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Style, commend - requested
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@ -299,7 +299,13 @@ float RewardEvaluator::getEnemyHeroStrategicalValue(const CGHeroInstance * enemy
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vstd::amax(objectValue, getStrategicalValue(obj));
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}
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//AI should absolutely prioritize killing enemy heroes, even scouts
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/*
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1. If an enemy hero can attack nearby object, it's not useful to capture the object on our own.
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Killing the hero is almost as important (0.9) as capturing the object itself.
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2. The formula quickly approaches 1.0 as hero level increases,
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but higher level always means higher value and the minimal value for level 1 hero is 0.5
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*/
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return std::min(1.0f, objectValue * 0.9f + (1.0f - (1.0f / (1 + enemy->level))));
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}
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@ -5583,10 +5583,7 @@ bool CGameHandler::isAllowedExchange(ObjectInstanceID id1, ObjectInstanceID id2)
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auto topArmy = dialog->exchangingArmies.at(0);
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auto bottomArmy = dialog->exchangingArmies.at(1);
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if (topArmy == o1 && bottomArmy == o2)
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return true;
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if (bottomArmy == o1 && topArmy == o2)
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if (topArmy == o1 && bottomArmy == o2 || bottomArmy == o1 && topArmy == o2)
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return true;
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}
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}
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