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Drop battle elapsed time measurement, restore avHexes.
Github validation report fixes.
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@@ -49,7 +49,7 @@ public:
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void adjustTargetTypes(std::vector<TargetType> & types) const override;
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void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const override;
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void adjustAffectedHexes(BattleHexArray & hexes, const Mechanics * m, const Target & spellTarget) const override;
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bool applicable(Problem & problem, const Mechanics * m) const override;
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bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
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