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Drop battle elapsed time measurement, restore avHexes.
Github validation report fixes.
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@ -58,7 +58,7 @@ void LuaSpellEffect::adjustTargetTypes(std::vector<TargetType> & types) const
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}
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void LuaSpellEffect::adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const
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void LuaSpellEffect::adjustAffectedHexes(BattleHexArray & hexes, const Mechanics * m, const Target & spellTarget) const
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{
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}
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@ -98,7 +98,7 @@ bool LuaSpellEffect::applicable(Problem & problem, const Mechanics * m, const Ef
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for(const auto & dest : target)
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{
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JsonNode targetData;
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targetData.Vector().emplace_back(dest.hexValue.hex);
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targetData.Vector().emplace_back(static_cast<si16>(dest.hexValue));
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if(dest.unitValue)
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targetData.Vector().emplace_back(dest.unitValue->unitId());
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@ -141,7 +141,7 @@ void LuaSpellEffect::apply(ServerCallback * server, const Mechanics * m, const E
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for(const auto & dest : target)
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{
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JsonNode targetData;
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targetData.Vector().emplace_back(dest.hexValue.hex);
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targetData.Vector().emplace_back(static_cast<si16>(dest.hexValue));
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if(dest.unitValue)
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targetData.Vector().emplace_back(dest.unitValue->unitId());
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