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Fixes warnings about possibly dangling references
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bb6179d05e
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@ -265,10 +265,11 @@ uint64_t DangerHitMapAnalyzer::enemyCanKillOurHeroesAlongThePath(const AIPath &
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{
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int3 tile = path.targetTile();
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int turn = path.turn();
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const HitMapNode & info = hitMap[tile.x][tile.y][tile.z];
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const auto & fastestDanger = hitMap[tile.x][tile.y][tile.z].fastestDanger;
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const auto & maximumDanger = hitMap[tile.x][tile.y][tile.z].fastestDanger;
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return (info.fastestDanger.turn <= turn && !isSafeToVisit(path.targetHero, path.heroArmy, info.fastestDanger.danger))
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|| (info.maximumDanger.turn <= turn && !isSafeToVisit(path.targetHero, path.heroArmy, info.maximumDanger.danger));
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return (fastestDanger.turn <= turn && !isSafeToVisit(path.targetHero, path.heroArmy, fastestDanger.danger))
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|| (maximumDanger.turn <= turn && !isSafeToVisit(path.targetHero, path.heroArmy, maximumDanger.danger));
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}
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const HitMapNode & DangerHitMapAnalyzer::getObjectThreat(const CGObjectInstance * obj) const
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@ -280,9 +281,7 @@ const HitMapNode & DangerHitMapAnalyzer::getObjectThreat(const CGObjectInstance
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const HitMapNode & DangerHitMapAnalyzer::getTileThreat(const int3 & tile) const
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{
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const HitMapNode & info = hitMap[tile.x][tile.y][tile.z];
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return info;
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return hitMap[tile.x][tile.y][tile.z];
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}
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const std::set<const CGObjectInstance *> empty = {};
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@ -321,9 +321,7 @@ bool AINodeStorage::hasBetterChain(const PathNodeInfo & source, CDestinationNode
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bool AINodeStorage::isTileAccessible(const int3 & pos, const EPathfindingLayer layer) const
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{
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const AIPathNode & node = nodes[layer][pos.z][pos.x][pos.y][0];
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return node.action != EPathNodeAction::UNKNOWN;
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return nodes[layer][pos.z][pos.x][pos.y][0].action != EPathNodeAction::UNKNOWN;
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}
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std::vector<AIPath> AINodeStorage::getChainInfo(const int3 & pos, bool isOnLand) const
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