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Check if building's dependencies are allowed

This commit is contained in:
Piotr Wójcik 2016-09-10 19:38:49 +02:00
parent 6747555339
commit 40003460ca
4 changed files with 173 additions and 5 deletions

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@ -520,6 +520,28 @@ EBuildingState::EBuildingState CGameInfoCallback::canBuildStructure( const CGTow
if(vstd::contains(t->forbiddenBuildings, ID)) if(vstd::contains(t->forbiddenBuildings, ID))
return EBuildingState::FORBIDDEN; //forbidden return EBuildingState::FORBIDDEN; //forbidden
std::function<bool(BuildingID id)> allowedTest;
std::function<bool(BuildingID id)> possiblyNotBuiltTest;
allowedTest = [&](BuildingID id) -> bool
{
if (vstd::contains(t->forbiddenBuildings, id))
{
return false;
}
return t->genBuildingRequirements(id, true).satisfiable(allowedTest, possiblyNotBuiltTest);
};
possiblyNotBuiltTest = [&](BuildingID id) -> bool
{
//TODO consider destroing
return !t->hasBuilt(id);
};
if (!t->genBuildingRequirements(ID, true).satisfiable(allowedTest, possiblyNotBuiltTest))
return EBuildingState::FORBIDDEN;
if(ID == BuildingID::CAPITOL) if(ID == BuildingID::CAPITOL)
{ {
const PlayerState *ps = getPlayer(t->tempOwner, false); const PlayerState *ps = getPlayer(t->tempOwner, false);

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@ -99,6 +99,123 @@ namespace LogicalExpressionDetail
} }
}; };
template <typename ContainedClass>
class FalsifiabilityVisitor;
/// Visitor to test whether expression's value can be true
template <typename ContainedClass>
class SatisfiabilityVisitor : public boost::static_visitor<bool>
{
typedef ExpressionBase<ContainedClass> Base;
std::function<bool(const typename Base::Value &)> satisfiabilityTest;
FalsifiabilityVisitor<ContainedClass> *falsifiabilityVisitor;
size_t countSatisfiable(const std::vector<typename Base::Variant> & element) const
{
return boost::range::count_if(element, [&](const typename Base::Variant & expr)
{
return boost::apply_visitor(*this, expr);
});
}
size_t countFalsifiable(const std::vector<typename Base::Variant> & element) const
{
return boost::range::count_if(element, [&](const typename Base::Variant & expr)
{
return boost::apply_visitor(*falsifiabilityVisitor, expr);
});
}
public:
SatisfiabilityVisitor(std::function<bool (const typename Base::Value &)> satisfiabilityTest):
satisfiabilityTest(satisfiabilityTest),
falsifiabilityVisitor(nullptr)
{}
void setFalsifiabilityVisitor(FalsifiabilityVisitor<ContainedClass> *falsifiabilityVisitor)
{
this->falsifiabilityVisitor = falsifiabilityVisitor;
}
bool operator()(const typename Base::OperatorAny & element) const
{
return countSatisfiable(element.expressions) != 0;
}
bool operator()(const typename Base::OperatorAll & element) const
{
return countSatisfiable(element.expressions) == element.expressions.size();
}
bool operator()(const typename Base::OperatorNone & element) const
{
return countFalsifiable(element.expressions) == element.expressions.size();
}
bool operator()(const typename Base::Value & element) const
{
return satisfiabilityTest(element);
}
};
/// Visitor to test whether expression's value can be false
template <typename ContainedClass>
class FalsifiabilityVisitor : public boost::static_visitor<bool>
{
typedef ExpressionBase<ContainedClass> Base;
std::function<bool(const typename Base::Value &)> falsifiabilityTest;
SatisfiabilityVisitor<ContainedClass> *satisfiabilityVisitor;
size_t countSatisfiable(const std::vector<typename Base::Variant> & element) const
{
return boost::range::count_if(element, [&](const typename Base::Variant & expr)
{
return boost::apply_visitor(*satisfiabilityVisitor, expr);
});
}
size_t countFalsifiable(const std::vector<typename Base::Variant> & element) const
{
return boost::range::count_if(element, [&](const typename Base::Variant & expr)
{
return boost::apply_visitor(*this, expr);
});
}
public:
FalsifiabilityVisitor(std::function<bool (const typename Base::Value &)> falsifiabilityTest):
falsifiabilityTest(falsifiabilityTest),
satisfiabilityVisitor(nullptr)
{}
void setFalsifiabilityVisitor(SatisfiabilityVisitor<ContainedClass> *satisfiabilityVisitor)
{
this->satisfiabilityVisitor = satisfiabilityVisitor;
}
bool operator()(const typename Base::OperatorAny & element) const
{
return countFalsifiable(element.expressions) == element.expressions.size();
}
bool operator()(const typename Base::OperatorAll & element) const
{
return countFalsifiable(element.expressions) != 0;
}
bool operator()(const typename Base::OperatorNone & element) const
{
return countSatisfiable(element.expressions) != 0;
}
bool operator()(const typename Base::Value & element) const
{
return falsifiabilityTest(element);
}
};
/// visitor that is trying to generates candidates that must be fulfilled /// visitor that is trying to generates candidates that must be fulfilled
/// to complete this expression /// to complete this expression
template <typename ContainedClass> template <typename ContainedClass>
@ -436,6 +553,30 @@ public:
return boost::apply_visitor(testVisitor, data); return boost::apply_visitor(testVisitor, data);
} }
/// calculates if expression can evaluate to "true".
bool satisfiable (std::function<bool(const Value &)> satisfiabilityTest, std::function<bool(const Value &)> falsifiabilityTest) const
{
LogicalExpressionDetail::SatisfiabilityVisitor<Value> satisfiabilityVisitor(satisfiabilityTest);
LogicalExpressionDetail::FalsifiabilityVisitor<Value> falsifiabilityVisitor(falsifiabilityTest);
satisfiabilityVisitor.setFalsifiabilityVisitor(&falsifiabilityVisitor);
falsifiabilityVisitor.setFalsifiabilityVisitor(&satisfiabilityVisitor);
return boost::apply_visitor(satisfiabilityVisitor, data);
}
/// calculates if expression can evaluate to "false".
bool falsifiable(std::function<bool(const Value &)> satisfiabilityTest, std::function<bool(const Value &)> falsifiabilityTest) const
{
LogicalExpressionDetail::SatisfiabilityVisitor<Value> satisfiabilityVisitor(satisfiabilityTest);
LogicalExpressionDetail::FalsifiabilityVisitor<Value> falsifiabilityVisitor(falsifiabilityTest);
satisfiabilityVisitor.setFalsifiabilityVisitor(&falsifiabilityVisitor);
falsifiabilityVisitor.setFalsifiabilityVisitor(&satisfiabilityVisitor);
return boost::apply_visitor(falsifiabilityVisitor, data);
}
/// generates list of candidates that can be fulfilled by caller (like AI) /// generates list of candidates that can be fulfilled by caller (like AI)
std::vector<Value> getFulfillmentCandidates(std::function<bool(const Value &)> toBool) const std::vector<Value> getFulfillmentCandidates(std::function<bool(const Value &)> toBool) const
{ {

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@ -1126,7 +1126,7 @@ bool CGTownInstance::hasBuilt(BuildingID buildingID) const
return vstd::contains(builtBuildings, buildingID); return vstd::contains(builtBuildings, buildingID);
} }
CBuilding::TRequired CGTownInstance::genBuildingRequirements(BuildingID buildID) const CBuilding::TRequired CGTownInstance::genBuildingRequirements(BuildingID buildID, bool deep) const
{ {
const CBuilding * building = town->buildings.at(buildID); const CBuilding * building = town->buildings.at(buildID);
@ -1134,17 +1134,22 @@ CBuilding::TRequired CGTownInstance::genBuildingRequirements(BuildingID buildID)
[&](const BuildingID & id) -> CBuilding::TRequired::Variant [&](const BuildingID & id) -> CBuilding::TRequired::Variant
{ {
const CBuilding * build = town->buildings.at(id); const CBuilding * build = town->buildings.at(id);
CBuilding::TRequired::OperatorAll requirements;
if (!hasBuilt(id)) if (!hasBuilt(id))
return id; {
requirements.expressions.push_back(id);
CBuilding::TRequired::OperatorAll requirements; if (!deep)
{
return requirements;
}
}
if (build->upgrade != BuildingID::NONE) if (build->upgrade != BuildingID::NONE)
requirements.expressions.push_back(dependTest(build->upgrade)); requirements.expressions.push_back(dependTest(build->upgrade));
requirements.expressions.push_back(build->requirements.morph(dependTest)); requirements.expressions.push_back(build->requirements.morph(dependTest));
return requirements; return requirements;
}; };

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@ -238,7 +238,7 @@ public:
bool armedGarrison() const; //true if town has creatures in garrison or garrisoned hero bool armedGarrison() const; //true if town has creatures in garrison or garrisoned hero
int getTownLevel() const; int getTownLevel() const;
CBuilding::TRequired genBuildingRequirements(BuildingID build) const; CBuilding::TRequired genBuildingRequirements(BuildingID build, bool deep = false) const;
void mergeGarrisonOnSiege() const; // merge garrison into army of visiting hero void mergeGarrisonOnSiege() const; // merge garrison into army of visiting hero
void removeCapitols (PlayerColor owner) const; void removeCapitols (PlayerColor owner) const;