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	dim adventuremap
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		| @@ -24,6 +24,9 @@ | ||||
| #include "../mapView/mapHandler.h" | ||||
| #include "../mapView/MapView.h" | ||||
| #include "../windows/InfoWindows.h" | ||||
| #include "../windows/CCastleInterface.h" | ||||
| #include "../windows/CHeroWindow.h" | ||||
| #include "../windows/CKingdomInterface.h" | ||||
| #include "../CGameInfo.h" | ||||
| #include "../gui/CursorHandler.h" | ||||
| #include "../gui/CGuiHandler.h" | ||||
| @@ -153,15 +156,25 @@ void AdventureMapInterface::deactivate() | ||||
| void AdventureMapInterface::showAll(Canvas & to) | ||||
| { | ||||
| 	CIntObject::showAll(to); | ||||
| 	dim(to); | ||||
| 	LOCPLINT->cingconsole->show(to); | ||||
| } | ||||
|  | ||||
| void AdventureMapInterface::show(Canvas & to) | ||||
| { | ||||
| 	CIntObject::show(to); | ||||
| 	dim(to); | ||||
| 	LOCPLINT->cingconsole->show(to); | ||||
| } | ||||
|  | ||||
| void AdventureMapInterface::dim(Canvas & to) | ||||
| { | ||||
| 	if(!GH.windows().findWindows<CCastleInterface>().empty() || | ||||
| 			!GH.windows().findWindows<CHeroWindow>().empty() || | ||||
| 			!GH.windows().findWindows<CKingdomInterface>().empty()) | ||||
| 		to.drawColor(Rect(0, 0, GH.screenDimensions().x, GH.screenDimensions().y), ColorRGBA(0, 0, 0, 128)); | ||||
| } | ||||
|  | ||||
| void AdventureMapInterface::tick(uint32_t msPassed) | ||||
| { | ||||
| 	handleMapScrollingUpdate(msPassed); | ||||
|   | ||||
| @@ -89,6 +89,9 @@ private: | ||||
| 	/// casts current spell at specified location | ||||
| 	void performSpellcasting(const int3 & castTarget); | ||||
|  | ||||
| 	/// dim interface if some windows opened | ||||
| 	void dim(Canvas & to); | ||||
|  | ||||
| protected: | ||||
| 	/// CIntObject interface implementation | ||||
|  | ||||
|   | ||||
| @@ -93,7 +93,7 @@ public: | ||||
| 	/// renders multiple lines of text with specified parameters | ||||
| 	void drawText(const Point & position, const EFonts & font, const ColorRGBA & colorDest, ETextAlignment alignment, const std::vector<std::string> & text ); | ||||
|  | ||||
| 	/// fills selected area with solid color, ignoring any transparency | ||||
| 	/// fills selected area with solid color | ||||
| 	void drawColor(const Rect & target, const ColorRGBA & color); | ||||
|  | ||||
| 	/// Compatibility method. AVOID USAGE. To be removed once SDL abstraction layer is finished. | ||||
|   | ||||
| @@ -804,7 +804,10 @@ void CSDL_Ext::fillRect( SDL_Surface *dst, const Rect & dstrect, const SDL_Color | ||||
| 	SDL_Rect newRect = CSDL_Ext::toSDL(dstrect); | ||||
|  | ||||
| 	uint32_t sdlColor = SDL_MapRGBA(dst->format, color.r, color.g, color.b, color.a); | ||||
| 	SDL_FillRect(dst, &newRect, sdlColor); | ||||
| 	SDL_Surface * tmp = SDL_CreateRGBSurface(0, newRect.w, newRect.h, dst->format->BitsPerPixel, dst->format->Rmask, dst->format->Gmask, dst->format->Bmask, dst->format->Amask); | ||||
| 	SDL_FillRect(tmp, NULL, sdlColor); | ||||
| 	SDL_BlitSurface(tmp, NULL, dst, &newRect); | ||||
| 	SDL_FreeSurface(tmp); | ||||
| } | ||||
|  | ||||
| STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color) | ||||
|   | ||||
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