commit
3fa7e0976f
@@ -901,8 +901,7 @@ TConstBonusListPtr CBonusSystemNode::getAllBonuses(const CSelector &selector, co
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if (CBonusSystemNode::cachingEnabled && limitOnUs)
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{
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// Exclusive access for one thread
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static boost::mutex m;
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boost::mutex::scoped_lock lock(m);
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boost::lock_guard<boost::mutex> lock(sync);
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// If the bonus system tree changes(state of a single node or the relations to each other) then
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// cache all bonus objects. Selector objects doesn't matter.
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@@ -993,7 +992,8 @@ CBonusSystemNode::CBonusSystemNode()
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: bonuses(true),
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exportedBonuses(true),
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nodeType(UNKNOWN),
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cachedLast(0)
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cachedLast(0),
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sync()
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{
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}
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@@ -1001,7 +1001,8 @@ CBonusSystemNode::CBonusSystemNode(ENodeTypes NodeType)
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: bonuses(true),
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exportedBonuses(true),
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nodeType(NodeType),
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cachedLast(0)
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cachedLast(0),
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sync()
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{
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}
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@@ -1010,7 +1011,8 @@ CBonusSystemNode::CBonusSystemNode(CBonusSystemNode && other):
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exportedBonuses(std::move(other.exportedBonuses)),
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nodeType(other.nodeType),
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description(other.description),
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cachedLast(0)
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cachedLast(0),
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sync()
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{
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std::swap(parents, other.parents);
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std::swap(children, other.children);
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@@ -1189,7 +1191,6 @@ void CBonusSystemNode::childDetached(CBonusSystemNode *child)
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logBonus->error("Error! %s #cannot be detached from# %s", child->nodeName(), nodeName());
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throw std::runtime_error("internal error");
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}
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}
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void CBonusSystemNode::detachFromAll()
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