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- fixed spinning projectiles for some creatures
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@ -6034,6 +6034,7 @@ CPuzzleWindow::CPuzzleWindow(const int3 &grailPos, float discoveredRatio)
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SDL_FreeSurface(puzzle);
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}
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CCS->soundh->playSound(soundBase::OBELISK);
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}
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CPuzzleWindow::~CPuzzleWindow()
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