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vcmi: fix week animation

This commit is contained in:
Konstantin
2023-03-13 01:18:55 +03:00
parent e764a7255d
commit 40222e3f77
3 changed files with 10 additions and 1 deletions

View File

@@ -392,6 +392,11 @@ void CShowableAnim::rotate(bool on, bool vertical)
flags &= ~flag;
}
void CShowableAnim::setDuration(int durationMs)
{
frameTimeTotal = durationMs/(last - first);
}
CCreatureAnim::CCreatureAnim(int x, int y, std::string name, ui8 flags, ECreatureAnimType type):
CShowableAnim(x, y, name, flags, 100, size_t(type)) // H3 uses 100 ms per frame, irregardless of battle speed settings
{