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Support hotseat over multiplier
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@ -372,7 +372,10 @@ DLL_LINKAGE void PlayerReinitInterface::applyGs(CGameState *gs)
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//TODO: what does mean if more that one player connected?
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if(playerConnectionId == PlayerSettings::PLAYER_AI)
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gs->scenarioOps->getIthPlayersSettings(player).connectedPlayerIDs.clear();
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{
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for(auto player : players)
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gs->scenarioOps->getIthPlayersSettings(player).connectedPlayerIDs.clear();
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}
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}
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DLL_LINKAGE void RemoveBonus::applyGs(CGameState *gs)
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