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0.94 Sparkle update

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stopiccot 2013-10-15 20:05:52 +00:00
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<link>http://vcmi.eu/sparkle_appcast.xml</link> <link>http://vcmi.eu/sparkle_appcast.xml</link>
<description>Most recent changes with links to updates.</description> <description>Most recent changes with links to updates.</description>
<language>en</language> <language>en</language>
<item>
<title>Version 0.94</title>
<description>Version 0.94</description>
<pubDate>Wed, 09 Jan 2006 19:20:11 +0000</pubDate>
<sparkle:releaseNotesLink>http://vcmi.eu/sparkle_release_notes.html</sparkle:releaseNotesLink>
<enclosure url="http://download.vcmi.eu/vcmi-0.94.dmg" sparkle:version="0.94" length="35355069" type="application/octet-stream" sparkle:dsaSignature="MC0CFC13LTYNtAd5Nzq3Xu5R7Sle8aRuAhUA56mj9AAiYWARBkw07emy68HBUt8=" />
</item>
<item> <item>
<title>Version 0.93</title> <title>Version 0.93</title>
<description>Version 0.93</description> <description>Version 0.93</description>

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<html> <html>
<body> <body>
<h2>0.94</h2>
<b>GENERAL</b>
<ul>
<li>Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.</li>
<li>fixed "get txt" console command</li>
<li>command "extract" to extract file by name</li>
<li>command "def2bmp" to convert def into set of frames.</li>
<li>fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)</li>
<li>fixed duels, added no-GUI mode for automatic AI testing</li>
<li>Sir Mullich is available at the start of the game</li>
<li>Upgrade cost will never be negative.</li>
<li>support for Chinese fonts (GBK 2-byte encoding)</li>
</ul>
<b>ADVENTURE MAP</b>
<ul>
<li>if Quick Combat option is turned on, battles will be resolved by AI</li>
<li>first hero is awakened on new turn</li>
<li>fixed 3000 gems reward in shipwreck</li>
</ul>
<b>BATTLES</b>
<ul>
<li>autofight implemented</li>
<li>most of the animations is time-based</li>
<li>simplified postioning of units in battle, should fix remaining issues with unit positioning</li>
<li>synchronized attack/defence animation</li>
<li>spell animation speed uses game settings</li>
<li>fixed disrupting ray duration</li>
<li>added logging domain for battle animations</li>
<li>Fixed crashes on Land Mines / Fire Wall casting.</li>
<li>UI will be correctly greyed-out during opponent turn</li>
<li>fixed remaining issues with blit order</li>
<li>Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)</li>
<li>Fixed Remove Obstacle.</li>
<li>defeating hero will yield 500 XP</li>
<li>Added lots of missing spell immunities from Strategija</li>
<li>Added stone gaze immunity for Troglodytes (did you know about it?)</li>
<li>damage done by turrets is properly increased by built buldings</li>
<li>Wyverns will cast Poison instead of Stone Gaze.</li>
</ul>
<b>TOWN</b>
<ul>
<li>Fixed issue that allowed to build multiple boats in town.</li>
<li>fix for lookout tower</li>
</ul>
<br>
<h2>0.93</h2> <h2>0.93</h2>
<b>GENERAL</b> <b>GENERAL</b>
<ul> <ul>
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<li>Cheat code with grant all artifacts, including the ones added by mods</li> <li>Cheat code with grant all artifacts, including the ones added by mods</li>
</ul> </ul>
<br> <br>
<h2>0.92</h2> <h2>0.92</h2>
<b>GENERAL</b> <b>GENERAL</b>
<ul> <ul>