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Check if building's dependencies are allowed

This commit is contained in:
Piotr Wójcik
2016-09-10 19:38:49 +02:00
parent 6747555339
commit 40003460ca
4 changed files with 173 additions and 5 deletions

View File

@ -520,6 +520,28 @@ EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTow
if(vstd::contains(t->forbiddenBuildings, ID))
return EBuildingState::FORBIDDEN; //forbidden
std::function<bool(BuildingID id)> allowedTest;
std::function<bool(BuildingID id)> possiblyNotBuiltTest;
allowedTest = [&](BuildingID id) -> bool
{
if (vstd::contains(t->forbiddenBuildings, id))
{
return false;
}
return t->genBuildingRequirements(id, true).satisfiable(allowedTest, possiblyNotBuiltTest);
};
possiblyNotBuiltTest = [&](BuildingID id) -> bool
{
//TODO consider destroing
return !t->hasBuilt(id);
};
if (!t->genBuildingRequirements(ID, true).satisfiable(allowedTest, possiblyNotBuiltTest))
return EBuildingState::FORBIDDEN;
if(ID == BuildingID::CAPITOL)
{
const PlayerState *ps = getPlayer(t->tempOwner, false);