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Deprecate artifact-related building types

This commit is contained in:
Ivan Savenko
2024-08-26 21:25:39 +00:00
parent 55fd7bd7aa
commit 408a632002
19 changed files with 141 additions and 118 deletions

View File

@@ -946,7 +946,7 @@ void CUniversityWindow::CItem::hover(bool on)
GH.statusbar()->clear();
}
CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market, const std::function<void()> & onWindowClosed)
CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, BuildingID building, const IMarket * _market, const std::function<void()> & onWindowClosed)
: CWindowObject(PLAYER_COLORED, ImagePath::builtin("UNIVERS1")),
hero(_hero),
onWindowClosed(onWindowClosed),
@@ -961,8 +961,7 @@ CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket
if(auto town = dynamic_cast<const CGTownInstance *>(_market))
{
auto faction = town->town->faction->getId();
auto bid = town->town->getSpecialBuilding(BuildingSubID::MAGIC_UNIVERSITY)->bid;
titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, bid);
titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, building);
}
else if(auto uni = dynamic_cast<const CGUniversity *>(_market); uni->appearance)
{